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Runeterra

From EverybodyWiki Bios & Wiki

Runeterra is the fictional universe found in the Riot Games' developed video games including League of Legends, Legends of Runeterra, and Teamfight Tactics.

The four major regions or continents of Runeterra are Valoran, Shurima, and Ionia & Oceania.[1] Runeterra has several city-states: Bandle City, Bilgewater, Demacia, Freljord, Ionia, Noxus, Piltover, Zaun.[2] The cities were made into a part of the gameplay as factions in Legends of Runeterra.[3][not verified in body] Champions of League of Legends are a collection of heroes and villains who have a variety of backstories, often related to the political struggles of the various countries of the main continent of Valoran. Valoran is a supercontinent consisting of two main landmasses connected by a bridge.[4] These champions sometimes clash with each other, roughly reflected in the gameplay of League of Legends.

The lore has gone through two major phases: one before a 2014 revision by Riot Games where games players played actually happened in-universe in a peace mediating competition known as the Institute of War or "League of Legends" and one after 2014 where this in-game institution was completely removed from the story. In the old, pre-2014 lore, the League of Legends (The Institute of War) is the main focus of the in-game gameplay.[5]

Original lore[edit]

The setting has gone through two phases: the "original" setting that was canon from 2009–2014, and the rebooted setting from 2014–present.[6][7] The original setting was focused on justifying the exact mechanics of a game of League of Legends in the world of Runeterra. The multiplayer online battle arena (MOBA) predecessor to League of Legends, Defense of the Ancients, featured two warring sides with two separate hero rosters; however, in League of Legends, any combination of champions was available to create a team. To explain this, in the original setting, Valoran was functionally ruled by powerful time mages who could intimidate the other nations into compliance with their whims. The continent had previously been ruined by the excessive use of magic during the Rune Wars. The runes were magical artifacts which some believes were involved in the creation of the world itself, but they are be better known for the destruction they can wreak.[4] They created the "Institute of War", also known as the "League of Legends", to resolve disputes and act as something like an international sports league.[8] All 40 of the original champions in the game joined the League of Legends on the onset of its creation.

During this time, the various Fields of Justice were created to facilitate these battles. Of the current maps, Summoner's Rift is set at the Institute of War from the 'original' League of Legends storyline; the Twisted Treeline is set in the Shadow Isles;[9] and the Howling Abyss map is set in the Freljord.[10]

In these disputes, "Summoners" (the game player) could control any of Runeterra's greatest heroes or villains in their struggles, thus justifying why a team of five characters who all hated each other might form.

Rebooted lore[edit]

The narrative team at Riot Games decided this setup was too constraining, and "rebooted" the story behind League of Legends in 2014.[11] In essence, the original story put too much emphasis on the faceless player stand-in Summoners and the Time Mages of the Institute; "the very idea of all-powerful Summoners made Champions little more than puppets manipulated by godlike powers."[7] Any interesting champions the narrative team created were rendered as secondary, mere servants to the Summoners, unable to influence their own destiny. Furthermore, Riot Games claimed that this original narrative "diminished a player's relationship to the action, rather than enhancing it".[4] Many champions' lore did not give them reason to join the Institute, such as serial killer fire spirit Brand or void monster Rek'Sai. Riot Games wished to let champions take the center stage and have stories of their own, pursuing their own unique goals. For example, Riot Games has since released a plotline about a lost empire in the Shurima desert[12] and a plotline about a clash between the pirate Gangplank and the pirate-hunter Miss Fortune in the city of Bilgewater,[13] both of which were driven by the champions of League of Legends, not Summoners. The developer compared this style of narrative to comic book characters and classic literature, where interesting characters can have many adventures over time and not necessarily have all of them make sense in the same continuity.[7] A side effect of this is "that the game and story aren't one-to-one copies of each other."[7]

The Bilgewater event of 2015 was the first time that a champion, namely Gangplank, had died in the canon.[14] This also reflected the first time that in-game narrative actually had an impact on the lore.

Riot Games's Tommy Gnox wrote that early narrative choices by the design team "fostered creative stagnation" and limited how the game's characters and lore could grow.[15]

A few individual champions' lore was grandfathered into the new lore, however, in some instances contradicting the elimination of the League of Legends from the lore. For example, in 2016 Fiddlesticks is still the executioner of the League and Brand was still enslaved by the League.[6]

When new champions are added, already existing champions from their story usually have their lores updated as well. Sejuani and Trundle were updated along with the Lissandra champion release, the map Howling Abyss came out, and the Three Queens icon event ran at the same time. PC Gamer considers this Freljord event a huge success in terms of storytelling, design, and player interest.[6]

The success of the various release "events" have set up for future releases as well. Due to the Fjeljord lore overhaul event, upon the release of Braum in 2014, he already had a very coherent, consistent lore that was built up through teasers that.[6][16]

In 2018 Riot Games announced that they would have a dedicated team developing the lore.[17] Before the establishment of this concerted effort to develop the lore, they explained that lore had been written "written by all kinds of Rioters all over the place," which led to the less clear narrative of the game's story.

Appearance in other games[edit]

In December 2019, Riot Games announced Riot Forge, a publishing label for single-player projects set in the League of Legends universe, made by other developers.[18]

A fighting game with a working title of Project L is in development.[19] Riot Games released a teaser video showing Ahri and Darius as playable fighters.

