Phage Press
Private (defunct) | |
ISIN | 🆔 |
Industry | Role-playing game publisher |
Fate | Sold properties to Guardians of Order |
Founded 📆 | 1991 |
Founder 👔 | |
Defunct | 2006 |
Area served 🗺️ | |
Key people | Erick Wujcik, Lisa Seymour, Ron Seymour |
Products 📟 | Amber Diceless Roleplaying Game, Shadow Knight, Amberzine |
Members | |
Number of employees | |
🌐 Website | [Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). ] |
📇 Address | |
📞 telephone | |
Phage Press was a role-playing game publishing company, best known for publishing the Amber Diceless Roleplaying Game (1991).
History[edit]
Erick Wujcik originally envisioned a role-playing game based on Roger Zelazny's The Chronicles of Amber. Kevin Siembieda encouraged Wujcik to set up his own company rather than selling the product to a publisher; Wujcik consequently founded Phage Press, hiring his cousins Lisa Seymour and Ron Seymour to deal with the business side of the company.[1]:269 The original 256-page game book for Amber Diceless Roleplaying Game was designed by Wujcik and published in 1991.[1]:269
In her 2003 book Playing with Power: The Authorial Consequences of Roleplaying Games, Michelle Nephew called this "the advent of the 'diceless' roleplaying game ... a system of comparing abilities and describing actions narratively to resolve situations."[2]
Wujcik received manuscripts for an Amber supplement titled Shadow Knight, but he was not satisfied with any of them and ended up writing the book himself, releasing it in 1993.[1]:269
James Wallis of Hogshead Publishing designed a role-playing game based on Matt Howarth's Bugtown comics, [1]:304 and brought it to Phage Press in 1992 to be produced. Creative differences kept Wujcik from agreeing with him so Wallis pulled out of Phage in 1994.[1]:269 Wallis then took his Bugtown game to Wizards of the Coast (WotC), but was unable to come to an agreement with WotC on Matt Howarth's royalties.[1]:304 In 1996, Wujcik convinced Matt Howarth to relicense the Bugtown rights to Phage Press; however Wujcik never did publish a game based on the comic.[1]:269
In 1992, Phage Press started to publish a digest-sized magazine called Amberzine that focussed on Phage's Amber game. From 1992 until 1997, Phage Press published ten issues at the rate of one to three issues per year.[1]:112–113 Then Wujcik decided to move into computer game design, and Phage Press largely went silent. Wujcik did not publish Issue #11 of Amberzine until 2003. In 2005, Wujcik wanted to shut down Phage Press but still owed subscribers four issues of Amberzine. To fulfill that obligation, he published a final "quadruple issue", combining Issues #12–15 into one release.[1]:114
After Phage Press shut down, Guardians of Order acquired the rights to publish the Amber Diceless Roleplaying Game.[3][4]
References[edit]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7. Search this book on
- ↑ Nephew, Michelle (2003). Playing with Power: The Authorial Consequences of Roleplaying Games. p. 125. Search this book on
- ↑ "Guardians Of Order's New Year's Message". Retrieved 2006-07-11.
- ↑ "Phage Press". Retrieved 2006-07-11.
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