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List of F.E.A.R. characters and organizations

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This is a list of F.E.A.R. characters and organizations from the Monolith Productions video games F.E.A.R. - First Encounter Assault Recon and F.E.A.R. 2: Project Origin. It also includes details from the expansions F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, though they are not considered canon by Monolith.[1]

United States Military[edit]

This section covers the members and allies of the F.E.A.R. team, including Delta Force members.

F.E.A.R. team[edit]

The F.E.A.R. team is a covert special forces unit created by the United States government in 2002 for the purposes of defending various national security interests against paranormal or supernatural threats.[2] F.E.A.R. has the prerogative to use deadly force and heavy weapons against perceived threats, including assault rifles, combat shotguns, and rocket-propelled weaponry, as well as experimental High Tech energy weapon systems.

Point Man[edit]

File:Fear pointman.jpg
Point Man, as he first appears in F.E.A.R.

The player character and protagonist of the first game is referred to only as "new guy" and "Point Man" by other F.E.A.R. operatives and in mission briefings. Initially, the player knows little about him, aside from the fact that he has been on the team for only a week, his role as the F.E.A.R. team's new "point man", and that he is a former green beret.[citation needed]

Although Point Man's character model is never explicitly shown in the first game, his reflection can be seen in liquids if the graphical shader settings are set to maximum. He wears a balaclava that completely conceals his face, the same F.E.A.R. uniform worn by Spen Jankowski, and red goggles. His face is shown in F.E.A.R. 3, revealing an appearance similar to chief villain Paxton Fettel, albeit with facial hair.[citation needed]

His reflexes are well beyond the human norm, allowing him to perform maneuvers with surgical accuracy in an extremely short span of time, an ability portrayed in the game as the world slowing down around him. In this special game state, everything slows down by a factor of 5, and his movement and firing speed is doubled.[citation needed]

Point Man's origins and identity are unclear to the player at the beginning of the game. Jankowski states during the first mission briefing that Point Man has transferred to the F.E.A.R. unit a week earlier. For this reason, Jankowski disapproves of Commissioner Betters' decision to assign the "new guy" as point man; later on, he tells Jin Sun-Kwon that he senses something strange about the new point man. Throughout the first game, the main character has a number of visions and hallucinations, many involving Fettel and Alma. At the beginning of the game, Point Man has a flashback in which a woman's voice screams, "No! Where are you taking him?!"; and a doctor (later revealed to be Harlan Wade) saying. "You will be a god among men." Later in the game, Fettel confronts Point Man: "What's the first thing you remember? What's your given name? Where were you born? You have no history."[citation needed]

It is ultimately revealed that Point Man was the first child of Alma and Project Origin's first prototype, as well as Fettel's older brother, suggesting the mysterious visions Point Man frequently witnesses are due to psychic phenomena, and hinting that his superhuman reflexes are a product of Project Origin's genetic engineering research. Since Alma Wade is the daughter of Harlan Wade, the Point Man is Harlan Wade's grandson and Alice Wade's First nephew, though neither seem aware of his identity.

The final conversation between Genevieve Aristide and the mysterious senator implies that Armacham used Fettel's uprising as an opportunity to field test the main character's abilities, in order to evaluate his strengths and weaknesses and assess his ability to operate in a hostile environment, suggesting he may have been a puppet of Genevieve's machinations. In the third installment of the game, his link to Alma significantly increases his "bullet time" ability.[citation needed]

Commissioner Rowdy Betters[edit]

Rowdy Betters (voiced by Jim Ward) is the Commissioner of F.E.A.R. and serves as the team's coordinator. He is in charge of briefing and monitoring the status of F.E.A.R. field operatives via the Hannibal-3 spy satellite during missions. Speaking with a noticeable mid-western accent, he relays information as necessary to and from teammates, and stays out of direct action, instead operating from mobile command facilities through wireless communications equipment. He is only seen in person twice in F.E.A.R., once during the introductory briefing and again when he personally drives Point Man to the abandoned building where he and Jankowski begin the search for Fettel. He is in the expansion packs to the original game, but not the sequels.

Lieutenant Spencer "Spen" Jankowski[edit]

Lieutenant Spencer "Spen" Jankowski (voiced by Tim Gouran) is the team's veteran F.E.A.R. Combat Operative and previous point man. He believes the protagonist's lack of experience makes him unsuitable for the upcoming mission. This sequence of mistrust continues with an overheard conversation between Jankowski and Jin, in which Jankowski admits to feeling uneasy around the Point Man, claiming to feel as though "he looks right through you."

During the F.E.A.R. team's first encounter with Fettel's cloned Replica soldiers at a dockside warehouse near the South River Wastewater Treatment Plant, the Point Man's Delta Force escort is killed by Alma, and he attempts to rendezvous with Jankowski's team instead. However, as the Point Man advances through the building, Jankowski's Delta Force team is also mysteriously killed, while Jankowski himself vanishes. The Point Man has a brief vision of Jankowski with his eyes plucked out and bleeding, and from this point onward, Jankowski occasionally appears to the Point Man as a spiritual hallucination which crumbles into dust when approached. The ghostly image of Jankowski frequently tries to warn the protagonist about Alma.

