Rainbow Islands Candyland
Rainbow Islands: The Story of Bubble Bobble 2 | |
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Developer(s) | Magnussoft |
Publisher(s) | Evis Games Magnussoft |
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Producer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Designer(s) | Sergey Stepovoy |
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Writer(s) | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Composer(s) | Valeriy Belozerzev |
Series | Bubble Bobble |
Engine | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
Platform(s) | PC |
Release | 2004 |
Genre(s) | Platform |
Mode(s) | Single player |
Cabinet | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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CPU | Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). |
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Rainbow Islands Candyland is a 2004 PC game developed and published by the two of the European developer Magnussoft from Germany and Evis Games from Russia. It is the unofficial sequel to Taito's hit game Bubble Bobble (1986) and Rainbow Islands: The Story of Bubble Bobble 2 (1987) for 20 years until it's Nintendo DS remake.
Instead of the main protagonists such as Bub and Bob with the human form of "Bubby and Bobby", it also stars as the two of the islanders such as Max from California, United States, and Maya from Segovia, Spain (which mispelled as "Mayah" in the game).
Gameplay[edit]
The game is not following the events of Bubble Bobble, Max and Maya set out to defeat the evil sorcerer "Gluttius" and rescue the Candyland. The Sorcerer is the entity responsible for Candyland. The game is set to travel the four worlds. Each world provides eight stages (seven in first world, and ten in fourth world) of game-play, and once these are complete the player moves to the next island. In each stage the player must get to the top before the sea level rises and kills them. The islands get progressively more difficult, with enemies moving much faster on the later ones. These are depicted on a map screen before the start of each island.
Players can release rainbows (or candy bridges) that act as weapons, makeshift platforms, and item collectors. Slinging rainbows damages any enemies and acquires any items that the rainbows come in contact with. When jumped upon, they fall down, beating any enemies below them, and releasing a damage field above them. Collecting power-ups increases the player's speed, the speed of the rainbows and how many are spawned. If players take too long in a level, water will start to rise up from the bottom of the stage, and will kill the player character if it rises above his head.
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