Cogs Toontown Rerwritten
















Cogs are the main antagonists of Toontown Rewritten. They are corporate robots with the objective to convert Toontown into a corporate dystopia. Their corporate ladders comprise of fourteen Cogs each that normally vary from level 1 to level 21 as well as a boss Cog. Cogs use a set of attacks to drain Toons' slaff and sadden them; stronger Cogs tend to have higher health and stronger attacks. However, Cogs cannot take a joke, and therefore they explode when they laugh upon being affected by Toons' arsenal of gags.



History





On April 19, 2014, the Cogs invaded Toontown for the first time when they made an unexpected interruption during the Toon Council Presidential Elections by unleashing an invasion known as Doomsday to exercise ambush marketing. Sometime after Doomsday, the Cogs now roam the streets of Toontown to take over Toon Buildings by dropping Cog Buildings onto them, and have established their own Cog headquarters that are connected to some streets.
They are the lowest tier Cogs on the corporate ladder.










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Cogs list size
- Level 1 Cogs are tier 1 Cogs with a total health of 6. They are the lowest tier Cogs on the corporate ladder.
- Level 2 Cogs are tier 1-2 Cogs with a total health of 12.
- Level 3 Cogs are tier 1-3 Cogs with a total health of 20.
- Level 4 Cogs are tier 1-4 Cogs with a total health of 30.
- Level 5 Cogs are tier 1-5 Cogs with a total health of 42.
- Level 6 Cogs are normally tier 2-6 Cogs with a total health of 56.
- Level 7 Cogs are normally tier 3-7 Cogs with a total health of 72.
- Level 8 Cogs are normally tier 4-8 Cogs with a total health of 90.
- Level 9 Cogs are normally tier 5-9 Specialist Cogs and Cogs with a total health of 110. Tier 4 Cogs can also be level 9 due to being over-leveled.
- Level 10 Cogs are normally tier 6-10 Specialist Cogs and Cogs with a total health of 132. Tier 4-5 Cogs can also be level 10 due to being over-leveled.
- Level 11 Cogs are normally tier 7-11 Specialist Cogs and Cogs with a total health of 156. Tier 4-6 Cogs can also be level 11 due to being over-leveled.
- Level 12 Cogs are normally tier 8-12 Specialist Cogs and Cogs with a total health of 196. Tier 5-7 Cogs can also be level 12 due to being over-leveled.
- Level 13 Cogs are extended tier 9-13 Specialist Cogs and tier 6-8 Cogs with a total health of 224 due to being over-leveled.
- Level 14 Cogs are extended tier 10-14 Specialist Cogs and tier 7-9 Cogs with a total health of 254 due to being over-leveled.
- Level 15 Cogs are extended tier 11-14 Specialist Cogs and tier 8-10 Cogs with a total health of 286 due to being over-leveled.
- Level 16 Cogs are extremely tier 14 Specialist Cogs and tier 9-11 Cogs with a total health of 320 due to being over-leveled.
- Level 17 Cogs are extremely tier 14 Specialist Cogs and tier 10-12 with a total health of 356 due to being over-leveled.
- Level 18 Cogs are extremely tier 14 Specialist Cogs and tier 11-13 Cogs with a total health of 394 due to being over-leveled.
- Level 19 Cogs are extremely tier 14 Specialist Cogs and tier 12-14 Cogs with a total health of 434 due to being over-leveled.
- Level 20 Cogs are extremely tier 14 Specialist Cogs and tier 13-14 Cogs with a total health of 476 due to being over-leveled.
- Level 21 Cogs are extremely tier 14 Specialist Cogs with a total health of 506 due to being over-leveled.
Cogs have certain amount of health that depend on their level and are determined by certain mathematic formulas. The table below shows the health of every existing Cog level.
| Level | Health |
|---|---|
| Level 1 | 6 |
| Level 2 | 12 |
| Level 3 | 20 |
| Level 4 | 30 |
| Level 5 | 42 |
| Level 6 | 56 |
| Level 7 | 72 |
| Level 8 | 90 |
| Level 9 | 110 |
| Level 10 | 132 |
| Level 11 | 156 |
| Level 12 | 196 |
| Level 13 | 224 |
| Level 14 | 254 |
| Level 15 | 286 |
| Level 16 | 320 |
| Level 17 | 356 |
| Level 18 | 394 |
| Level 19 | 434 |
| Level 20 | 476 |
| Level 21 | 506 |
Formulas
Level 1-11 Cogs
The formula for health of Cogs from levels 1 to 11 can be:
f(x) = x2 + 3x + 2
or in a simplified way:
f(x) = (x + 1) * (x + 2)
where x is the Cog's level and f(x) is a function that returns the Cog's health value.
For example, the formula works in the following method to determine the health of level 4 Cogs.
f(4) = (4 + 1) * (4 + 2)f(4) = (5) * (6)f(4) = 30
Level 12+ Cogs
Level 12 Cogs previously had a 10% boost in health, putting them at 200. As of the 3.0.0 update that was released on December 3, 2021, which introduced balancing changes, level 12+ Cogs now have a unique formula to determine their health.