When Betters asks if Jankowski has turned up, Jin reports over the radio that she has discovered more human remains at the plant that she cannot identify without lab work. Betters dismisses the possibility that these remains belong to Jankowski, claiming that his life-signs, though unusual, indicate that he is still alive. Eventually, Betters loses Jankowski's signal at South River, but the signal resurfaces again near the Point Man's position after he is flown to ATC Headquarters. Betters remarks, "How the fuck did he get all the way there?" just before the Point Man sees another ghostly vision of Jankowski.[citation needed]

During the Point Man's advancement through ATC, Betters informs him that the fire-and-rescue team in charge of searching for Jankowski have given up and aborted their mission. Although all members of Jankowski's Delta Squad are found dead, his body is never found. In the DVD director's cut commentary, the developers remark that the player was originally supposed to discover Jankowski's corpse early on in the game, but they decided it would be more atmospheric for Jankowski's remains to be undiscovered and his ultimate fate unknown.

Jankowski's younger brother Redd appears in Project Origin as part of Becket's Delta Force unit.

Jin Sun-Kwon[edit]

Jin Sun-Kwon (voiced by Susanna Burney) is the F.E.A.R. technical officer. An attractive, dependable Korean American woman of small build, she serves as the team's combat medic and forensics expert. Jin is also the only character friendly to the Point Man, describing him as "cute" when asked about him by Jankowski. Jin was originally designated as a sniper in early builds of the game, but this role was removed when developer Monolith found itself unable to integrate sniping scenarios for her into the game.

Jin appeared next in the non-canon Extraction Point, where she is killed by Alma's creatures. Her survival in the main storyline was confirmed in the DC Digital Comic.

Jin makes a return in F.E.A.R. 3 (this time voiced by Kim Mai Guest), learning of Michael Becket's fate after the events of the second game. She helps guide the Point Man to Becket's location and gives him orders to kill Alma's child.

Captain David Raynes[edit]

Introduced in Perseus Mandate, Captain David Raynes is the leader of the secondary F.E.A.R. team sent to investigate ATC after Aldus Bishop's death. Raynes leads the secondary F.E.A.R. team through the mission, issuing orders to Lt. Chen and the Sergeant (the game's new protagonist). He survives the events of Perseus Mandate and is extracted with the Sergeant by helicopter at the end of the game.

Lieutenant Steve Chen[edit]

Also introduced in Perseus Mandate, Steve Chen is the second member of the secondary F.E.A.R. team. A wisecracking soldier, Chen possesses a well-rounded skill-set including combat, forensics, and technical expertise. He is the only character in the F.E.A.R. series (other than the player characters and Fettel) who is able to see Alma. Chen meets a fate similar to his Extraction Point counterpart Douglas Holiday approximately halfway through Perseus Mandate, when he is attacked by several of Alma's shadow creatures. Though momentarily victorious, he is soon violently dragged into the ground by a spirit and explodes in a shower of blood, dying even if the Sergeant tries to save him. While boarding the helicopter at the end of the game, the Sergeant sees a vision of Chen before it dissipates into ash.

The Sergeant[edit]

The player character and protagonist of Perseus Mandate. No background information is given about the Sergeant except that he is the third member of F.E.A.R.'s secondary team. He has the same fast reflex abilities as the primary F.E.A.R. team's Point Man, though this is never explained. Towards the end of the game, Fettel implies that he has been expecting the Sergeant's arrival, and remarks that the Sergeant reminds him of Fettel's brother the Point Man, but ultimately tells the Sergeant that the incident is none of his affair, and warns him not to interfere.

The Sergeant is the F.E.A.R. operative responsible for the death of the Nightcrawler commander, and retrieves one of the DNA samples that the Nightcrawlers were trying to steal.

Delta Force[edit]

The 1st Special Forces Operational Detachment, (Delta or SFOD-D) is present throughout the games, though relegated primarily to off-screen roles, such as piloting the Black Hawk helicopters. Although they ostensibly assist the Point Man, they always either get separated from the player or killed. In F.E.A.R. Extraction Point, the Point Man is tasked with rejoining the remnants of the SFOD-D, but they also end up dead. The Delta Force operatives never actually assist the player in combat until F.E.A.R. Perseus Mandate, when they participate in a three-way fight along with Fettel's Replicas and ATC security.

The SFOD-D operatives all wear an Army Universal camouflage uniform with a Kevlar vest and helmet, and most carry a submachine gun. Some SFOD-D soldiers are seen accompanying characters other than the player, such as operative Passalaqua, seen escorting Jin and later Holiday.

An unseen SFOD-D member is A. Shepherd (code named "Den Mother"), who acts as the main coordinator for the Delta Force teams and works in conjunction with Betters, whom Shepherd refers to as Tomcat. Shepherd is cautious, reluctant to send in more men after losing contact with the first recon team.

In F.E.A.R. Extraction Point, Holiday mentions that he has made contact with scattered groups of Delta Force survivors in the city. Corpses of Delta Force operators are also found in the expansion pack, mainly in Auburn Hospital, their planned extraction point. Delta Force operators also make brief live appearances in F.E.A.R. Extraction Point. In Perseus Mandate, the Sergeant receives assistance from several SFOD-D operators early in the game, who, while not solely given scripted deaths, are usually quickly slain. Due to the number of gruesome casualties endured by Delta Force operators, the game's producers included a comedic message during the credits, stating: "No actual Delta Force Operatives were harmed in the making of this game."[citation needed]

Sgt. Douglas Holiday[edit]

Douglas Holiday (voiced by David Scully) is a unit leader of the Delta Force detachment assigned to accompany F.E.A.R. and a skilled demolition expert. He makes occasional appearances during the game, at one point defusing a hostage wired with plastic explosives.

