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CASE 2: Animatronics Survival

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CASE 2: Animatronics Survival
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Developer(s)Walnut LLC
Publisher(s)Walnut LLC
Director(s)Vasiliy Sadovyi
Producer(s)Vasiliy Sadovyi
Designer(s)Aleksey Inyakin
Programmer(s)Dmitriy Lichik, Akim Zaytsev, Ivan Rakov
Artist(s)Andrey Tsarev, Maksim Loytarenko
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Composer(s)Agent Smith, Ilya Volkov, Vasiliy Sadovyi
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Platform(s)Windows
Genre(s)Horror
Mode(s)Single-player, Multiplayer
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CASE 2: Animatronics Survival is a horror simulation game developed and published by Walnut LLC. It is a prequel to its previous game, CASE: Animatronics Survival. It was released on August 3 2018. It was left on early access on February 28, 2019 with the release of Episode 3, Biological Waste.

Plot[edit]

CASE 2: Animatronics Survival follows the story of its main character, Jack Bishop two years before the events of the first game, CASE: Animatronics Survival. Jack's daughter, Emily Bishop, is kidnapped kidnapped by UNKNOWN, a mysterious figure that communicates through phones and is the creator of the animatronics. Jack was involved in an undisclosed incident that UNKNOWN is looking to punish him for, and has unleashed his deadly animatronics to hunt Jack down. It is revealed that at some point, Jack was manipulated by UNKNOWN to complete a task of persuasion. The contents of this mission have not been revealed. However Jack failed at this mission, which resulted in Emily's presumed death. Jack attempts to escape the Police Station that he wakes in, only to fall into the Bunker in which he discovers an abandoned laboratory that was conducting experiments either on or with the animatronics, and who were manufacturing a compound known as Epicurean Chloride that causes hallucinations when inhaled and leaves the victim highly vulnerable to suggestion.

Gameplay[edit]

Single-Player[edit]

Game[edit]

CASE 2: Animatronics Survival is based on First-Person Perspective. The player always wields a flashlight, which can be turned off when the player needs to hide or does not want the animatronics to approach the player. The player is hunted down by three animatronics at last, which include a cat named EMMA-A1, a bull named NITROUS PM56-C, a wolf named THE LAST RETAR and an owl named KESTREL O-2. The animatronics react either on seeing the player or if they hear the player walking. The animatronics have varying speeds of movement. The fastest is the bull and the slowest is the wolf. Throughout the game, the player needs to solve puzzles and discover new rooms to exit the laboratory.

Ending[edit]

Note: Text hidden due to probable spoilers.

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Multiplayer[edit]

The Multiplayer of CASE 2: Animatronics Survival puts four players in the roles of either one of three Survivors or an animatronic. The Survivors' goal is to escape with their life, and the animatronics' goal is to kill at least one Survivor. Each Survivor and animatronic has a unique moveset in order to achieve their respective goals. The match ends if either all Survivors are dead, if all remaining Survivors have escaped, or if the time limit runs out. The player will also earn "A Coins" by playing which are awarded depending on their success in the match, which can then be exchanged for cosmetics in the Work Shop. There are currently three Multiplayer maps available:

  • The Bunker
  • Police Department
  • Forest

References[edit]


This article "CASE 2: Animatronics Survival" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:CASE 2: Animatronics Survival. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.