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Double Cross (role-playing game)

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Double Cross
File:Dcs01.jpg
Double Cross The 2nd Edition cover
Designer(s)Shunsaku Yano, F.E.A.R.
Publisher(s)Fujimi Shobo, Game Field
Publication date2001 (1st Ed.)
2003 (2nd Ed.)
2009 (3rd Ed.)
2013 (English Ver.)
Genre(s)Superhero
System(s)Custom


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Double Cross is a Japanese superhero tabletop role-playing game released in 2001. Double Cross first began as an entry in the Game Field Awards, an annual competition held by Far East Amusement Research for amateur analog game designers. Initially titled Universal Guardians, the game was entered into the 2000 Game Field Awards and won 3rd place. Universal Guardians redeveloped into Double Cross and published its first edition in 2001. Since then, the game has gone through two revisions. The latest revision, the 3rd Edition, was published in 2009. The current English translation of the core rulebook and all supplements are based on this latest release. The theme of Double Cross is the solitude and distress of superhumans trying to maintain their own happiness, sanity and humanity. In 2013, an English translated version based on the Japanese third edition was published by Ver. Blue Amusement. The Advanced Rulebook is also available in English, as of November 22, 2013.

Premise[edit]

The default setting is contemporary Japan, but other various settings are available for play. Player characters are called Overed's and possess superhuman powers brought from a virus called Renegade. Overed's supreme powers are classified under 13 syndromes which correspond to character classes of other role-playing games. PCs select one to three syndromes; characters with one syndrome are called Purebreed, characters with two are called Crossbreed and characters with three are called Tribreed. Many Overed 'sare changed into Germs (Gjaum in the English translation) through overreaching and overusing their powers, which results in the loss of sanity. PCs stand against the violence and crimes of Gjaums and rogue Overeds.

Mechanics[edit]

The game only uses 10-sided dice. When a player character attempts to perform a certain action, a player rolls the designated amount of dice, and the biggest number rolled is chosen from it, and the designated modifiers of the character. If a player rolls a critical (the number for a critical is normally 10, but can be changed by powers) they roll again for each critical, and add 10 to the final roll. If they roll another critical, add 20 to the next roll, another critical means reroll and add 30 to the next roll, and so on. You roll a Fumble, or an automatic failure when all of the dice rolls result in a 1.

The game session is proceeded under the "Scene system"(cf. Standard RPG System#Scene system). The game contains a relationship mechanic in which PCs have special relationships called Lois's and Titus's, which represent their relationships. Loises (named after Superman's love interest Lois Lane) represent important people whom the heroes protect or have a postitive relationship with. Tituses are named after William Shakespeare's tragedy Titus Andronicus and represent defunct or negative relationships, or Lex Luthor style antagonistic relationships. Loises maintain the characters' sanity and prevents them from falling to insanity, while Tituses can be used as temporary bonuses at the cost of losing the relationship entirely. A Lois can become a Titus in play through roleplaying or character decision. If a player character uses a power, the character gets increased Encroachment Rate. Encroachment Rate can reduce the total number of dice rolled in this character's Backtrack Phase after the Climax Phase. When result of the Bactrack Phase is over 100% Encroachment Rate, this character becomes a Gjuam and the character is lost.

Game Supplements[edit]

  • Scenario Book: A book of short adventures for Double Cross.
  • Advanced Rulebook: A book of additional rules, including character hooks, unique items, and additional rules for Loises and Tituses.
  • Public Enemy: A supplement detailing the False Hearts enemy organization.
  • Infinity Code: A book showcasing a new thirteenth syndrome, Oroboros.
  • Deep Front: Three long campaign scenarios including new NPCs and adventure ideas.
  • Universal Guardian: A supplement detailing the inner workings of the Universal Guardian Network, a heroic faction.

Alternative Setting Supplements[edit]

  • Demon's city - This setting is a blockaded city whose residents are mostly Overed as in s-CRY-ed.
  • Heiankyo mononokeroku - This setting is ancient Kyoto, called Heiankyo during the Heian Period. Onmyoujis (their magic powers are brought by the Renegade virus in this setting) are opposed by mononoke monsters.
  • Lost Eden - The game players of a MMORPG confined in the virtual world try to escape to the real world, as in .hack.
  • Akihabara - Akihabara as the city setting, including maid cafés.
  • Rakuin yo, Double Cross ni Asobe (lit. Scar, play in Double Cross) - This setting is based upon Makoto Sanda's light novel ;;SCAR/EDGE series and written by Sanda himself.
  • Weird Age - This setting is pre-World War II Europe in 1938. Player characters oppose Nazi Germany as it seeks occult power for world conquest.
  • Kagerou no Senjou (literally. "The Battlefield of Shimmer") - In a fictitious small nation in Eastern Europe, mercenary soldiers using superhuman powers fight in a civil war.
  • The Two Faces of Tomorrow - This setting is named after James P. Hogan's novel of the same name. Player characters fight against aliens in a space habitat.
  • Masked Heroes - Player characters become superheroes as in an American comic books or Tokusatsu.
  • End Line - A parallel universe setting. The world, excluding a few Overed, has been conquered by Germs.
  • Chaos Garden - An animal fantasy setting. All player characters are intelligent animals infected with the Renegade virus on an isolated island.
  • Omokage Jima (literally "Omokage Island") - A suspenseful variant set in an isolated island dominated by old convention and an enigmatic religion, such as in Higurashi When They Cry.

List of Syndromes[edit]

Angel Halo: Manipulation of light. Capable of laser attacks and illusions.

Balor: Controls gravity through the use of an "Evil Eye." Creates gravity wells to manipulate time and space.

Black Dog: Controls internally-produced electricity. On top of lightning, attaacks, cybernetic implants are also possible.

Bram Stoker: Uses one's blood as a weapon. Accelerated healing is also possible by manipulating blood flow.

Chimera: Acquire the body of a beast. Gain super human strength and speed by restructuring the body.

Exile: Controls the elasticity of the body. Use nails as sharp weapons or relocate vital organs.

Hanumaan: Enhances the nervous system and increases speed. Capable of creating sound waves.

Morpheus: Creates and mutates items. Can maniputlate the residual dust of creation.

Neumann: Enhances mental capabilities. Faster thinking and better memory are this Syndrome's weapons.

Orcus: Creates a specia "Domain" where the user can manipulate any event that happens in the created space.

Salamandra: Allows one to manipulate heat. Fire or extreme cold can be used for attacks or enhancing physical capabilities.

Solaris: Grants the ability to create chemicals. Can control people through poison and drugs

Ouroboros (From Double Cross: Infinity Code): This syndrome can copy Powers from other Syndromes, giving it an extremely wide range of abilities to choose from.

External links[edit]


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