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Rice Video

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Rice Video
Original author(s)Rice[1]
Developer(s)Mudlord (post 6.1.1 beta 10)

Aristotle (post 6.1.4)[2]

Various (current)
Initial releaseMarch 30, 2006; 14 years ago (2006-03-30)
Stable release
6.3.0 "1964Video r35" / April 4, 2009 (2009-04-04)
Engine
    Operating systemMicrosoft Windows, Linux
    TypeNintendo 64 Emulator Plug-in
    LicenseGPL
    Websitecode.google.com/p/emu-1964/

    Amazon.com Logo.png Search Rice Video on Amazon.

    Rice Video is an open source DirectX and OpenGL graphics plug-in for Nintendo 64 emulators that support the Zilmar-Schibo video plug-in specifications. The project became open source at version 6.1.1 beta 10 on March 30, 2006 when Rice posted the source code at the EmuTalk forums.[1]

    Features[edit]

    Since version v6.1.1 beta 1, the plug-in has been able to load custom user-made textures that replace the original game art. The only other N64 plug-in with this capability is Glide64.[3] Custom textures can potentially improve the graphics quality of games by using textures with higher resolutions than those that ship with the games. Replacement textures can also be purposed for altering a game's aesthetics as well, allowing end users to implement their own textural designs, thus being able to create a different graphical style for the game. Also custom textures can be used for translation purposes.

    Rice Video supports scaling filters such as 2xSaI, Scale2X or the HQXX (HQ2x/HQ3x/HQ4x) filters, and has many options available, making it a very customizable plug-in. It can also can be used to dump games' original textures in PNG, JPEG, and BMP formats.

    Performance[edit]

    Minimum system specifications
    • CPU: Pentium III or Athlon (AMDK7) at 800 MHz
    • Memory: 128 MB of RAM
    • GPU: GeForce 2
    Recommended system specifications
    • CPU: Pentium 4 or Athlon XP at 1.6 GHz
    • Memory: 256 MB of RAM
    • GPU: Geforce 4 TI 4200 or Radeon Equivalent

    Rice Video performs differently depending upon the graphics it is processing. Using high resolution textures and texture filtering techniques will degrade the performance.

    Current state[edit]

    The Rice Video plug-in was written in C++ and compiled with Microsoft Visual C++ 2005. The 5.2.x versions use DirectX 8.0, while versions 5.6.x use DirectX 8.1 and the current 6.1.0 release uses DirectX 9. It has since reverted to DirectX 8.1.

    Rice no longer maintains the plug-in, and has stated that he would like to see someone make use of the source code. An unofficial build of Rice Video, with various enhancements and bug fixes, was being developed by Mudlord and later developed by Aristotle. Now the plug-in is maintained by the community[4] and is housed as part of the 1964 project,[5] being referred to as 1964Video.

    The Mupen64Plus project maintains newer versions of the Linux port made from the original Mupen64 port by Hacktarux. Considering the developments made to the port, the current 1964Video team is attempting to adopt any portable fixes and enhancements.

    See also[edit]

    • List of video game emulators

    References[edit]

    1. 1.0 1.1 "Beta version 6.1.1 beta10". EmuTalk.net. Retrieved 2010-06-16.
    2. "Aristotle's Mudlord & Rice Video". EmuTalk.net. Retrieved 2010-06-16.
    3. "Glide64 - Home". Glide64.emuxhaven.net. Retrieved 2010-06-16.
    4. "1964Video — official DevTalk & Release thread". EmuTalk.net. Retrieved 2010-06-16.
    5. "emu-1964 - Project Hosting on Google Code". Code.google.com. Retrieved 2010-06-16.

    External links[edit]


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