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Zaku (video game)

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Zaku
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Developer(s)PenguiNet
Publisher(s)Super Fighter Team
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Producer(s)Brandon Cobb
Designer(s)Andrew Chan
Deven Gallo
George Astafurov
Programmer(s)Osman Celimli
Artist(s)Amilcar Parra
Evan Doody
Nick Moy
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Composer(s)Evren Celimli
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Platform(s)Atari Lynx
Release
Genre(s)Scrolling shooter
Mode(s)Single-player
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Zaku is a homebrew Scrolling shooter video game developed by PenguiNet and published by Super Fighter Team exclusively for the Atari Lynx on October 24, 2009.[1][2] Taking place on a futuristic setting where Captain Bran and his minions plan to oversaturate the worldwide market with poor quality software using the "Rarity 9" programming tool, players assume the role of the titular character in an effort to retrieve the stolen tool from Bran.

Zaku was conceived by Osman Celimli at a young age during his time working at PenguiNet, who wanted to create a project for a handheld game console, initially focusing on the Game Boy before shifting towards the Atari Lynx and was influenced by Air Zonk, lasting over a course of six years under development prior to release.

Zaku was met with positive reception from reviewers since its initial release, with praise towards the presentation, audio, plot and gameplay, but criticism pointed to the length of the game and some of its design aspects. As of 2018, the game has sold over 1,000 copies in total.

Gameplay[edit]

File:LYNX Zaku (Turtle Zone).gif
Gameplay screenshot.

Zaku is a science fiction-themed scrolling shoot 'em up game reminiscent of Air Zonk, where players take control of the titular character through sixteen stages across five worlds taking place on a futuristic setting, each with a boss that must be fought before progressing any further, to retrieve the "Rarity 9" programming tool from Captain Bran as the main objective.[3][4][5] At the title screen, players have access to the options menu where various settings can be changed such as the difficulty level.[3]

Prior to starting, players are free to proceed with the game's worlds in any order. Zaku can charge her shots to fire a more powerful attack. Charging longer causes Zaku to activate a force field capable of damaging enemies. Zaku is also equipped with rear thrusters to attack enemies from behind.[3] Unlike other scrolling shooters, however, there are no power-ups to acquire in the game besides capsule-shaped items.[3] Zaku can sustain a number of hits before her health depletes and the game is over, though players have the choice to continue playing after dying.[3]

Synopsis[edit]

Zaku takes place in a futuristic 1980s setting, where a powerful programming tool named "Rarity 9" was showcased in an early state. Realizing its potential, Captain Bran and his minions plan to flood the worldwide market with poor quality software, using the stolen programming tool to achieve their goal. Zaku sets out to recover "Rarity 9" from Bran.[3][4][5]

Development[edit]

Zaku was in development for the Atari Lynx over the course of six year.

Zaku was the creation of programmer Osman Celimli, who started development of the project in 2003 at the age of 14 working at PenguiNet.[6][7][8] Both Celimli and PenguiNet wanted to make a game for a handheld game console, initially targeting the Game Boy for development but focus was shifted towards the Atari Lynx instead due to the former platform's lack of documentation and programming tools, while the Lynx had an already established homebrew community.[6][7][8] Super Fighter Team founder Brandon Cobb wanted to work on a project for the Lynx that showcased the system's technical capabilities and after being impressed with an early build of the project, contacted PenguiNet for a production and publishing arrangement.[6][7][8]

Zaku was created in France over a six-year period using an official Lynx development kit, consisting of an Amiga 2000, as well as Microsoft's Paint and Notepad programs for pixel art and coding respectively, among other tools.[6][7][8] Celimli stated that the team at PenguiNet finalized the gameplay mechanics and general plot before completing the first and last stages.[6][7] Environments and enemies were first designed as hand-drawn sketches before being transposed to pixel graphics.[6][7] Celimli also stated that Air Zonk played an important role during development due to being a favorite of him and wanting the project to resemble it.[6][7]

Release[edit]

Zaku was first showcased to the public as a playable demo at the 2007 Retro-Gaming Connexion convention in Congis-sur-Thérouanne, France.[1][6][7] The finished game was published on October 24, 2009 by Super Fighter Team.[1][2][4][9][10] The title was the first new release for the Atari Lynx whose game cartridge has an authentic "curved lip" plastic shell, reminiscent of officially licensed Lynx titles.[11][12] It shipped with a packaging mimicking those of licensed Lynx releases.[11][13] A second print run was launched on May 2012, while a thrid print run occurred in August 2016.[1][14]

