Mario Bros. II
Mario Bros II | |
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Developer(s) | Thundersoft[1] |
Publisher(s) | |
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Designer(s) | Jim van Der Heyden[2][3] |
Programmer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Artist(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Series | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Engine | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Platform(s) | Commodore 64 |
Release | |
Genre(s) | Platform[2] |
Mode(s) | Multiplayer[3][4] |
Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Arcade system | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
CPU | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Sound | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Display | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Mario Bros. II is a platform game for Commodore 64.[1] It is unrelated to Nintendo and its Mario franchise but it is presented as an amateur fan sequel to the Game & Watch game Mario Bros.[5][6] It was released in 1987.[7]
Gameplay[edit]
Mario Bros. II is inspired by the Game & Watch game Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay.[3][8] The player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a harsh employer.[1] The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.[1]
Development[edit]
The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club.[9] The unofficial effort is not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at recreating the gameplay.
References[edit]
- ↑ 1.0 1.1 1.2 1.3 "Gameplay information". Retro Gamer. Archived from the original on 2011-08-26. Retrieved 2011-03-21. Unknown parameter
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ignored (help) - ↑ 2.0 2.1 2.2 "Release information". GameFAQs. Retrieved 2011-03-20.
- ↑ 3.0 3.1 3.2 "Release information (second reference)". GB64. Retrieved 2011-03-20.
- ↑ "# of players information". Game Base 64. Retrieved 2011-03-21.
- ↑ "The Secret Life of Super Mario - AusGamers.com". www.ausgamers.com. Retrieved 2021-05-18.
- ↑ "Mario Bros II for Commodore 64 (1987)". MobyGames. Retrieved 2021-05-18.
- ↑ "Mario Bros II Release Information for Commodore 64 - GameFAQs". gamefaqs.gamespot.com. Retrieved 2021-05-18.
- ↑ "Additional gameplay information". Lemon 64. Retrieved 2011-03-21.
- ↑ "RIFFS information". The C-64 Scene Database. Retrieved 2012-09-30.
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