Grapple (network layer)
| Original author(s) | Michael Simms of Linux Game Publishing |
|---|---|
| Initial release | 2006 |
| Stable release | 0.9.8
/ August 8, 2009 |
| Written in | C |
| Engine | |
| Operating system | Linux, Microsoft Windows, macOS |
| Type | Library |
| License | GNU Lesser General Public License |
| Website | grapple |
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Grapple is a free software package for adding multiplayer support to computer games and applications. It uses Internet protocols, supporting both TCP/IP and UDP/IP. It is intended to be simple enough that multiplayer features can be added to a game "in as little as a dozen lines of code",[1] but also offers advanced features if desired.
Grapple takes care of creating, monitoring, and closing connections to a server, and supports multiple servers. It is a message-oriented system, with clients and servers each having a message queue; it can also relay messages from client to client. It also provides a fully functional lobby system.[2]
The package was created in 2006 by Michael Simms of Linux Game Publishing. It is released under the GNU LGPL.
Features
The features Grapple supports at this time are:
- Simple client-server networking
- Keeps all clients aware of all other clients
- Network messaging by either a push or a pull model, or a mixture of both
- Unlimited connections to multiple servers.
- Multiple methods of querying users
- Data transfer via TCP, UDP, or reliable UDP
- Passworded servers
- User Groups for client bandwidth saving
- Server security – server can disconnect any client
- Network load reacting data transmission and retransmission
- Background pinging to monitor network states
- A fully functional lobby system
- Server failover
- NAT traversal using STUN
Games using Grapple
- Ballistics (Linux Version) by Linux Game Publishing
- Candy Cruncher (Linux Version) by Linux Game Publishing
- Jets'n'Guns (Linux Version) by Linux Game Publishing
- Knights and Merchants: The Shattered Kingdom (Linux Version) by Linux Game Publishing
- Majesty: Gold Edition (Linux Version) by Linux Game Publishing
- Sacred: Gold (Linux Version) by Linux Game Publishing
Applications using Grapple
- PenguinPlay, Multiplayer matchmaker for games.
References
- ↑ Grapple Archived 2008-10-19 at the Wayback Machine home page at linuxgamepublishing.com
- ↑ README.lobby Archived 2009-09-01 at the Wayback Machine at grapple.linuxgamepublishing.com
External links
This article "Grapple (network layer)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Grapple (network layer). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
