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Citybound

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Citybound
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Developer(s)Anselm Eickhoff
Publisher(s)AE Play
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Platform(s)Microsoft Windows, Linux, Mac OS
Genre(s)Construction and management simulation, city-building
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Citybound is a free and open source city-building game currently under development by Anselm Eickhoff.[1]

Development[edit]

The game is intended to have a minimalistic art style with the prime focus on being realistic and accurate city simulation. Citybound is intended to build on games such as SimCity, with plans to incorporate features such as procedural architecture, lane-based roads and agent-based economic simulation. The game will also support large cities and regions that can be simulated at once and not rely on so-called "tiny city lots or artificial city interaction dynamics." Citybound will also offer procedural buildings and a level of simulation that takes into account individual cars and pedestrians.[2]

Citybound was announced in March 2014 by the developer Anselm Eickhoff, who had been inspired by other city-builder games such as A-Train and SimCity 2000.[3]

Rock Paper Shotgun is interested in Citybound.[4] Rock Paper Shotgun expressed concern that the project was overly ambitious and could "fizzle out before it ever really picks up steam"[5]

See also[edit]

References[edit]

  1. Eickhoff, Anselm. "Citybound". Citybound. AE Play. Retrieved 19 January 2017.
  2. Carlson, Patrick. "Citybound, an offline and moddable city-building sim announced". pcgamer. Retrieved 17 May 2017.
  3. Wawro, Alex (11 March 2014). "Citybound: One man's attempt to build a better SimCity". Indie Games Weblog / Gamasutra. Retrieved 2 June 2017.
  4. Smith, Graham (18 September 2014). "Citybound Still Inbound, Latest Devlog Is Hypnotic". Rock, Paper, Shotgun. Retrieved 20 May 2017.
  5. Grayson, Nathan (4 March 2014). "Citybound Aims To Be What We Wanted From SimCity". Rock, Paper, Shotgun. Retrieved 17 May 2017.

External links[edit]


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