In the developers' initial vision for the game, Holiday was to be a member of the F.E.A.R. team who would handle explosives and other demolitions tasks. A lack of opportunities to feature him throughout the game eventually compelled lead designer Craig Hubbard to relegate him to the role of a Delta Force unit leader.

Holiday's fate after the helicopter crash in the first game is unknown, as he is not encountered by Jin in the DC Digital Comic and he does not appear in F.E.A.R. 3. F.E.A.R. Extraction Point depicts him as being killed by Alma's creatures after meeting up with the Point Man, but the storyline of the game is non-canonical.

In the Xbox 360 version of F.E.A.R., Holiday is a playable character in a brief side-story mission in which he must protect Aldus Bishop. Holiday lacks the Point Man's slow-motion ability, making him more challenging.

Bremmer[edit]

A UH-60 Blackhawk helicopter pilot, Bremmer is responsible for picking up the Point Man, Jin, and Holiday at the end of the first F.E.A.R.. He survives the ensuing crash, but is killed by Alma shortly after Jin encounters him.

Team Dark Signal[edit]

Team Dark Signal are a SFOD-D team and the primary characters of F.E.A.R. 2: Project Origin.

Sergeant Michael Becket[edit]

File:BeckPO2.JPG
Concept art of Delta Force operative Michael Becket.

Michael Becket is a Delta Force operator and a member of Team Dark Signal. He is the player character of F.E.A.R. 2: Project Origin. Like the Point Man, he is a silent protagonist. Becket's in-game physical appearance can be seen briefly in a mirror if the player fires his weapon to illuminate the reflection.

He and his teammates are assigned to arrest Genevieve Aristide shortly before the end of F.E.A.R.. Becket is described as having intense focus and reflexes, always "the best of the best" in his unit.[3]

Becket encounters Alma throughout F.E.A.R. 2, unsure why she has an interest in him.[4] After he rescues Aristide, she begins to explain "Project Harbinger" to him, but the conversation is cut short when the Origin facility is destroyed by the Point Man; the explosion renders Becket unconscious.

He awakens to an operation being performed upon him; this scene is interspersed with nightmarish visions of Alma. After falling unconscious again, he wakes inside a hospital with abilities similar to that of the Point Man. While trying to regroup with his team, Becket encounters ATC Black Ops teams killing the hospital staff. A second encounter with Aristide leads to him entering a device known as a telesthetic attunement chamber that makes Becket a psychic beacon for Alma, who alternates between attacking and assisting him.

Becket escapes the hospital and is repeatedly attacked by Alma's adult form. After regrouping with his squad and visiting Wade Elementary, Becket find a means to defeat Alma using a telesthetic amplifier on Still Island. Becket and his squad there, and Becket enters the device.

Becket is sent into a hallucination by Alma where he must activate the amplifier whilst fighting a phantom of Keegan. The battle is interspersed with images of Alma sexually assaulting Becket. After activating the amplifier and killing Keegan, Becket returns to the real world and finds himself trapped in the amplifier, which opens to reveal Alma, pregnant with his child.

Becket returns in F.E.A.R. 3 as a non-playable character voiced by Robin Atkin Downes. Jin plays back recorded video footage of him, who revealed his rape and is slated by Armacham for transport.

Using an automated transport, the Point Man and Fettel assault the local airport to intercept Becket, killing the remnants of the Armacham personnel. In order to gain more intel from Becket, Fettel possesses him and reveals Becket's past life to the Point Man while Becket realizes the Point Man's identity. Fettel's release of Becket proves fatal, causing Becket's body to explode.

First Lieutenant Keira Stokes[edit]

Keira Stokes (voiced by Jen Taylor) is a Delta Force operator. She serves as the team's communications liaison, but is not an official member of Team Dark Signal. Despite being a commissioned officer, she is not the team leader, instead taking over once First Sergeant Griffin is killed by Alma. She accompanies Becket throughout most of the game. She is not a part of Project Harbinger and thus she is not influenced by Alma, which is the reason she survives for the majority of the game. Upon reaching Still Island and placing Becket in the telesthetic amplifier, she is killed by Aristide.

First Sergeant Cedric "Top" Griffin[edit]

Cedric "Top" Griffin (voiced by Phil LaMarr) is a Delta Force operator and leader of Team Dark Signal. Like Becket, Keegan, and Fox, he is a part of Project Harbinger, and thus can interact with Alma. Upon escaping the Auburn Memorial Hospital, he can hear and see her, and confuses Alma for a woman needing help. Once he reaches her, however, Griffin is attacked, and Stokes and Becket arrive in time to see him killed by Alma, whereupon Stokes takes his place as team leader.

