Bongo's Bash
Bongo's Bash is an Apple II computer game written by John Romero in 1984.[1]
Publication history
The first time Bongo's Bash was published was in 1985 by inCider Magazine on their Hot Cider disk product. The game listing was used in advertisements by Cauzin Softstrip to demonstrate what kind of software can be quickly scanned into an Apple II. Bongo's Bash was then sold to UpTime (disk magazine) in 1987 and published on Volume 12, Number 4.[2]
Gameplay
Bongo's Bash is a game where the player is represented as a gorilla in a maze. The maze has a variable number of robots patrolling it, and they are looking for the player. In the maze are coconuts the player must collect to exit the level through either the left or right side of the maze. If a robot touches the player, the player loses a life and respawns in the maze. If the player finds a tree, it can be planted anywhere in the maze, and if a robot hits the tree, the robot is destroyed. Bonus objects periodically appear in the center (similar to Pac-Man) for extra score points. The game has randomly generated levels and there is no upper limit to how many levels the player can progress. The game is over when the player loses all lives.
Reception
References
- ↑ Romero, John. "Bongo's Bash". Rome.ro. inCider Magazine.
- ↑ Romero, John. "UPTIME (Oct 1984-Dec 1988)". Apple II History.
External links
Bongo's Bash is listed at MobyGames. Images of the game can be seen on Romero's SmugMug site
This article "Bongo's Bash" is from Wikipedia. The list of its authors can be seen in its historical. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
