Hoshi wo Miru Hito
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Developer(s) | Hot B |
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Platform(s) | Famicom |
Release | October 27, 1987 |
Genre(s) | Role Playing |
Mode(s) | Single Player |
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Hoshi wo Miru Hito (translated to Stargazer) is a 1987 role playing game for the Famicom. It was produced by Japanese video game developer Hot B. The game play is similar to Dragon Quest (video game). The game is notable for its poor and difficult game design. The game was only released in Japan and was never ported to the NES. The game has since been translated into English and distributed over the internet.[1]
Background[edit]
The games story takes place in the future on a distant planet. The characters of the world have "Extra Sensory Power" (the game's version of magic). The player assumes control of a group of kids tasked with destroying a rouge super computer that has caused the land to fall into chaos. The game starts with only one character in the party, but as the game continues the party can be expanded to four. The characters start the game as mere children but grow up as they rank up.
The game is a texted based RPG. The player explores the open world in search for treasures and locations. The player is randomly attacked by enemies along the way, and the battles are turn based. The player starts the game at level zero, and can do relatively nothing to defend themselves. As players rank up, attack become more powerful. Gold is collected as treasure and from the remains of defeated enemies. Gold is used to buy items and weapons, all of which are highly priced. When in towns, players may interact with townspeople for information.
The game is plagued with poor game designs and glitches. Some of the most commonly experienced problems include:
- The player moves at a slow pace, making moving from place to place tedious.
- The player's starting level is so weak that it is almost impossible to defeat basic enemies. Enemies often overpower the player even at the higher levels due to an uneven difficulty curve.
- Items and weapons are overpriced and often not worth the trouble. Some weapons prove to be lest powerful than basic attacks.
- The player heath is represented by a single digit, making hard to know what the exact heath level is (e.g. an hp of 3 could equal anywhere between 30-39)
- Many towns, treasures and essential items are completely invisible to the player. They can only be found by randomly crossing the game tile which the item or location lies.
- Leaving locations often warps the player back to the games starting point, no matter how far form the start they are.
- The game can be saved with a password system, but the players level does not save. Quitting a game always results in returning to level zero and only the player's items save.[1]
References[edit]
- ↑ Kalata, Kurt (2007-12-05). "Hoshi wo Miru Hito". Hardcore Gaming 101. Retrieved 2017-02-27.
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