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Evodant Interactive Inc.

From EverybodyWiki Bios & Wiki


Evodant Interactive is a Canadian video game company based in Winnipeg, Manitoba, Canada.

Evodant Interactive Inc.
Privately held company
ISIN🆔
IndustryTransmedia/Games
Founded 📆2006
Founder 👔Dwayne Rudy
Headquarters 🏙️Winnipeg, Manitoba, Canada
Area served 🗺️
Members
Number of employees
11
🌐 Websitewww.evodant.com
📇 Address
📞 telephone

History

Founded in 2006, the company has spent the majority of its time building a portfolio of transmedia projects and conducting research into procedural narrative.[1] That research has led to the development of the Toska Engine[2][3] which is being included in their upcoming first-party title video game Gyre: Maelstrom[4] for PC and console.

Interactive Narrative

Research in interactive narrative began back in the 1970s and has since received a great deal of attention, especially in the last decade. A number of game companies have explored various techniques in providing players new experiences in games ranging from pure fixed, scripted stories to some version of a branching narrative, or non-linear gameplay. Many games that are touted as procedural in nature usually approach the problem of providing gameplay that results in procedurally generated environments (such as Spelunky, Minecraft, No Man's Sky and many others), while others have attempted to provide new approaches to the story itself such as the award winning 80 Days with a massive branching storyline based on their Ink tool.[5] Most AAA games use some version of a branching story line model, such as Witcher 3: Wild Hunt, Quantum Break and Deus Ex: Mankind Divided. The downside of a branching narrative in a large game world means that the number of production assets and labour that goes into it drives game budgets very high. Witcher 3 cost approximately $81M (USD)[6] and Deus Ex: Mankind Divided is estimated to cost $70M (CAD).[7] The Toska Engine claims to break from these standard implementations by providing a full dynamic story generated at run-time, complete with dialogue and character behaviours based on psychological models, and using only a fraction of the budget and team size.[8]

Since the first game that employs Toska is still in development many eagerly await the potential it could deliver in a new game experience.[9]

Projects

Title Year Genre Platform
Transformers Rescue Bots Save Griffin Rock (3rd party) 2016 Educational Mobile
Hopkido X 2015 Transmedia TV/Mobile/Web
Clandestine Anomaly (3rd party) 2014 Augmented Reality Game Mobile
Space Evader Xtreme (3rd party) 2014 Augmented Reality Game Mobile
Fannex Game Day (3rd party) 2014 Transmedia Mobile App Web/Mobile/Server
Max Rush 2013 Puzzle-Arcade Game Mobile
Digital Nations (3rd party) 2009 Cultural/Transmedia Web/Film
Radio Free Krakow (3rd party) 2008 Transmedia Mobile/Web/Film
Wingman 2007 Entertainment Mobile
Virtual Vacation 2007 Entertainment Mobile

Accolades

Evodant has received a number of accolades for their work:[10][11][12]

External links

References

  1. "3 Things to Avoid in Next-Gen Narrative Planners". Retrieved 2016-12-04.
  2. "Gyre: Maelstrom Preview". Indie Obscura. Retrieved 2016-12-04.
  3. "Toska". Evodant Interactive. Retrieved 2016-12-04.
  4. "Gyre: Maelstrom". gyremaelstrom.com. Retrieved 2016-12-04.
  5. "ink - inkle's narrative scripting language". www.inklestudios.com. Retrieved 2016-12-12.
  6. "The Witcher 3: Wild Hunt cost $81 million to make". PC Gamer. 2015-09-09. Retrieved 2016-12-05.
  7. "Square Enix Ruined Deus Ex: Mankind Divided: Report". NDTV Gadgets360.com. Retrieved 2016-12-05.
  8. "E3 2016 - Gyre: Maelstrom - TechRaptor". TechRaptor. 2016-06-23. Retrieved 2016-12-05.
  9. "Tailoring Your Own Adventure in Gyre: Maelstrom | Hardcore Gamer". Retrieved 2016-12-05.
  10. "The Projector". The Projector. 2013-10-07. Retrieved 2016-12-04.
  11. muze. "Kokonut Studio Wins The Extreme iPad Challenge 2013". Extreme Reality. Retrieved 2016-12-05.
  12. "MCV UK". MCV UK. Retrieved 2016-12-05.


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