Ageless computing
Ageless computing refers to a section of user experience design focused around designing computer software for the elderly. This type of software addresses age specific challenges, and allows easier interaction with computers.
Definition[edit]
Ageless computing is defined as any service-oriented computing[1] design that can achieve at least one of the following objectives:
- Bridges the gap between physical services for the elderly and the online environment
- Enables the elderly to effectively use computing technology without conscious physical and mental effort
- Enables friends and relatives of the elderly to interact closely and meaningfully with the elderly
- Enables aging societies to mobilize the elderly population as a productive force.
Design Elements for Ageless Computing[edit]
UI/UX designers can help contribute to ageless computing through simple design that is intuitive for users of all ages. The following design elements can help to include the elderly:
- Font Size and Style
- Color and Contrast
- Language.
- Clickable Elements
- Icons: In ageless computing, icons are simple and universal in meaning. Textual labels can be added to icons but should be short in length.
- Navigation: Classic navigation elements such as a vertical sidebar, and a back button.
- Cues, Noises and Reminders: Sounds incorporated into computing systems can be changed to be loud enough for users with diminished hearing; options for users to control volume level is also used.
- Social Networks:
- Multiple Screen Sizes.
Opportunities[edit]
Although many people will use ageless computing principles in general software, it can also be used for very specialized purposes. One opportunity would be in health care technology, creating software to make it easier for the elderly to manage medications, pace makers, insulin pumps, and more. Video game rehabilitation integrates rehabilitation practices into popular gaming platforms for stroke recovery, neurological conditions, etc. Studies have shown that these technologies can also aid the elderly in areas such as balance, cognition, social interaction, entertainment, and more.[2]
References[edit]
- ↑ Huhns, M.N.; Singh, M.P. (2005). "Service-oriented computing: key concepts and principles". IEEE Internet Computing. 9: 75–81. doi:10.1109/MIC.2005.21.
- ↑ Nan Zeng; Zachary Pope; Jung Eun Lee; Zan Gao (2017). "A Systematic Review of Active Video Games on Rehabilitative Outcomes Among Older patients". Journal of Sport and Health Science. 6 (1): 33–43. doi:10.1016/j.jshs.2016.12.002. PMC 6188917. PMID 30356538..
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