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CLO (software)

From EverybodyWiki Bios & Wiki





CLO
Developer(s)CLO Virtual Fashion
Engine
    Websiteclo3d.com/en/

    Search CLO (software) on Amazon.

    CLO is a 3D fashion design software for pattern-making and clothing simulation[1][2] that is taught at many fashion schools.[3] The software is used by a majority of fashion businesses and digital costume designers.[1][4] It creates digital clothing on a virtual model, changes the model's proportions, and displays how the clothes flow as the model moves. Then, it can create a pattern from the digital design for clothing manufacturers.[5] There is also a market for selling CLO designs, tools for managing manufacturing, and other services.[1]

    CLO Virtual Fashion was founded by its two co-CEOs, computer programmer Seungwoo Oh and venture capitalist Bu Jeong-hyeok, in 2009.[6] At the time, Oh was working on digital clothing design at the KAIST Department of Computer Science in Korea.[2] Initially, the software was developed for designing clothes for video games, but over time it was adopted by fashion designers.[7] The company acquired India-based fashion consulting firm GoVise Technologies in 2022.[8] Epic Games and CLO both purchased equity in each other in 2023.[8] It had three rounds of venture capital funding, including a 50 billion won series C funding in 2024.[8] As of 2024, CLO Virtual Fashion has 14 offices and 400 employees.[1] CLO Virtual Fashion also develops Marvelous Designer, for designing clothes in video games and movies, as well as Jinny, a 3D fashion design tool for non-professionals.[1][8]

    Further reading

    References

    1. 1.0 1.1 1.2 1.3 1.4 기자, 박진한 (December 12, 2024). "성큼 다가온 AI시대, 소프트웨어 플랫폼 'CLO'의 전략은?". 패션비즈 (in 한국어). Retrieved April 30, 2025.
    2. 2.0 2.1 "[스타트UP] 매출 90%가 해외... MS도 반한 클로버추얼패션". 조선비즈 (in 한국어). November 23, 2022. Retrieved April 30, 2025.
    3. Cheung, Karma (May 10, 2021). "減少時尚廢料刻不容緩!專訪 Queen of Raw、CLO 及 Collina Strada 創辦人了解各界如何處置過剩布料". Vogue Hong Kong (in 中文). Retrieved April 30, 2025.
    4. "'국내 스타트업인데 세계 1위' MS와 메타가 이용하는 클로버추얼패션, 인도 회사까지 인수". 한국일보 (in 한국어). October 4, 2022. Retrieved June 6, 2025.
    5. Mayron, Sapeer. The Press https://www.thepress.co.nz/style/350447018/would-you-let-custom-avatar-try-new-clothes-you. Retrieved April 15, 2025. Missing or empty |title= (help)
    6. "'커넥트(CONNECT)'의 비약적 성장, 플랫폼 간에 디지털 패션 경계를 없앱니다". tnnews.co.kr. Retrieved April 30, 2025.
    7. Tietjen, Alexa (June 13, 2018). "How Can Technology Save Fashion? Clo Virtual Fashion Has the Answer". WWD. Retrieved April 11, 2025.
    8. 8.0 8.1 8.2 8.3 "클로버추얼패션, 10년만에 투자유치...500억 모았다". 더벨뉴스 (in 한국어). December 13, 2024. Retrieved April 30, 2025.

    External links


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