GOLFR videogame
| GOLFR | |
|---|---|
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| Developer(s) | Andrew Laing and Karthik Subramanyam |
| Publisher(s) | Drivehead Games LTD. |
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| Producer(s) | Andrew Laing |
| Designer(s) | Andrew Laing, Karthik Subramanyam |
| Programmer(s) | Karthik Subramanyam |
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| Engine | Unity3d |
| Platform(s) | PC |
| Genre(s) | sci-fi action robot golf |
| Mode(s) | singleplayer |
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GOLFR is a golfing adventure game set in the distant future.[1] Players take control of a robot as they go on a journey through several different lands in the story mode. The world is a living place populated by guard turrets and robotic dragonflies that perform their duties as you golf. There is also a non-story mode that provides golf in its pure, non-combat form.
Gameplay
Players control a robot that can golf, explore, and fight. Golfing includes all the mechanics of real-world golf including driving, pitching, and putting. Players can take practice shots using the sim-shot system which allows several practice attempts with a holographic ball. Players can also rewind shots using mulligan tokens they collect through gameplay.
The game can be played on either a gamepad or with mouse and keyboard. The controls have been designed to include the feeling of swinging a real golf club.
The courses consist of 6 holes to allow for shorter gameplay sessions and have been designed to challenge players’ golf skills and their combat ability. There are 9 courses in total.
During combat, the robot fights enemies by throwing their golf club at them. Enemies include turrets of several different types, robotic dragonflies, and a boss character. The combat system was developed to ensure there are many different methods to engage the enemies. They can be rushed straight on or approached in a more stealth-oriented manner.
As well as golf, there is exploration of three major biomes: a desert, a canyon, and a turbulent lava field. Each area has different flora and areas of interest to explore.
There are also challenges that reward relics or unlock teleports that bring the player to special puzzle locations to solve for additional rewards. As the story progresses, the puzzles become more challenging.
Story
In the story mode, the player will take a journey through several challenging biomes in search of a way off the planet they have been stranded on. A short advance mission on planet Keplar-20F will familiarize players with movement and using their homing system to find special items. After completing this short mission, the Robot leaves Keplar-20F only to crash on another planet. With no exit in sight, the Robot embarks on a golfing adventure in hopes of discovering the secrets of the mysterious planet.
As the robot explores the world, they will learn about the planet and its robotic ecosystem, uncover ancient ruins, and battle fierce enemies.
Platforms
The game was released for PC users on Steam in 2024.[1]
The Steam page is located here.[2]
Development and Credits
The game was developed primarily by Karthik Subramanyam and Andrew Laing using the Unity3d Engine. Development began in 2013.
Karthik’s duties included programming, game design, narrative design, UI design, UI art, and audio design.
Andrew’s duties included lead game design, level design, environment art, and production.
Other contributors included:
Sandra Gersenowies Jasso: character art, environmental art, and animation
Sebastian Arellano: character art, concept art, and animation
Sebastian Pachmayr: environment art
Korbi Pachmayr: environment art
Alexander Vincent: concept art
Ethan Laing: quality assurance
References
- ↑ 1.0 1.1 "GOLFR Windows game". IndieDB. 2024-08-01. Retrieved 2024-08-05.
- ↑ "GOLFR on Steam". store.steampowered.com. Retrieved 2024-07-20.
External links
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