Pixelorama
A screenshot of Pixelorama v0.9 | |
| Developer(s) | Orama Interactive |
|---|---|
| Initial release | 2019 |
| Stable release | v0.9
/ September 18, 2021 |
| Written in | GDScript |
| Engine | |
| Operating system | Microsoft Windows, Linux and macOS. |
| Available in | Multilingual |
| Type | Raster graphics editor |
| License | MIT License |
| Website | orama-interactive |
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Pixelorama is a free and open source image editor licensed under the MIT License, primarily focused on pixel art with animation support. It is developed by Orama Interactive and created with the Godot Engine.[1] It is currently available on Microsoft Windows, Linux, macOS and web browsers.
History
Pixelorama first released in 2019 along with its source code, which was published in GitHub. In September 23, 2020, along with version 0.8, Pixelorama became available on browsers as a web application.[2] As of December 2021, its repository has 46 contributors, 203 forks and over 2500 stars.[3] The software has had 13 releases so far.
Features
Pixelorama comes with a handful of features for pixel art sprite making. Some of them are:
- Different tools for each of the left and right mouse buttons.
- An animation timeline, for real-time previewing with motion drawing and onion skinning.
- Creating and importing custom palettes.
- Custom brushes, including random brushes and pattern filling.
- Pixel-perfect lines.
- Support for rectangular and isometric grids.
- Autosaves for data recovery in case of a software crash.
While Pixelorama can export to PNG and GIF file formats, it also has its own file type, .pxo.[4] A third-party plug-in for Godot has been developed to support .pxo importing.[5]
See also
References
- ↑ "Godot Engine - Showcase | Pixelorama". Godot Engine. Retrieved 17 December 2021.
- ↑ "Free and open source sprite editor 'Pixelorama' gets a massive upgrade". GamingOnLinux. Retrieved 17 December 2021.
- ↑ "Pixelorama - your free and open-source sprite editor!". Orama Interactive. 17 December 2021. Retrieved 17 December 2021.
- ↑ "Project | Pixelorama Documentation". orama-interactive.github.io. Orama Interactive. Retrieved 17 December 2021.
- ↑ "Godot Pixelorama Importer - Godot Asset Library". godotengine.org. Retrieved 17 December 2021.
External links
This article "Pixelorama" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Pixelorama. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.