Sergeant First Class Harold Keegan[edit]

Harold Keegan is a Delta Force operator and member of Team Dark Signal who, like Becket, Griffin, and Fox, is a part of Project Harbinger, and had the second best results after Becket himself. He suffers minor wounds during the assault on Aristide's penthouse and so remains in the team's APC with Morales. Like Becket, he escapes after being modified at the Auburn Memorial Hospital and repeatedly suffers hallucinations and headaches due to Alma's influence. Ultimately, Keegan succumbs to Alma's psychic attacks and abandons his position in the middle of a firefight, getting drawn into a bright light and taken into Alma's psychic world to be consumed. Becket is ordered by Stokes to search for Keegan while on his way to Still Island, and witnesses his spirit humming the tune from Alma's box briefly it wanders off and disappears.

Becket abandons his search and Keegan is assumed lost. At the end of the game, however, when Becket's mind is trapped inside Alma's psychic world, Becket's attempt to activate the TAC from the inside resulted in an encounter and fight with a disfigured and insane Keegan. When Becket overcomes Keegan in hand-to-hand combat, Keegan's true personality finally resurfaces, and he begs Becket for help. Becket responds by mercifully killing Keegan.

Sergeant Manuel "Manny" Morales[edit]

Manuel "Manny" Morales is a Delta Force operator and a member of Team Dark Signal, serving as the driver of the team's APC. Morales was also considered a candidate for Project Harbinger, but scored low in the evaluations and was relegated to reserve status. As a result, he remains unaffected by Alma. Manuel spends the majority of the game operating inside his APC, though he fights alongside Becket during the final battle against the Replicas at Still Island. Manuel remains behind as Becket and Stokes enter the facility, to patrol the area around the entrance and watch Becket's back. His ultimate fate is unknown.

Sergeant Redd Jankowski[edit]

Redd Jankowski is a Delta Force operator, member of Team Dark Signal, and younger brother of Spencer Jankowski. Redd Jankowski was considered a candidate for Project Harbinger, but his ratings were too low to receive modifications, and he was relegated to reserve status.

Jankowski participates in the team's attempt to bring Aristide into protective custody. However, after the explosion of the Origin facility's reactor, he is moved to the Auburn Memorial Hospital, where he undergoes modifications similar to Beckett's. The surgery is interrupted by Abominations, and Redd is left to be injected over and over by a reflex injector used to expose him to the effect of slow motion, finally succumbing to his wounds and an overdose of chemicals after revealing to Beckett that he is aware of Alma.

Corporal James Fox[edit]

James Fox is a Delta Force operator and member of Team Dark Signal who, like Becket, Griffin, and Keegan, is part of Project Harbinger. Like Griffin and Becket, he is modified at Auburn Memorial Hospital, and encounters Alma, confusing her for a normal woman. While trying to help her, Fox learns of how Alma's children were taken from her. When Becket finds him, Fox attacks him, shouting that he is keeping Alma for himself, though he is assaulted and killed by her once he regains his senses.

Armacham Personnel[edit]

This section covers the notable employees of Armacham Technology Corporation.

Harlan Wade[edit]

Harlan Wade (voiced by Grant Goodeve) is an elderly scientist who has worked at Armacham for decades. He pioneers Project Origin, and also initiates the shut down of same. He is seen at the very beginning saying "You will be a god among men", referring to the Point Man, the first prototype produced by Origin.

In voicemails, Wade sides with Charles Habegger in his recommendation to suspend Project Perseus, saying in one message they should listen to the "expert advice" they're being given. He is infuriated when Aristide decides to reopen the original location of the Origin facility after decades of lockdown, and is determined to keep her away from the vault. When he hears from Phil Vecchio of the plan to destroy the Origin facility outright, Wade decides to release Alma, who immediately kills him, something he seems to have expected.

Alma shares Wade's surname, and though it is not explicitly stated in-game, Monolith has confirmed he is her father. In one of the early hallucinations by Becket in F.E.A.R. 2: Project Origin, Wade converses with an unknown man about "sealing away my daughter".[5]

Wade has several appearances in F.E.A.R. 2 in visions created by Alma, mostly related to her being sealed away. Beckett can also view Wade's releasing of Alma and subsequent death over a closed-circuit monitor. In F.E.A.R. 3, Harlan appears as a monster called the Creep, and is the main antagonist.

Alice Wade[edit]

Alice Wade (voiced by Melissa Roberts) is the daughter of Harlan Wade and an employee of ATC. In conjunction with Bishop, she is part of a task force studying contamination at the South River water purification plant. The data she has collected indicates the contamination originated from a location downriver from the plant, where ATC's Origin facility is hidden. She notes that people feel "nauseated or uncomfortable after spending any amount of time there", but finds it strange that no chemical shows up as a contaminant in either the soil or groundwater.

During the game, Wade is rescued from Replica forces by the Point Man and requests that her father be found, stating that she cannot leave without him. The Point Man escorts her to a rescue helicopter provided by F.E.A.R. Wade panics and runs off from the protective custody of the F.E.A.R. team after the UH-60 Black Hawk transport arriving to rescue her is shot down by a Mil Mi-24 Hind under the control of Fettel's clone soldiers. Separated from the F.E.A.R. operatives, she rushes to the Auburn District in search of her father, but is subsequently taken prisoner and killed by Fettel. Her corpse is partially cannibalized when the Point Man finds her.

