Object Capture (API)
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Developer(s) | Apple Inc. |
---|---|
Initial release | June 2021 |
Written in | Swift |
Engine | |
Operating system | macOS |
Type | Photogrammetry API |
License | proprietary |
Website | developer |
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Object Capture is a Photogrammetry API created by Apple.[1] It debuted in MacOS 12 and it provides a quick and easy way to create lifelike 3D models of real-world objects using just a few images.[2]
The API was introduced during Apple's Worldwide Deveoper Conference in 2021 as a photogrammetry tool built on the Swift programming language and coming to the Monterey edition of macOS via RealityKit 2, the next version of Apple's Augmented Reality engine.[3][4]
In addition, Apple noted during its introduction that tools such as Qlone, Cinema4D and Unity are using Object Capture for creating 3D content within their respective 3D content creation apps.[5][6]
References[edit]
- ↑ "Object Capture - Augmented Reality". Apple Developer. Retrieved 2022-03-09.
- ↑ "Apple Brings 3D Scanning to macOS Monterey with Object Capture". Next Reality. Retrieved 2022-03-09.
- ↑ "Apple's RealityKit 2 allows developers to create 3D models for AR using iPhone photos". TechCrunch. Retrieved 2022-03-09.
- ↑ Leswing, Kif (2021-06-10). "Apple announcements at WWDC show augmented reality is still its 'next big thing'". CNBC. Retrieved 2022-03-09.
- ↑ "Platforms State of the Union - WWDC21 - Videos". Apple Developer. Retrieved 2022-03-23.
- ↑ "AR Quick Look, meet Object Capture - WWDC21 - Videos". Apple Developer. Retrieved 2022-03-23.
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