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Project Arrhythmia

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Project Arrhythmia
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Developer(s)Vitamin Games
Publisher(s)Top Hat Studios, Inc.
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Composer(s)
  • Chipzel
  • Meganeko
  • Creo Music
  • Miyolophone
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EngineUnity
Platform(s)Microsoft Windows
Release
  • Early Access
  • June 14, 2019
Genre(s)Rhythm, Action, Music, Bullet hell
Mode(s)Single-player, Multiplayer
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Search Project Arrhythmia on Amazon.

Project Arrhythmia is an action rhythm bullet-hell video game[1] currently in development by Texas-based[2] indie game developer Lily Craver[3], whose also known as Vitamin Games (formerly Lime Studios). It was released on June 14, 2019 in early access for Microsoft Windows, and planned to be leaving the early access state on December, 2020.[4] The game includes a level editor[5] which allows the game to have user-generated content, since the game's official levels are currently unfinished.

Gameplay[edit]

Up to eight players each control a small square (with 3 smaller squares following behind it representing the player's health), known as a nanobot[6], surviving attacks by dodging against a variety of obstacles, pulsating shapes, blocks, and bars. These attacks appear, move, and attack in rhythm to the music. Getting hit by one of these attacks causes the player to lose a square following behind it. The player also have the ability to dash through attacks and obstacles without losing health.[1]

Plot[edit]

The game is set inside the Arrhythmia Committee's supercomputer, in the year 2057, where a deadly disease called Tokyo Flu[7] is currently plaguing humanity. The player plays as an unnamed nanobot[6] created by an artificial intelligence stored in a super computer named Hal. The goal of the game is to research the cure for the Tokyo Flu, alongside a character named Anna Schroeder who will accompany the player throughout the whole game.[8] The game's story mode is currently incomplete and still in development, so changes are bound to happen.

Development[edit]

According to Lily Craver, the game was said to be in development over the course of the past 6 years already before the beta launch, since this was originally a solo project that Craver started off herself when she was still in high school and as a hobby.[5] On November 15th, 2021, it's now confirmed that the game is now the developer's fulltime job. [9]

Soundtrack[edit]

The Project Arrhythmia soundtrack is composed by several music artists, including Chipzel, Meganeko, Creo, and Miyolophone.[10] Apart from the official songs, usage of .ogg audio files in community created levels is also available providing that the artists have give consent for the song to be used otherwise.

References[edit]

  1. 1.0 1.1 "Project Arrhythmia". vitamin.games. Retrieved 2020-10-09.
  2. "Press". vitamin.games. Retrieved 2020-10-09.
  3. "Contact". vitamin.games. Retrieved 2020-10-09.
  4. "Contact". vitamin.games. Retrieved 2020-10-09.
  5. 5.0 5.1 "Project Arrhythmia on Steam". store.steampowered.com. Retrieved 2020-10-09.
  6. 6.0 6.1 "Project Arrhythmia - Project Arrhythmia has sold over 10k copies! - Steam News". store.steampowered.com. 2020-07-17. Retrieved 2020-10-09.
  7. "Tokyo Flu". tokyoflu.org. Retrieved 2020-10-09. Unknown parameter |url-status= ignored (help)
  8. "Project Arrhythmia - Official design for Anna Schroeder - Steam News". store.steampowered.com. 2020-09-23. Retrieved 2020-10-09.
  9. "Project Arrhythmia - Project Arrhythmia is now my fulltime job! - Steam News". store.steampowered.com. 2021-10-25. Retrieved 2021-11-23.
  10. "Project Arrhythmia - Soundtrack on Steam". store.steampowered.com. Retrieved 2020-10-09.



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