|Industry||Role-playing game publisher|
|Fate||Sold properties to Guardians of Order|
Area served 🗺️
|Erick Wujcik, Lisa Seymour, Ron Seymour|
|Products 📟||Amber Diceless Roleplaying Game, Shadow Knight, Amberzine|
Number of employees
|🌐 Website||[Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). ]|
Phage Press was a role-playing game publishing company, best known for publishing the Amber Diceless Roleplaying Game (1991).
Erick Wujcik originally envisioned a role-playing game based on Roger Zelazny's The Chronicles of Amber. Kevin Siembieda encouraged Wujcik to set up his own company rather than selling the product to a publisher; Wujcik consequently founded Phage Press, hiring his cousins Lisa Seymour and Ron Seymour to deal with the business side of the company.:269 The original 256-page game book for Amber Diceless Roleplaying Game was designed by Wujcik and published in 1991.:269
In her 2003 book Playing with Power: The Authorial Consequences of Roleplaying Games, Michelle Nephew called this "the advent of the 'diceless' roleplaying game ... a system of comparing abilities and describing actions narratively to resolve situations."
Wujcik received manuscripts for an Amber supplement titled Shadow Knight, but he was not satisfied with any of them and ended up writing the book himself, releasing it in 1993.:269
James Wallis of Hogshead Publishing designed a role-playing game based on Matt Howarth's Bugtown comics, :304 and brought it to Phage Press in 1992 to be produced. Creative differences kept Wujcik from agreeing with him so Wallis pulled out of Phage in 1994.:269 Wallis then took his Bugtown game to Wizards of the Coast (WotC), but was unable to come to an agreement with WotC on Matt Howarth's royalties.:304 In 1996, Wujcik convinced Matt Howarth to relicense the Bugtown rights to Phage Press; however Wujcik never did publish a game based on the comic.:269
In 1992, Phage Press started to publish a digest-sized magazine called Amberzine that focussed on Phage's Amber game. From 1992 until 1997, Phage Press published ten issues at the rate of one to three issues per year.:112–113 Then Wujcik decided to move into computer game design, and Phage Press largely went silent. Wujcik did not publish Issue #11 of Amberzine until 2003. In 2005, Wujcik wanted to shut down Phage Press but still owed subscribers four issues of Amberzine. To fulfill that obligation, he published a final "quadruple issue", combining Issues #12–15 into one release.:114
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7. Search this book on
- Nephew, Michelle (2003). Playing with Power: The Authorial Consequences of Roleplaying Games. p. 125. Search this book on
- "Guardians Of Order's New Year's Message". Retrieved 2006-07-11.
- "Phage Press". Retrieved 2006-07-11.
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