Darksiders (series)
Darksiders | |
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File:Darksiders(Series) logo.png The logo used for the Darksiders series | |
Genre(s) | Action role-playing, hack and slash |
Developer(s) | Vigil Games (2010—2012) Kaiko GmbH (2016—present) |
Publisher(s) | THQ (2010—2012) THQ Nordic (2016—present) |
Platform(s) | PlayStation 3, PlayStation 4, Xbox One, Xbox 360, Microsoft Windows, Linux, Wii U |
First release | Darksiders January 5, 2010 |
Latest release | Darksiders: Warmastered Edition November 22, 2016 |
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Darksiders is an action role-playing hack and slash video game series, inspired by the story of the Four Horsemen of the Apocalypse in the Book of Revelation.
Gameplay[edit]
The series focuses mainly on the hack and slash style, with Darksiders being an action-adventure game containing a series of linear and non-linear paths, and Darksiders II using an action role-playing game style with explorable vast maps, quests and side quests. The games make frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.
Games[edit]
Game | Metacritic |
---|---|
Darksiders | (X360) 83[1] (PC) 83[2] (PS3) 82[3] |
Darksiders II | (WIIU) 85[4] (PS3) 84[5] (X360) 83[6] (PC) 81[7] |
Darksiders (2010)[edit]
The protagonist of the game is War, one of the Four Horsemen of the Apocalypse. War appears on Earth thinking that the Seventh Seal has been broken, that the Four Horsemen were summoned for the Apocalypse, and that they would ride into battle across Earth to punish the guilty, and the ultimate fate of the three Kingdoms would be decided. However, War finds out that he is the only Horseman present. Later, the Charred Council accuses War of destroying the balance by bringing about the Apocalypse prematurely, aiding in the destruction of mankind, and siding with the forces of Hell. War protests his innocence and demands a chance to find the real culprits and to restore balance. The Council agrees on two conditions; he will lose his former power and he will be bound to one of their keepers, the Watcher, who has the power to kill War if he strays from his mission.
Darksiders II (2012)[edit]
Darksiders II is parallel to the previous game, taking place approximately in the same time as Darksiders but with different locations (most of them taking place out of Hell, Heaven and Earth). Darksiders II follows the quest of Death, one of the Four Horsemen. Death, sure that his brother (War) is innocent, sets out on a personal mission to erase his brother's "crime" and resurrect humanity, but also discovers an unknown threat to all creation itself. Darksiders II remains faithful to the original formula of a hack-and-slash video game with the perspective of the third-person game style, but this time being an action role-playing game where the maps of the game are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.
References[edit]
- ↑ "Darksiders Reviews". Metacritic. Retrieved November 3, 2014.
- ↑ "Darksiders Reviews". Metacritic. Retrieved November 3, 2014.
- ↑ "Darksiders Reviews". Metacritic. Retrieved November 3, 2014.
- ↑ "Darksiders II Reviews". Metacritic. Retrieved November 3, 2014.
- ↑ "Darksiders II Reviews". Metacritic. Retrieved November 3, 2014.
- ↑ "Darksiders II Reviews". Metacritic. Retrieved November 3, 2014.
- ↑ "Darksiders II Reviews". Metacritic. Retrieved November 3, 2014.
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