Aurora (video game)
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Developer(s) | Steve Walmsley |
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Platform(s) | Windows |
Release | 2004 |
Genre(s) | 4X, simulation |
Mode(s) | Single-player |
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Aurora is a freeware, 4X space simulation game, designed by British independent game developer Steve Walmsley and released in 2004 for Microsoft Windows.[1][2]
Gameplay[edit]
Aurora revolves around a procedurally generated galaxy where the player starts off as a spacefaring nation, discovering the secrets of Trans-Newtonian technology and using it to expand and create an interstellar empire. The game is played in increments, where time is advanced from between 5 seconds to 30 days as chosen by the player. the players will just be spending their time staring at a bewildering array of screens covered with fields, checkboxes, and lists, controlling everything from mining ore to refitting shipyards to conducting research to laying out the structure of your navy.[1][3][2]
Development[edit]
In 2004, Aurora was created based on Starfire Assistant, also developed by Walmsley for Starfire, a pen & paper 4X game. Aurora is powered by Visual Basic and Microsoft Access. Development was ongoing over many years, latest version is v7.1 from 2015. In 2010, Aurora II was announced but was put on hold since. In 2016, C# Aurora was announced and is under active development.
Reception[edit]
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Aurora is often described as 'Dwarf Fortress in space' for its scale, attention to detail and customization.[1][3]
References[edit]
- ↑ 1.0 1.1 1.2 Ian Harac. "Aurora: An Intense Game of Intergalactic Exploration and Expansion". PCWorld. Retrieved November 8, 2011.
- ↑ 2.0 2.1 "Giantbomb Aurora". GiantBomb.
- ↑ 3.0 3.1 Graham Smith. "Interview: Aurora, The 4X Sci-Fi Dwarf Fortress". Rock, Paper, Shotgun. Retrieved November 21, 2013.
External links[edit]
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