Metaring
Metaring was a conceptual art project by architect and designer Philipp Mohr published in 2000. Metal jewelry objects were created using 3D-computer software, mathematical algorithms and early rapid-prototyping processes.[1] Each object was generated digitally with a computerised algorithm and then produced directly by machine, without a traditional hand-modelled stage.

Overview
Metaring combined early tools of 3D CAD-software, CNC milling machines and jewellery design. The project grew out of a collaboration of the group Degree Zero (Elena Fernández and David Serero) with Mohr. They used various early 3D software and algorithmic methods to create complex architectural models and later transferred the same approach to smaller objects such as furnishings and rings.[2][3]
The collection of Metaring objects were shown in 1999 at the Karkula showroom in New York, a venue known at the time for contemporary and experimental design.[4]
Design concept
The project is based on the idea that the geometry of a ring does not have to be drawn by hand. Instead, the form is created by a mathematical algorithm inside the computer. This process can generate a very large number of different ring shapes; in principle, each variation can be produced as an individual piece.[1]
Early texts about the project describe it as a kind of "e-jewelry": the intention was that users could influence the object by entering parameters on an e-commerce platform, so that the final ring would reflect their own choices rather than a fixed, single design.[1]
Technology and production
Metaring uses 3D modeling software such as Maya and AutoCAD, together with rapid-prototyping and CNC-based manufacturing. The digital files were sent directly to a machine, where the object was built layer by layer or milled from solid material.
The objects were produced to order in different sizes and in a range of materials, including resins and metals such as gold and platinum. Because the process is digital from beginning to end, the objects were described as being "virtually untouched by human hand" when they left the machine.
Mohr has a personal background that influenced his interest in combining jewelry and computational methods, including family ties to Fabergé jewelry and to Manfred Mohr, a pioneer of algorithmic art.
Later development
A later description of the project notes that the series was re-issued and extended for international retail around 2012, with new versions of the rings produced for design and concept stores.[4]
References
- ↑ 1.0 1.1 1.2 "GZ Art + Design 2003 Spots – Metaring Project". GZ Art + Design. Retrieved 2025-12-08.
- ↑ https://www.ganoksin.com/article/gz-artdesign-2003-spots/
- ↑ https://www.degreezeroarchitects.com
- ↑ 4.0 4.1 "Metaring". Architizer. Retrieved 2025-12-08.
External links
- https://philippmohr.com/ – official website of Philipp Mohr
- https://architizer.com/projects/meatring/ – Metaring project entry on Architizer
- https://www.ganoksin.com/article/gz-artdesign-2003-spots/ – GZ Art + Design 2003 spots (Metaring Project)
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