Voodoo Castle
| Voodoo Castle | |
|---|---|
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| Developer(s) | Adventure International |
| Publisher(s) | Adventure International |
| Director(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Producer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
| Designer(s) | Scott Adams Alexis Adams |
| Programmer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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| Series | Adventure |
| Platform(s) | Apple II, Atari 8-bit, PET, TRS-80, VIC-20, TI-99/4A, Commodore 64, Macintosh, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64 |
| Release | 1979 |
| Genre(s) | Interactive fiction |
| Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Voodoo Castle is a text adventure game written by Scott Adams and his wife Alexis. Published by Adventure International in 1979, it is #4 in the Scott Adams Adventure series.
Gameplay
Gameplay involves moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands take the form of verb and noun, e.g. "Climb Tree". Movement from location to location is limited to North, South, East, West, Up, and Down.
The goal is to wake up the Count Dracula-esque Count Cristo, who is lying in a coffin at the starting location in the game. In order to do so, the player needs to obtain certain items, which requires overcoming certain obstacles, such as exploding test tubes and a doorway that's too small to pass through normally.
External links
Template:Adventure International
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- 1979 video games
- 1970s horror video games
- Adventure games
- Adventure International games
- Apple II games
- Atari 8-bit family games
- BBC Micro and Acorn Electron games
- Commodore 64 games
- VIC-20 games
- Dragon 32 games
- TRS-80 games
- Video games developed in the United States
- Video games set in castles
- ZX Spectrum games
- Adventure game stubs
