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Frozen Mountain Software

From EverybodyWiki Bios & Wiki





Frozen Mountain Software
Frozen Mountain Logo
Private
ISIN🆔
IndustryVideo Conferencing, WebRTC
Founded 📆2008
Founder 👔Jerod Venema (Co-Founder, CEO), Anton Venema (Co-Founder, CTO)
Headquarters 🏙️Surrey, BC, Canada
Area served 🗺️
Key people
Renee Fisher (VP of Professional Services), Greg Batenburg (VP of Business Development & Marketing), Lisa Bailey (VP of Finance)
Products 📟 LiveSwitch Cloud

LiveSwitch Server

WebRTC
Members
Number of employees
🌐 Websitefrozenmountain.com
📇 Address
📞 telephone

Frozen Mountain Software is a Canadian software company that provides flexible live video solutions. Frozen Mountain’s live video SDKs and APIs enable software developers and businesses to build and launch applications that can handle live video conferencing sessions ranging from small peer-to-peer (P2P) conferences between 2 client devices up to large broadcasts with thousands of remote viewers.

History

Frozen Mountain Software was founded in 2008 by Jerod Venema and Anton Venema in Surrey, BC, Canada.

In 2009, they launched WebSync, a high-volume signaling and messaging server, two years before the WebSocket protocol was standardized.

In 2013, Frozen Mountain launched IceLink, a WebRTC-based SDK containing pre-compiled libraries and source code for several platforms. Developers could use IceLink to build applications that could connect live video streams between Chrome, Firefox, Internet Explorer (via ActiveX control), Safari (via Java applet) browsers, iOS, Android, and Windows Phone native applications, and Windows and macOS operating systems.

With an increasing demand for larger-scale video conferencing supporting more participants per meeting room, Frozen Mountain launched LiveSwitch in 2017.[1] This offered software developers an installable media server for routing and forwarding video streams with sub-second latency between multiple client devices connected to the server. LiveSwitch has a hybrid media server architecture that permits real-time switching between video connection types based on parameters defined by the software developer.

In 2019, Frozen Mountain released their communications platform as a service (CPaaS) product, LiveSwitch Cloud, in response to growing customer demand for managed live video infrastructure for businesses and developers.[2] [3] LiveSwitch Cloud shared the same API as LiveSwitch Server and came with additional features such as real-time telemetry.

Technology

Frozen Mountain Software’s SDKs are a WebRTC-based solution that enables developers to build flexible live video applications. LiveSwitch Server can be deployed On-Premises on AWS, Oracle Cloud Infrastructure, Microsoft Azure, Google Cloud Platform, or on any Linux/Windows box. LiveSwitch Cloud is a managed and hosted live video platform. All Frozen Mountain SDKs are available for 24 different platforms including many different browsers, desktop operating systems, mobile device operating systems, and AR/VR devices.

LiveSwitch uses a hybrid media server architecture for video and audio streaming. Its API provides software developers with the ability to dynamically select and switch between P2P, SFU, and MCU connections in real-time.[4]

A new version of LiveSwitch released in 2020 added an intelligent bandwidth estimation feature that provides software developers with a real-time estimate of network bandwidth between client devices and the media server. Automatic adaptive simulcast capabilities were added to the media server. This implementation of simulcast activates and deactivates the sending of video encoded based on network bandwidth estimations.[5]

Reception

At the 2019 Qualcomm Snapdragon Tech Summit, Terry Schussler, Deutsche Telekom's Senior Director of Spatial Computing, said that “working closely with partners such as Frozen Mountain with their live video tech stack” enabled them to build the AR FieldAdvisor enterprise Augmented Reality application. AR FieldAdvisor application is a collaboration between Nreal, Qualcomm, and Deutsche Telekom.[6]

In 2020, Frozen Mountain partnered with Quince Imaging, The Famous Group and World Wrestling Entertainment (NYSE: WWE) to deliver the WWE Thunderdome experience at the Amway Center in Orlando, Florida, US.[7] Over 1,000 fans were connected in real-time.[8] and over 130,000 fans sought to join the virtual platform.[9] Jon Slusser, Partner at The Famous Group, was quoted in an interview with Insider saying that the ability to connect thousands of fans in low-latency, real-time has “birthed a new industry.”[10]

References

  1. "Frozen Mountain Releases LiveSwitch to Combine WebRTC P2P, SFU and MCU Media Flows". PRWeb. Retrieved 2020-10-14.
  2. "Web Real-Time Communication (WebRTC) Market Analysis and Industry Forecast, 2020-2027 - ResearchAndMarkets.com". www.businesswire.com. 2020-07-17. Retrieved 2020-10-14.
  3. "Global WebRTC Market to Increase by Billions of Dollars in 2025". www.webrtcworld.com. Retrieved 2020-10-14.
  4. "WebRTC for Business People • BlogGeek.me". BlogGeek.me. Retrieved 2020-10-14.
  5. "Release Notes - LiveSwitch". help.frozenmountain.com. Retrieved 2020-10-14.
  6. "Nreal Collaborates with Qualcomm & Deutsche Telekom to Build Prototype Enterprise AR App". Next Reality. Retrieved 2020-10-14.
  7. Staff, S. V. G. "WWE ThunderDome Brings Fans Into the Arena With Immersive At-Home Viewing Experience". Sports Video Group. Retrieved 2020-10-14.
  8. Dachman, Jason. "The Famous Group Blazes Virtual-Fan Trail With New WWE, US Open Integrations". Sports Video Group. Retrieved 2020-10-14. Unknown parameter |url-status= ignored (help)
  9. Heel, N (2020-09-13). "WWE's Tech Officer Speaks On ThunderDome, Over 85K Requests To Join". Retrieved 2020-10-14. Unknown parameter |url-status= ignored (help)
  10. Dawson, Alan. "The inside story of the WWE ThunderDome, a futuristic arena built for the pandemic, which has had 130,000 total entry requests from fans since August". Insider. Retrieved 2020-10-14.

External links


This article "Frozen Mountain Software" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Frozen Mountain Software. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.