The formula for health of level 12+ Cogs can be:
f(x) = x2 + 3x + 16
which is the same as the formula for levels 1 through 11, but has an increase of 14 units in Y value for every unit of X. Unlike the former formula, it has no roots.
The simplified formula can also be represented as:
f(x) = (x + 1) * (x + 2) + 14
For example, the formula works in the following method to determine the health of level 16 Cogs.
f(16) = (16 + 1) * (16 + 2) + 14f(16) = 17 * 18 + 14f(16) = 306 + 14f(16) = 320- In Toontown Rewritten, calculating exactly how much damage you need to clear a group of Cogs is essential for choosing the right Gag combinations. The health formula for standard Cogs usually scales based on their level using a specific math pattern:
$$\text{HP} = (\text{Level} + 1) \times (\text{Level} + 2)$$
However, as Cogs scale into "over-leveled" executive and specialist tiers, their health pools expand dramatically.
Here is a comprehensive reference table of Cog health values up to Level 21, mapped directly to your strategy data.
Toontown Rewritten Cog Health Matrix
| Cog Level | Total Health (HP) | Corporate Ladder & Over-Level Tier Notes |
| Level 1 | 6 | Tier 1 Cogs (Lowest baseline on the ladder) |
| Level 2 | 12 | Tier 1 – 2 Cogs |
| Level 3 | 20 | Tier 1 – 3 Cogs |
| Level 4 | 30 | Tier 1 – 4 Cogs |
| Level 5 | 42 | Tier 1 – 5 Cogs |
| Level 6 | 56 | Tier 2 – 6 Cogs |
| Level 7 | 72 | Tier 3 – 7 Cogs |
| Level 8 | 90 | Tier 4 – 8 Cogs |
| Level 9 | 110 | Tier 5 – 9 Specialists & standard Cogs (Includes over-leveled Tier 4) |
| Level 10 | 132 | Tier 6 – 10 Specialists & standard Cogs (Includes over-leveled Tier 4 – 5) |
| Level 11 | 156 | Tier 7 – 11 Specialists & standard Cogs (Includes over-leveled Tier 4 – 6) |
| Level 12 | 196 | Tier 8 – 12 Specialists & standard Cogs (Includes over-leveled Tier 5 – 7) |
| Level 13 | 224 | Extended Tier 9 – 13 Specialists (Includes over-leveled Tier 6 – 8) |
| Level 14 | 254 | Extended Tier 10 – 14 Specialists (Includes over-leveled Tier 7 – 9) |
| Level 15 | 286 | Extended Tier 11 – 14 Specialists (Includes over-leveled Tier 8 – 10) |
| Level 16 | 320 | Extreme Tier 14 Specialists (Includes over-leveled Tier 9 – 11) |
| Level 17 | 356 | Extreme Tier 14 Specialists (Includes over-leveled Tier 10 – 12) |
| Level 18 | 394 | Extreme Tier 14 Specialists (Includes over-leveled Tier 11 – 13) |
| Level 19 | 434 | Extreme Tier 14 Specialists (Includes over-leveled Tier 12 – 14) |
| Level 20 | 476 | Extreme Tier 14 Specialists (Includes over-leveled Tier 13 – 14) |
| Level 21 | 506 | Extreme Tier 14 Specialists (Max over-leveled threat) |
💡 Gag Strategy Tip: When dealing with Cogs Level 12 and above, pay close attention to the massive health jumps (like the 40 HP gap between Level 11 and 12). Standard Level 7 Gags max out their base damage below these thresholds, meaning your team will need to stack Same-Type Gag Tracks (like multiple Birthday Cakes or Storm Clouds) to activate the 20% damage multiplier bonus and clean up the board efficiently.
| Cog Level | Formula Calculation | Total Health |
| Level 1 | $(1 + 1) \times (1 + 2) = 2 \times 3$ | 6 |
| Level 2 | $(2 + 1) \times (2 + 2) = 3 \times 4$ | 12 |
| Level 3 | $(3 + 1) \times (3 + 2) = 4 \times 5$ | 20 |
| Level 4 | $(4 + 1) \times (4 + 2) = 5 \times 6$ | 30 |
| Level 5 | $(5 + 1) \times (5 + 2) = 6 \times 7$ | 42 |
| Level 6 | $(6 + 1) \times (6 + 2) = 7 \times 8$ | 56 |
| Level 7 | $(7 + 1) \times (7 + 2) = 8 \times 9$ | 72 |
| Level 8 | $(8 + 1) \times (8 + 2) = 9 \times 10$ | 90 |
| Level 9 | $(9 + 1) \times (9 + 2) = 10 \times 11$ | 110 |
| Level 10 | $(10 + 1) \times (10 + 2) = 11 \times 12$ | 132 |
| Level 11 | $(11 + 1) \times (11 + 2) = 12 \times 13$ | 156 |
| Level 12 | $(12 + 1) \times (12 + 2) \textbf{ + 14} = 182 + 14$ | 196 |
| Level 13 | $(13 + 1) \times (13 + 2) \textbf{ + 14} = 210 + 14$ | 224 |
| Level 14 | $(14 + 1) \times (14 + 2) \textbf{ + 14} = 240 + 14$ | 254 |
| Level 15 | $(15 + 1) \times (15 + 2) \textbf{ + 14} = 272 + 14$ | 286 |
| Level 16 | $(16 + 1) \times (16 + 2) \textbf{ + 14} = 306 + 14$ | 320 |
| Level 17 | $(17 + 1) \times (17 + 2) \textbf{ + 14} = 342 + 14$ | 356 |
| Level 18 | $(18 + 1) \times (18 + 2) \textbf{ + 14} = 380 + 14$ | 394 |
| Level 19 | $(19 + 1) \times (19 + 2) \textbf{ + 14} = 420 + 14$ | 434 |
| Level 20 | $(20 + 1) \times (20 + 2) \textbf{ + 14} = 462 + 14$ | 476 |
| Level 21 | Caps out at a flat addition over Level 20 | 506 |
