Computational anthrozoology
Computational anthrozoology[1][2] (which might also be thought of as: human-nonhuman-computer interaction) is a discipline that studies the three-way interactions between humans, digital era technology and other animals, from an anthrozoology-based perspective.
The discipline is relatively new and it mirrors specialist technology-focused disciplines that have emerged in anthropology. For example: computational anthropology, digital anthropology, techno-anthropology, digital ethnography, cyber anthropology, cyber ethnography, virtual anthropology and cyborg anthropology.
What is the difference between computational anthrozoology and animal-computer interaction?
Computational anthrozoology shares many commonalities with the computer science / human-computer interaction discipline of animal-computer interaction.
Both disciplines are framed (or mediated) by interactions with digital era technology. The difference in focus is the subject under study (who is it actually interacting with the technology?). Computational anthrozoology always requires the subject of the study to be interaction between one or more non-human species and human-animals. Whereas, animal-computer interaction's subject might only be one or more non-human species.
Animal-computer interaction has no requirement for human-animals to be included as the subject of study.
So, the differing study subjects might be summarised as:
- Animal-computer interaction: non-humans, possibly interacting with humans
- Computational anthrozoology: non-humans, always interacting with humans
For animal-computer interaction, the focus is on the technology either interacting with the non-human or acting as an 'interpretive interface' between humans and other animals.
With computational anthrozoology, the focus is on the interaction between the human and other animals, either using technology as an interpretive tool, or included in the subject of the human-animal interaction.
The computational anthrozoology manifesto
In 2018, Dr Steve North from The University of Exeter published a 'playful' manifesto, announcing the arrival of computational anthrozoology as a new discipline. [1]

References
- ↑ 1.0 1.1 North, S. 2018. Computational Anthrozoology - a manifesto: ‘as the lens’ and ‘under the lens’. In Proceedings of the 27th International conference of the International Society for Anthrozoology (ISAZ 2018): 'Animals in Our Lives: Multidisciplinary Approaches to the Study of Human–Animal Interactions' (Charles Perkins Centre, University of Sydney, Australia. 2 - 5 July 2018). 83. http://dx.doi.org/10.5281/zenodo.1319034
- ↑ North, S. 2018. A computational anthrozoology perspective on horse-machine interaction: explored through the umamimi robotic horse ears. In Proceedings of the Animal Machines / Machine Animals workshop, organised by The British Animal Studies Network and the Life Geographies Group (The University of Exeter, Devon, UK. 2-3 November 2018). http://dx.doi.org/10.5281/zenodo.1477441
Computational anthrozoology
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