K-3D
K-3D 0.7 | |
Developer(s) | Timothy Shead, Bart Janssens (current)[1] |
---|---|
Stable release | 0.8.0.5
/ November 28, 2015 |
Repository | github |
Written in | C++ and Python[2] |
Engine | |
Operating system | Windows, OS X, Linux, FreeBSD |
Type | 3D computer graphics |
License | GPL v2 |
Website | www |
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K-3D is a free 3D modelling and animation software. It features a plug-in-oriented procedural engine for all of its content. K-3D supports polygonal modelling, and it includes basic tools for NURBS, patches, curves and animation. Despite its name it is not a KDE application; it uses the GTK+ toolkit via gtkmm.[3]
Features[edit]
K-3D's interface uses platform's look-and-feel, and it is therefore consistent with other applications that already exist.
K-3D features procedural and parametric work-flows. Properties can be adjusted interactively and results appear immediately. The node-based visualization pipeline allows more possibilities than traditional modifier stacks or histories because they are a form of Finite-state machine rather than a simple record of user interactions. Selection flows from one modifier to the next. Standards form the foundation on which K-3D builds - including native RenderMan support that integrates tightly with the K-3D user interface, and experimental support for LuxRender. K-3D supports a node-based visualization pipeline, thus allowing the connection of multiple bodies. Work on one side of a model, show the other side mirrored, and see the end result welded together as a subdivision surface in real-time. Go back, modify the beginning of a work-flow, and watch as changes propagate automatically to the end.
References[edit]
- ↑ "barche (Bart Janssens)". GitHub. Retrieved 2017-12-12.
- ↑ k3d: The main K-3D code repository, K-3D, 2017-12-08, retrieved 2017-12-12
- ↑ "Ubuntu and Debian build instructions". Retrieved 2012-10-14.
External links[edit]
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Motion graphics and animation software
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Discontinued / Legacy |
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