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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake

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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
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Cover art
Developer(s)Konami[1]
Publisher(s)Konami[1]
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Composer(s)Kazuhiko Uehara, Yukie Morimoto, Tomoya Tomita, Masahiko Kimura, Nobuyuki Akena
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Platform(s)Super Famicom[1]
Release
Genre(s)2D action platformer[1]
Mode(s)Single-player
Multiplayer (up to 4 players)
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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake (がんばれゴエモン きらきら道中~僕がダンサーになった理由~) is the fourth Ganbare Goemon game released for the Super Famicom on December 22, 1995.[2] This was one of the Super Famicom games that supports up to four players.

Summary[edit]

At the request of Impact, Goemon and his friends travel to several planets in order to defeat the evil commander Harakiri Seppukumaru. The game introduced the "Oni Oni Rendezvous" and title themes which would be used in later titles. The anime based on the series also uses some elements from this game, including the appearance of Seppukumaru and his followers.

Kirakira Dōchū returns to the map-based gaming of Ganbare Goemon 2 and the inclusion of mini-games. Each character is assigned a different world, with several side-scrolling levels and 1-2 towns. Each world has a castle stage, in which the boss fights consist of mini-games. The game also features voice-acting.

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 "Game information". GameFAQs. Retrieved 2010-07-17.
  2. "Ganbare Goemon Kirakira Dōchū". Gamespot. Retrieved 2007-01-12.

External links[edit]



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