CellFactor: Combat Training
CellFactor: Combat Training | |
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Developer(s) | Artificial Studios & Immersion Games |
Director(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Composer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Series | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Engine | Reality engine |
Platform(s) | PC |
Release | May 2006 |
Genre(s) | FPS |
Mode(s) | LAN |
Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Arcade system | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
CPU | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Sound | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Display | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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CellFactor: Combat Training is a sci-fi first person shooter from Artificial Studios and Immersion Games.
Game information[edit]
Designed to show off the multiple physical effects that can be bolstered with the AGEIA card, CellFactor: Combat Training features some of the objects seen in FPS games: barrels and boxes. There are large amounts of both on the demo's only level, the difference being that these are not exploding barrels and flimsy plywood boxes as normally featured in most FPS games. Barrels and boxes are solid, heavy, and deadly. Thanks to a character's psychic powers, the player can lift and toss any of these small items and watch as they interact with one another - bumping and slamming into one another and spreading across the ground. If enough power is built up, the player can force-push through a pile of debris and use that to take out enemies, called a "PhysX Kill" by the game.
External links[edit]
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