Genevieve Aristide[edit]

An unseen character in the original game, voiced by Meg Savlov, Genevieve Aristide is the president of Armacham, and is the female voice heard speaking to an unknown senator during the game's intro and post-credits scenes. She tries to reopen the secret Origin facility where Alma is held despite Harlan Wade's resistance and warnings, but comes to regret her actions when the first few teams sent into the facility do not return. Her original intention is to remodel the site and start over, but after it becomes clear this is impossible, she sends Norton Mapes (with an ATC escort) to destroy all evidence and wipe out the facility. This is also an opportunity to test the other Origin prototype. Through various voicemails found during the game, it becomes clear that Aristide is very calculating, only regretting recent events because of their potential impact on her or the company. After the Origin facility explosion, she comments to the senator that the first prototype (the Point Man) was a complete success.

At the beginning of F.E.A.R. 2: Project Origin, Team Dark Signal from ATC plans to take her into protective custody per the incriminating evidence the Point Man found throughout F.E.A.R..[6] An ATC Black Ops team is dispatched to capture Aristide alive to take the fall for the Origin incident, but Becket and his squad are able to reach her first. Aristide explains to Becket that his team is the only hope for stopping Alma, but is interrupted when Wade releases Alma and the Origin facility explodes.

Aristide orders her people to take an unconscious Becket and his squad to the Auburn Memorial Hospital, where she subjects them to operations improving their telesthetic abilities, resulting in Becket gaining the same slow-motion powers as the Point Man. When the hospital comes under attack by Colonel Vanek, she escapes and flees to Wade Elementary, where she forces Halford to give her the information needed to use the telesthetic amplifier on Still Island to seal away Alma.

When Becket's squad finally reaches the amplifier, Aristide appears and holds Stokes at gunpoint, explaining that she needs Alma intact and imprisoned to use her as leverage against Armacham. When Stokes goes for her gun, Aristide shoots her, and is then knocked down by Alma. When Alma turns her attention on Becket, Aristide seals the device. Her ultimate fate is unknown, and she does not appear in F.E.A.R. 3.

Aldus Bishop[edit]

Aldus Bishop is an employee of Armacham assigned to a special task force along with Alice Wade that is dispatched to investigate disturbances in the Auburn District reported over the past ten years. He agrees with Alice that she might "be onto something" concerning the Auburn district water contamination.

In the game, Bishop is taken hostage by Fettel's forces, awaiting interrogation by Fettel regarding the location of senior Origin researcher Harlan Wade. When the Point Man reaches him, he has been brutally beaten and booby-trapped with C4 explosives, which are defused by Holiday. As Holiday and Bishop are about evacuate by helicopter, Bishop is killed by ATC security. Bishop appears once to the protagonist after dying.

Norton Mapes[edit]

Norton Mapes (voiced by Greg Baldwin) is a grossly overweight, geeky engineer employed by Armacham, and one of the few survivors of Fettel's Replica attack. Mapes has a taste for the fictional snack Cheezee Pooz and wears a "RTFM" belt buckle.

When the protagonist first encounters him, Mapes requests assistance in disabling the facility's security system in exchange for his help in resetting the network server hub. Shortly after disabling it, however, Mapes reneges on his promise and actively tries to sabotage and impede the protagonist's progress, mainly by activating the ATC gun turrets scattered throughout the building.

Mapes is extremely loyal to Genevieve Aristide. Near the end of the game, at Genevieve's behest, he attempts to destroy all classified information regarding ATC's activities with the Perseus and Origin projects. Wade is seen arguing with Mapes about his destruction of evidence and desire to protect Aristide. Mapes tries to destroy the facility as well, but is stopped by Wade, who shoots him before he can enter the complex's vault. Fearful that Wade will release Alma, Mapes decides to help the Point Man, telling him how to get into the vault and destroy it. As the Point Man begins his descent into the vault, Mapes is left sitting on the ground cradling his gunshot wound. He makes a cameo appearance in F.E.A.R. Extraction Point, helping the Point Man through a locked door. He asks to accompany the Point Man before getting spooked and hiding. The sequel to F.E.A.R. ignores the stories in both expansions, so Mapes' ultimate fate remains unknown.

Charles Habegger[edit]

The first ATC employee encountered in the game, Charles Habegger is already dead when the F.E.A.R. operatives find him, tied to a chair, cannibalized by Paxton Fettel, likely after being interrogated about the location of the Vault. He is heard in several phone messages found during gameplay, referring to himself as Chuck. Before he dies, Habegger recommends that the Perseus Project be suspended temporarily due to the likelihood of another synchronicity event. He states in another phone message that the last synchronicity event, which led to the Origin Project being permanently shut down, occurred when Fettel was only a child. Another synchronicity event, he says, would be much more catastrophic with an adult Fettel. He also tries to convince Wade that they needed to purge the Vault. The player's visions reveal that Habegger is present with Wade at the birth of the first prototype. Numerous visions and overheard conversations also indicate he was involved in Project Origin, possibly as Wade's partner.

Bill Moody[edit]

Bill Moody first appears in a vision being interrogated by Fettel about Alma's location. Moody claims ignorance, which is supported by phone messages later in the game suggesting Moody knows nothing of the atrocities surrounding the Origin project, and that other Armacham employees ignore his concerns about his findings. Ian Hives, at one point, refuses to give Moody any information, later telling another employee named Janice to "act like you give a shit about his concerns." Moody is still barely alive when the Point Man finds him, but dies after warning him that Fettel is looking for Alma. Shortly after the player witnesses his death, Moody's phantom appears briefly.