Reception[edit]

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Zaku received positive reception from reviewers since its initial release. Heiko Poppen of German website neXGam noted the game's comical plot, controls, graphics and music as positive points but criticized various design aspects.[15] Travis Fahs of gaming website The Next Level praised the presentation and gameplay but criticized the repetivive boss patterns.[16] ReVival magazine's Kiwi and Cyril Denis gave it a 9 out of 10 score.[17] Olivier Blaszczyk of Pockett Videogames praised the presentation, visuals, audio and gameplay but noted the short lenght to be the title's only negative point.[18]

Zaku has sold over 1,000 copies as of 2018, according to Super Fighter Team's Brandon Cobb.[8]

References[edit]

  1. 1.0 1.1 1.2 1.3 "News". Super Fighter Team. 2020. Archived from the original on 2019-12-20. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  2. 2.0 2.1 Hawken, Kieren (May 2014). "Lynx Awakening: An Atari Lynx Retrospective". Retro Gamer. No. 129. Imagine Publishing. pp. 48–55.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Zaku game manual (Atari Lynx, US)
  4. 4.0 4.1 4.2 Cifaldi, Frank (April 2009). "Heads-Up Display: Older Consoles Revisited - Five Newly-Released Games For Classic Systems -- Zaku". Game Developer. Vol. 16 no. 4. UBM Tech. p. 5.
  5. 5.0 5.1 Caoili, Eric (August 13, 2009). "New Screenshots For Upcoming Lynx Shoot'em Up". GameSetWatch. UBM plc. Archived from the original on January 3, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Denis, Cyril (Summer 2010). "Interview - Zaku (Lynx)". ReVival (in français). No. 44. ABCD Dire.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Denis, Cyril (August 15, 2010). "[Interview] Osman Celimli et Brandon Cobb, géniteurs de Zaku sur Atari Lynx". Pockett Videogames (in français). ACBM. Archived from the original on January 3, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  8. 8.0 8.1 8.2 8.3 8.4 Kromin, Igor (October 8, 2018). "Interview with Super Fighter Team, publisher for Zaku on Atari Lynx". AtariGamer.Com. Archived from the original on 2018-10-08. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  9. Caoili, Eric (October 29, 2009). "Best of GameSetWatch: From Zaku to Silent Hill". Gamasutra. UBM Technology Group. Archived from the original on January 4, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  10. Trew, James (August 30, 2019). "The Atari Lynx's 30th birthday gift is a bunch of new games - The forgotten hand-held is still going (relatively) strong". Engadget. Verizon Media. Archived from the original on November 22, 2019. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  11. 11.0 11.1 Caoili, Eric (October 28, 2009). "New Shoot'em Up Released For Atari Lynx". GameSetWatch. UBM plc. Archived from the original on January 4, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  12. Crawley, Dan (May 3, 2013). "Consoles that won't die: The SNES in 2013". VentureBeat. Archived from the original on 19 January 2019. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  13. Leray, Joseph (August 14, 2009). "New game for an old console: Zaku coming to the Atari Lynx". Destructoid. Enthusiast Gaming. Archived from the original on March 4, 2012. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  14. Buchanan, Adam (May 26, 2012). "Atari Lynx Shmup 'Zaku' From Super Fighter Team Back In Stock". RetroCollect. RetroCollect LLP. Archived from the original on January 4, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  15. 15.0 15.1 Poppen, Heiko (August 7, 2009). "Zaku im Test" (in Deutsch). neXGam. Archived from the original on January 3, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  16. 16.0 16.1 Fahs, Travis (December 2, 2009). "Zaku (Atari Lynx) - Time to stock up on AAs". The Next Level. GameZone. Archived from the original on 2012-02-24. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)
  17. 17.0 17.1 Kiwi; Denis, Cyril (Winter 2009). "Test - Zaku (Lynx)". ReVival (in français). No. 42. ABCD Dire. pp. 23–25.
  18. 18.0 18.1 Blaszczyk, Olivier (November 1, 2009). "Zaku (par PVG24)". Pockett Videogames (in français). ACBM. Archived from the original on January 3, 2020. Retrieved 2020-01-03. Unknown parameter |url-status= ignored (help)

External links[edit]



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