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Persona 6

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Persona 6
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Developer(s)P-Studio
Publisher(s)
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Artist(s)Shigenori Soejima
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Composer(s)Shoji Meguro
Series
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Genre(s)Role-playing, social simulation
Mode(s)Single-player
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Persona 6 is an upcoming role-playing video game developed and published by Atlus. It will be the seventh main installment of the Persona series, itself a part of the larger Megami Tensei franchise.

The game is being developed by P-Studio, an internal development studio within Atlus responsible for managing and supervising all Persona-related projects. It will be the first main entry in the series since Persona 2: Eternal Punishment (2000) to not be directed by Katsura Hashino, following his departure from the Persona development team in 2016. Preporatory work for the game began prior to the worldwide release of Persona 5 in 2017, with the game confirmed to be in active production via a company recruitment page in 2021.

Gameplay[edit]

Development[edit]

The game is currently being developed by P-Studio, an internal team established during the development of Persona 3 (2006) dedicated to handling the series' numbered entries and overseeing collaborative titles with external developers, such as Persona 4 Arena (2012) & Arena Ultimax (2014) developed by Arc System Works, and Persona 5 Strikers (2020) developed by Omega Force. In an interview with Chinese gaming news outlet GNN Gamer on March 11, 2017, ahead of the Chinese release of Persona 5 (2016), Atlus West (formerly Atlus USA) President and CEO Naoto Hiraoka reassured the outlet that the Persona series remained "Atlus' most important work, and that this will not change in the future", while also confirming that "the next step for it is already in preparation", alluding to the next numbered entry in the series having begun pre-production.[1]

By this time, Katsura Hashino, a primary producer at P-Studio and the director of various Atlus games, including Persona 3, Persona 4 and Persona 5, had officially departed the studio following the completion of the latter game, citing Persona 5 as a "turning point" for the series, as well as a desire to "move on to another project".[2][3] He would go on to establish Studio Zero, an additional development team within Atlus dedicated to the pursuit of original projects and IPs adjacent from their flagship franchise, Megami Tensei. Studio Zero would eventually release their first project, Catherine: Full Body in 2019 for PlayStation 4 and PlayStation Vita, and in 2020 for Nintendo Switch.[4][5] Atlus USA would thereby release a press statement on December 23, 2016, clarifying that while Hashino's preoccupation with developing the upcoming RPG Project Re:Fantasy with Studio Zero dispelled any possible involvement with the Persona series at present, "P-Studio, the production team in charge of Persona, will continue to operate at full strength to develop new entries to fulfill demand for the series". Additionally, Atlus reaffirmed that series character designer Shigenori Soejima and composer Shoji Meguro, would continue to reprise their respective duties for future Persona projects simultaneously with their involvement in Studio Zero and Project Re:Fantasy.[6] Shoji Meguro would also eventually depart Atlus at the end of September 2021 in order to pursue freelance composing work and partake in independent game designing. However, upon the announcement he would reaffirm that, "While focusing on my own indie game development, I will continue to work with Atlus on game music, so I hope that those of you who were concerned about the sudden announcement will feel relieved".[7]

On July 13, 2021, following the unveiling of an updated Persona Channel website commemorating the series' 25th anniversary,[8] Atlus posted a company recruitment page featuring various interviews with employees regarding work culture, that confirmed Persona 6 as being in active development. The page included a quote from Naoto Hiraoka, who stated, "the vision for Persona 6 is not a small one and one that can't be realized with the current staff", going on to elaborate that the intent behind publicizing the recruitment ad, was to "garner for talent to make this the game that they want to deliver". Hiraoka would describe the pressures that surrounded the development of a new mainline entry, exclaiming that "When we created Persona 4, there was the pressure that it had to exceed Persona 3. Now, we will have to create a [Persona] 6 which exceeds [Persona] 5".[9]

References[edit]

  1. Reggy (2017-03-11). "GNN Gamer Chinese Interview with Atlus CEO Naoto Hiraoka About Persona, Asian Market". Persona Central. Retrieved 2022-02-07.
  2. Frank, Allegra (2017-05-04). "Longtime Persona director hands off series after more than a decade". Polygon. Retrieved 2022-05-03.
  3. "Precious Moments, Hype and High School: A Conversation with 'Persona 5' Director Katsura Hashino". www.vice.com. Retrieved 2022-02-23.
  4. "Atlus' Studio Zero Team Reveals Catherine Full Body Game for PS4, PS Vita". Anime News Network. Retrieved 2022-02-23.
  5. "Catherine: Full Body is coming to Switch on July 7". VentureBeat. 2020-03-26. Retrieved 2022-07-07.
  6. "Studio Zero - ATLUS and Persona 5 Director Katsura Hashino Undertake a New Fantasy RPG Title". Anime News Network. Retrieved 2022-02-23.
  7. "Persona Composer Shoji Meguro Is Leaving Atlus, But Don't Worry". GameSpot. Retrieved 2022-02-25.
  8. Reggy (2021-07-13). "Persona 25th Anniversary Special Website Launched, 7 New Projects Teased". Persona Central. Retrieved 2022-02-07.
  9. Ruppert, Liana. "Persona 6 Confirmed, "To Create A 6 Which Exceeds 5"". Game Informer. Retrieved 2022-02-07.

External links[edit]


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