Over the course of several voicemails, the player learns that Moody, Bishop, and Alice Wade were investigating strange phenomena involved with the Auburn district's water supply. In one message, Moody says to Hives that his investigation at the water treatment facility found the chemicals sought, but that all were discovered in much higher concentrations than expected. This does not match with Alice Wade's reports, which say she found nothing in the soil or groundwater.

Marshall Disler[edit]

Marshall Disler is another unseen character, only heard on phone messages. He is cooperating with Aristide's plan to cover up Project Origin. When Habegger first recommends that the Perseus project be suspended, Disler agrees that concerns over another synchronicity event need to be taken seriously. He goes to the Perseus compound to check on it. Disler is the one who discovers that Alma is telepathic, according to Harlan Wade in a recorded video. Disler notes a similar "energy signature", implying that the telepathic link between Alma and Fettel has been reestablished, which may lead to a second synchronicity event. Disler may still be alive at the end of the game, since his body is never found, but a distressed phone message from him indicates that he is still at the Perseus Compound when the Replica soldiers attack.

Phil Vecchio[edit]

Phil Vecchio is heard in voicemail messages to both Aristide and Wade. Aristide tries to get Vecchio to reason with Wade, but Vecchio sides with him, telling Aristide that reopening the Vault could be dangerous. Aristide reveals her intentions to destroy the Vault, and Vecchio then relays this information to Wade.

Iain Hives[edit]

Iain Hives is heard in numerous voicemails. He and his task force are researching the Origin anomalies for Aristide. It is made clear that Hives does not know the full extent of the Origin Project. He attempts to keep information from Moody and ignores his concerns about contamination in residential areas. Hives' limited knowledge of the project is enough to warrant being directly targeted by ATC Security soldiers during the attempt to cover up Origin. Hives warns Mapes about Mapes' behavior toward Alice Wade, worrying that a sexual harassment case would bring the project into the open. Shortly after ATC Security kills Bishop, they can be overheard saying that they are also searching for Hives and Wade.

Walt Gragg[edit]

Walt Gragg is heard only in phone messages in Perseus Mandate, and is another Armacham employee ordered to destroy evidence of Project Origin. When he is told to dump all files pertaining to Origin, as well as any files labeled Perseus, Icarus and Synchronicity, he contacts Scott Rasmussen.

Scott Rasmussen[edit]

Scott Rasmussen is an unseen character in Perseus Mandate who receives phone messages from Gragg regarding the data dump.

Brett[edit]

A third unseen character in Perseus Mandate, Brett speaks in at least two phone messages discussing "the Source", one likely in reply to another employee named Davies.

Terry Halford[edit]

A researcher working on Project Harbinger, Terry Halford assists Becket and his squad in Project Origin by supplying them with information on defeating Alma. He is convinced that if Becket dies, so will everyone else. He uses the code name "Snake Fist" from a series of action movies from the game's setting. Halford conflicts with Aristide, warning her that her plan to capture Alma will not succeed. He has a deep working knowledge of both Projects Harbinger and Origin, and supplies Becket's team with background information on both them and Alma. A Replica Assassin kills Halford shortly after Halford meets with Becket beneath Wade Elementary.

Doctor York[edit]

Doctor York has a minor appearance in F.E.A.R. 2: Project Origin performing the operation on Becket. Recoverable files show he is a key member of Project Harbinger, as he writes reports on all of the members of Team Dark Signal and their results as members of Project Harbinger. His ultimate fate is unknown.

Carson Salyers[edit]

Carson Salyers is the chairman of the Board Directors of Armacham Technology Corporation in F.E.A.R. 2. He is revealed as the one who orders the Black Ops to eliminate Aristide.

Foxtrot 813[edit]

Foxtrot 813 (voiced by Brian Bloom) is the callsign of a rogue Variant VII Replica that is the main character of the DLC F.E.A.R. 2: Reborn. He is a part of an orbital Elite Powered Armor unit dropped to reinforce Foxtrot Company, but when he is in the ruined city district of Auburn, voices tell 813 to go against orders from Replica Command. He is then gifted with the same Slow-Mo ability the Point Man and Michael Beckett have.

813 is dispatched by orbital drop to reinforce a forward Command post, codenamed "Sigma", against Armacham Security Forces. After he clears most Armacham Technology Corporation resistance, 813 links up with a Foxtrot squad and helps them clear the indoor ATC presence. While repairing a malfunctioning radio, he enters a hallucination caused by Fettel. Within it, 813 goes into a Slow-Mo like trance, and battles unknown assailants. After Fettel persuades him that he is different from the others, 813 returns to reality to find that he has killed his fellow Replica soldiers. Replica Command then issues an order for him to be hunted down and shot on sight.

813 escapes Command post Sigma and flees to the sewers through a collapsed office building, where he fights Abominations and wards off Alma's attack. Making his way to the surface, he wards off another attacks by Alma and other Replica squads. He then fights his way through a museum and into a service tunnel. From then on out, 813 witnesses dozens of impaired Replica clones gathering with Fettel. When he finally makes it to Fettel's cell, Alma makes a last effort to kill 813 with her apparitions. He defeats her and is congratulated by Fettel. 813 then removes his helmet, revealing that he is Fettel's clone. Fettel then transfers his spirit to 813 and declares himself reborn.

