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Honoloko is an award-winning web game created for the European Environment Agency (EEA) and World Health Organisation (WHO). The game was launched at the WHO conference on Environment and Health in Budapest, Hungary (23 - 25 June 2004). Honoloko is designed as a board game. It is relatevely simple. Players progress around the island by answering questions. "Info nuggets" precede the questions and provide explanations. Players' answers to the questions are scored against four indicators: energy use, resource use, health and fitness.

Each answer has an impact on the environment and health in Honoloko that is reflected in the indicator scores. There are no "wrong" answers, but different choices have different impacts, positive or negative, for the island. When the game is over, players receive an overall score for each of the four indicators and a short description of the effects of their choices on health and environment.

Honoloko was launched at the Fourth Ministerial Conference on Environment and Health in Budapest, addresses many of the issues under discussion at the Conference. Produced: 2005. The game received several awards in 2006. The many intractive games, which became available since 2006, makes the game a little boring for bigger children. The children sometimes has no patience to read the explanation before the questions, but often they enjoy choosing among the choices, whitout reading the explanations. The Eco-Agent game, which was developed in 2008 is a natural step forward for the children to try.

The computer game specifically designed to raise children's awareness about health and environment issues. For players, the goal is to take decisions that best sustain people's health and the environment on the island. The impacts of these decisions are reflected by the gameboard. For instance, sustainable choices make flowers bloom and people on Honoloko healthy and happy. Decisions that pollute the environment or are unsustainable or unhealthy make the trees die and the people burn. The idea of the game is to demonstrate that there are relations between environment and health, especially for children. It also shows how seemingly small, individual behavioural changes can have a major impact at European level. In the long-term, the developers hope that the game will inspire private games developers to integrate environmental issues into their commercial pc-games.

Languages: All official EU languages + 3 languages: Bulgarian, Czech, Danish, Dutch, English, Estonian, Finnish, French, German, Greek, Hungarian, Italian, Icelandic, Kalaallisut, Latvian, Lithuanian, Polish, Portuguese, Romanian, Slovak, Slovenian, Spanish, Swedish; plus: Turkish, Norwegian and Russian (26 European languages).

The fact that it is translated to all EU +3 languages made it a learning resource among children (8-12 years), who generally only speak their own national language. Script error: No such module "AfC submission catcheck".


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