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DarkBASIC

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DarkBasic
File:DarkBasicLogo.gif
Developer(s)The Game Creators
Initial release2000; 24 years ago (2000)
Stable release
1.21 / August 14, 2008; 15 years ago (2008-08-14)
Written inCompiled to C++ however the scripting language is BASIC
Engine
    Operating systemIDE for Microsoft Windows, Mac OS X, Linux
    PlatformCrossplatform
    Available inEnglish
    TypeGame creation system
    LicenseProprietary
    Websitewww.thegamecreators.com

    Search DarkBASIC on Amazon.

    DarkBASIC is a open source game creation programming language released by The Game Creators. The language is a structured form of BASIC and is similar to AMOS on the Amiga. The purpose of the language is game creation using Microsoft's DirectX from a BASIC programming language. It is faster and easier to use than comparable languages, but also less powerful.[citation needed] It is marketed on its ability to allow a total novice to make playable games after following its tutorials.

    DarkBASIC is a programming language that specializes in the creation of games. It can create both 2D and 3D games, providing function libraries that enable a game to be programmed with considerably less code than with a language such as C++ without such dedicated libraries. DarkBASIC consists of an IDE, debugger and interpreter, and an engine built on DirectX 7. The compiler emits Bytecode that is appended to an interpreter to create a stand-alone executable.

    It was first released in 2000 by DarkBasic Software Ltd (now The Game Creators Ltd.). In 2002, The Game Creators released an updated version called DarkBASIC Professional able to use newer versions of DirectX. The pre-Professional version is informally referred to as DarkBASIC Classic to distinguish between the products.

    The current DarkBASIC Classic version is 1.21, released on 14 August 2008. Since the introduction of DarkBASIC Professional, The Game Creators have stated that there will be no further updates to the language, although it will still be sold.

    In 2016 the source code of DarkBASIC professional was liberated for the community.

    Features[edit]

    Audio/Video Extension Save
    Wave WAV Yes
    Windows Media WMA
    Mpeg Layer 2 MP2
    Mpeg Layer 3 MP3
    MIDI Playback MIDI
    RMI RMI
    Scream tracker S3M
    Fast Tracker XT
    Impule Tracker IT
    SoundTracker MOD
    CD Audio CDA
    2D Extension Save
    Bitmap BMP Yes
    Run Length Encoded BMP RLE
    Device Independent Bitmap DIB
    Portable Network Graphics PNG
    JPEG JPG Yes
    DirectDraw Surface DDS
    Targa TGA
    PCX PCX
    PhotoShop PSD
    Tagged Interchange Format TIFF
    3D Extension Save
    3D Studio 3DS
    DirectX X
    Dark Basic Object DBO Yes

    DarkBASIC is a wide language which covers all areas of game development typical of its time, hence it also includes a wide range of file formats typically used in games. Extra features such as multiplayer and EAX support became available in an expansion pack.

    Display[edit]

    Input/Output[edit]

    • Mouse, keyboard and gaming controller support
    • Force-feedback control
    • System handling
    • File handling

    Video and audio[edit]

    • Video animation control
    • Audio control

    2D[edit]

    • Accelerated 2D blitting
    • Mirror, stretch, blur and fade
    • Screen-sized and animated sprites
    • Transparency[vague]
    • Pixel-accurate collision
    • 2D drawing Functions

    3D[edit]

    DarkBASIC Professional[edit]

    Developed as a replacement for DarkBASIC. As with DarkBASIC it consisted of an IDE, debugger and compiler. Unlike DarkBASIC, the DarkBASIC Professional compiler outputs machine code. The engine originally used DirectX 8.1 but has been updated to use DirectX, 9.0c. The language is essentially the same as DarkBASIC with a few additions. Notably types which allow combining simple data types into a composite data type similar to Structs in C. Other features include the use of shaders, 3D maths commands and vertex editing commands. The current version is 7.61 released 1 June 2011.[needs update?]

    Sample code[edit]

    Hello world[1][edit]

    PRINT "Hello world."
    WAIT KEY
    END
    

    Simple rotating cube[2][edit]

    REM 3D rotating cube demo
    
    SYNC RATE 60
    
    MAKE OBJECT CUBE 1,100
    
    DO
        XROTATE OBJECT 1,WRAPVALUE(OBJECT ANGLE X(1)+0.3)
        YROTATE OBJECT 1,WRAPVALUE(OBJECT ANGLE Y(1)+0.5)
        SYNC
    LOOP
    END
    

    See also[edit]

    References[edit]

    1. Darkbasic Professional user manual
    2. "darkBASIC codebase". Thegamecreators.com. Retrieved 2012-12-10.

    External links[edit]

    Template:The Game Creators


    This article "DarkBASIC" is from Wikipedia. The list of its authors can be seen in its historical. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.