Enemies[edit]

This section covers the antagonists the player fights in the games.

Alma Wade[edit]

Paxton Fettel[edit]

Paxton Fettel (Voiced by Peter Lurie) is a product of Armacham Technology Corporation's secretive Origin Project and the main antagonist of the first game. Fettel commands an entire battalion of highly trained, heavily armed "Replica" (clone) supersoldiers that take orders directly from Fettel telepathically. The soldiers are also able to act independently within the confines of Fettel's mind control, using military jargon to communicate amongst themselves.

While he is a cannibal, seen throughout the game devouring victims, he indulges in the primal act not to sustain himself nutritionally, but to absorb people's memories, as touched on in the Dark Horse Comics publication that accompanied the DVD edition. He is first seen kneeling in a cell at Armacham Technology Corporation, before Alma releases him.

The comic and video game illustrate that Alma fused minds with Fettel in a Synchronicity Event, showing him the "pains" that ATC caused her and who was responsible. He decides that "they" deserve to die, "they" revealed to be everyone involved in the Origin Project. Fettel often appears to the Point Man for brief moments of time before dissolving into ash, hallucinations caused by Alma's and Fettel's psychic abilities.

The player discovers that Alma was Fettel's mother, and that leading his battalion of Replica soldiers into rebellion during the game was an effort to locate the facility where Alma's body was being stored and free her. Fettel is killed by the Point Man in the secret underground facility near the end of the first game, shutting down the Replica soldiers.

In F.E.A.R. 2: Reborn, Fettel becomes a spirit and communicates with Foxtrot 813, a Replica soldier and clone of Fettel, eventually taking control of his body and declaring himself reborn. In F.E.A.R 3, Fettel returns as a playable character. He rescues his brother Point Man from an Armacham-controlled prison so that the two can make a journey back into Fairport to witness the birth of Alma's third child.

Gavin Morrison[edit]

Gavin Morrison is the Senator's agent, and only appears in Perseus Mandate working alongside the Nightcrawlers to find the secret behind the Perseus Project. Morrison is a former NSA agent expelled for his attitude who now works as a trouble-shooter for the Washington power elite. Initially appearing to lead the Nightcrawlers, he is later shown to be a middleman, and is captured and detained by them after the explosion of the Origin Facility throws the city into chaos. After being freed by the Sergeant, he is killed when a psychic outburst from Alma drops an armored car on him.

The Nightcrawler Commander[edit]

The albino leader of the Nightcrawlers, the Commander initially appears to be working for Morrison and the Senator, but later makes statements indicating that they are both expendable. The Commander possesses intimate knowledge of the F.E.A.R. organization, as well as the same SlowMo ability as the Point Man and the Sergeant.

Replica soldiers[edit]

These are cloned super soldiers (voiced by Mark Lund) who operate under the psychic control of Fettel as part of the Perseus project. They are most of the opposition the Point Man encounters. Despite their psychic link to Fettel, they rely on radio chatter to communicate between themselves, which both gives away their positions and informs the player of their intentions. While the soldiers are able to operate somewhat independently, they show no individual traits aside from call signs; their faces are never shown and they all have the same voice. Several radio transmissions indicate these soldiers can take orders from another Replica soldier, but nothing further is revealed about their rank or hierarchy. They usually operate in five man squads, with each squad having a call sign.

Several different types of uniforms can be seen, but only one of these seems to signify anything unique: the soldiers guarding the Vault at the very end of the game have a red, white, and black uniform paired to white masks with glowing yellow eyes. These soldiers are referred to as Replica Elites, and can sustain more damage than regular Replica soldiers, with some carrying "Obregon" MP-50 Repeating Cannons. In the expansion packs, the player character often encounters one Replica Elite in every squad, perhaps acting as or standing in for squad leaders.

A new type of Replica soldier appears in the F.E.A.R. Extraction Point expansion pack. These Replicas wear a steel visor with steel plate armor over a black bodysuit. A few of them carry the new Type-12 Laser Carbine introduced in the expansion.

A conversation near the game's start indicates the Replica soldiers are highly trained, but commentary from Commissioner Betters indicates that Replica soldiers receive their objectives from psychic commanders; without such directives, they do not take independent action. This occurs inside the Vault; when the Point Man seemingly kills Fettel, a squad of Elites stop moving and stand in a trance-like state. In Project Origin, an Abomination controls Replicas, and when it is killed by Alma, they have seizures instead of freezing in place. The prequel video on the DVD version of the game indicates Alma is able to receive information from the Replica soldiers, although she does not know who or what they are. A phone message left by Charles Habegger also states that Replica soldiers do not think for themselves. They do act and behave as humans, showing human characteristics such as anger, surprise, curiosity, and fear; they also feel pain when injured.

The Replicas' physical features underneath their masks are revealed in Project Origin. Appearing human at first glance, they have deformed lips, mouths, and teeth, with bar codes on their shaved heads. Replicas have a growth period of two years and an additional training period of two years before they are ready for combat. They are kept in stasis pods, where they can survive for more than a month without food or water, and emerge from their pods fully armed and armored.

The precise motivations of the Replicas in Project Origin are unclear, but they are reactivated by Alma after Fettel's death. Halford indicates that the Replicas are targeting Becket in particular.

Armacham Technology Corporation[edit]

ATC maintains a large, well-armed security and special operations force to protect its interests and, when required, to eliminate evidence of what it does.

Colonel Vanek[edit]

Commander of the ATC Black Ops units, Colonel Vanek is the man that ATC's Board of Directors turns to in order to destroy evidence, silence witnesses, and otherwise contain damage caused by its projects. He serves as one of the primary opponents in Project Origin, personally commanding the troops sent to destroy the Auburn Memorial Hospital and Wade Elementary. He is aware of the nature of Projects Origin and Harbinger, as well as Aristide's plan to seal Alma using Becket. Vanek fights Becket in hand-to-hand combat as he enters the labs beneath Wade Elementary, where Becket kills him by shooting him in the head with Vanek's own shotgun.

Organizations and terms[edit]

This section covers the other organizations at work within the game, as well as a summary of the terminology presented within the game.

Armacham Technology Corporation[edit]

A globe-spanning conglomerate, Armacham Technology Corporation (ATC) has been in operation since 1964 according to an in-game news report. ATC prides itself on being on the cutting edge of technology, with R&D occurring primarily for military applications such as aerospace. It has highly efficient nuclear reactors, working cryogenic suspension technology, and cloning technology. The corporation and its employees often uses unethical methodology. For unknown reasons, ATC is interested in the water contamination of the Auburn District, suspecting it has something to do with Alma and her containment facility.

Throughout the game, the protagonist encounters several of ATC's high-tech designs. Automated gun turrets equipped with heavy machine guns line the ceilings of Armacham's closely guarded floors, powered armor exoskeletons under Fettel's control wreak havoc with impunity and shrug off anything weaker than explosive/high-caliber weapons, and levitating laser-armed patrol UAVs flit in and about the floors checking for intruders. The status of ATC is unknown after F.E.A.R. ends.

Project Icarus[edit]

Project Icarus is an ATC bioengineering research project started in 1973 that stems from studies on microgravity-related health problems. Icarus is later canceled by ATC in favor of a new project code-named "Perseus". Technology gained from this project is used to create Replica Assassins.

Project Origin[edit]

Project Origin begins by creating prototype humans from Alma's DNA, but Harlan Wade is not convinced that psychic abilities were entirely genetic, and thus the project changes: Alma is impregnated by DNA supplied by some of Harlan Wade's (her father). She is in an induced coma for the rest of the project and forced to give birth to the prototypes during artificially stimulated labor.

Origin produces two male prototypes. Alma is fifteen when her first son, the protagonist, is born. This prototype is initially deemed a failure, and a year later she is impregnated with a second son, Fettel. When he is ten, she links her mind with his, triggering what Origin researchers dub a "Synchronicity Event". During this event, Fettel kills several people. Following the incident, Origin is shut down and the facility sealed. According to Wade, Alma dies six days after they terminate her life support.

Aristide, president of ATC, tries to reactivate the facility as the first step of resurrecting Origin, sending teams down to assess suitability. The re-opening of the Vault allows Alma's psychic presence to escape, killing the teams Aristide sends down. Free to once again make contact with Fettel, Alma triggers a second synchronicity event, which causes the crisis the F.E.A.R. squad is called in to handle.

The Origin Facility, along with much of the Auburn District, is destroyed at the end of the game in a massive explosion.

Project Perseus[edit]

Following the fallout from Origin, Fettel is used in a project called Perseus, which involves a single psychic commander issuing orders to cloned soldiers via telepathy. Fettel's ability to control the cloned soldiers is what makes a synchronicity event with Alma so dangerous. The Perseus project is based in a facility separate from the main ATC headquarters. The Replica soldiers involved in the project leave the Perseus Facility to fan out to their respective objectives in armored personnel carriers and heavily armed Hind D gunships.

Project Harbinger[edit]

Project Harbinger is intended to create more stable psychic commanders for Replica soldiers by modifying existing humans with psychic potential. Four of Becket's team (Becket, Griffin, Fox, and Keegan) are approved as candidates for Harbinger. After Alma escapes, Aristide re-purposes the Harbinger candidates for use against Alma. A large number of failed Harbinger candidates are left behind in the wake of the project, most of them reduced to broken, animalistic creatures with severe physical deformities.

Project Paragon[edit]

Project Paragon is a long-term research project intended to screen and assess psychic children based at Wade Elementary School. The school itself is a facility designed to secretly develop young children into psychic agents for Armacham, through the use of subliminal messaging, drugs, and covert surgery (likely without the knowledge or consent of the children's parents). At age three, Alma Wade is the first child to be tested using Project Paragon protocol.

References[edit]

  1. Official Forum Post Retrieved on May 12, 2007
  2. F.E.A.R. North American PlayStation 3 Manual, Page 4.
  3. "Exclusive Hands On: Project Origin".
  4. information given by Monolith at E3 2008 Retrieved July 16, 2008
  5. "Official Project Origin Site".
  6. CVG - Project Origin interview - "And at the beginning of the game it's actually 30 minutes before the end of F.E.A.R.. You're heading to the penthouse residence of Genevieve Aristide, because of all the things the F.E.A.R. team and the F.E.A.R. Point Man have been uncovering in the first game."

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