At the The Game Awards 2019, Riot Games announced several single-player games. Airship Syndicate is developing a turn-based single player role-playing video game set in Bilgewater and Shadow Isles, the first of such titles to be released.[20] Additionally, Double Stallion Games is developing an action platformer starring Ekko.[20]

Riot Games' first-person shooter title Valorant is not set in the universe. According to game director Joe Ziegler, the team had considered setting the game in the universe but found difficulty in to reconciling key aspects of the world of Runeterra with the environment it wanted for Valorant.[21]

A campaign to play in the pirate city of Bilgewater has been added to D&D Beyond.[22]

Mel Li of Riot Games says Legends of Runeterra is an opportunity to dive deeper into League of Legends lore.[23] Her approach to character development involves experiencing the champion's personalities through voice acting and visual design. The various nations of Runeterra are the factions in which champions are organized in Legends of Runeterra.[24]

Other media[edit]

An animated series, Arcane, featuring the League of Legends universe is in development.[citation needed]

Realms of Runeterra, a hardcover companion encyclopedia to the lore, is set to be released in November 2020.[25][26]

Reception[edit]

The lore has been called "dumb" by Steven Messner of PC Gamer.[27] Rachel Gu of GameSpot wrote that the lore has often been ridiculed by fans as "some shoddy attempt at stringing together a narrative around the wide expanse that is the League of Legends universe."[28] Ryan Gilliam of The Rift Herald writes that although he himself is a fan of the lore, many players do not have interest in it.[29]

Since the reboot of the lore, it has been much more positively received by some fans. Cassandra Marshall of PC Gamer praised the decision to reboot the lore and focus the story around the Events, since it led to a lot new content, like Sejuani and Trundle being updated along with the Lissandra release.[6] Additionally, she praised Riot's ability to build off Events for future content releases, for instance when Braum's lore being dependent on a successful Freljord event.

On the other hand, Jeffrey Tyler Robinson of The Gamer wrote that the lore revision of 2014 and subsequent story retcons "has made the game feel more disconnected from the underlying story."[30] He also suggested the narrative discontinuity in the existence of gamemodes like Ultra Rapid Fire and Teamfight Tactics.

The lore still received some criticism after its reboot. In 2015 one critic compared "keeping track of lore in a MOBA often seems as valuable as watching porn for the story."[31] YouTube Gnarsies criticized recent champion reveals to be suffer from their lore being either "extremely short or inconsequential,” contrasting it to the previous pre-2014 lore in which all character had a specific in-universe reason for being in the League of Legends.[31]

References[edit]

  1. Asarch, Steven (February 28, 2020). "'Project A' from Riot Games: Possible Reveal Date & What 'Valorant' Leaks Tell Us". Newsweek.
  2. "A League Of Legends World Map Is In The Works, But Will Take Time". GAMING.
  3. Matthews, Emma (February 14, 2020). "Take a tour of Legends of Runeterra's far-flung regions".
  4. 4.0 4.1 4.2 Mahboubian-Jones, Justin (January 6, 2017). "The Lore of Legends, explained".
  5. Gilliam, Ryan (April 13, 2018). "The history of the League of Legends". The Rift Herald.
  6. 6.0 6.1 6.2 6.3 6.4 Marshall, Cassandra (July 13, 2016). "The ups and downs of League of Legends' lore reboot". PC Gamer.Stoneback, Robert (September 5, 2014). "League of Legends Will Reboot Story, Ditch Old Lore, in Future Updates".
  7. 7.0 7.1 7.2 7.3 Gnox, Tommy (September 4, 2014). "Dev Blog: Exploring Runeterra". Riot Games. Archived from the original on December 6, 2016. Retrieved December 3, 2016. Unknown parameter |url-status= ignored (help)
  8. Bembeneck, Emily Joy. Matthew Wilhelm Kapell, ed. "Game, Narrative and Storyworld in league of legends". The Play Versus Story Divide in Game Studies: Critical Essays. McFarland & Company.
  9. New 'Twisted Treeline' Map Now Live! A Complete List Of Shadow Isles Patch Changes To 'League Of Legends' 3v3 Map Archived December 20, 2016, at the Wayback Machine
  10. "The Escapist : Forums : The News Room : League Of Legends' "All Random All Mid" Mode Gets Official". v1.escapistmagazine.com. Archived from the original on June 29, 2017. Unknown parameter |url-status= ignored (help)
  11. Plunkett, Luke (September 4, 2014). "League Of Legends Just Destroyed Its Lore, Will Start Over". Kotaku. Archived from the original on December 16, 2016. Retrieved December 3, 2016. Unknown parameter |url-status= ignored (help)
  12. "League Of Legends' Rebooted Lore In Action For The First Time". Kotaku. Archived from the original on December 20, 2016. Unknown parameter |url-status= ignored (help)
  13. "League Of Legends Just Killed Off A Champion". Kotaku. Archived from the original on December 20, 2016. Unknown parameter |url-status= ignored (help)
  14. "'League of Legends' pirate Gangplank is dead; long live Gangplank". Engadget. Retrieved July 17, 2020.
  15. emilygera (September 5, 2014). "Riot Games is rebooting the League of Legends lore". Polygon. Retrieved July 17, 2020.
  16. Warr, Philippa (June 11, 2014). "Building Braum: Half man, half shield". Red Bull. Retrieved July 17, 2020.
  17. Gilliam, Ryan (February 19, 2018). "Riot Games now has a dedicated League lore team". The Rift Herald.
  18. "Riot Games' publishing label expands LoL universe with two new games". GamesIndustry.biz.
  19. Messner, Steven (October 16, 2019). "Every game announced at Riot's jam-packed 10th anniversary livestream". PC Gamer. Retrieved July 17, 2020.
  20. 20.0 20.1 Livingston, Christopher (December 13, 2019). "CONV/RGENCE is a League of Legends platformer starring Ekko". PC Gamer. Retrieved July 17, 2020.
  21. Allen, Eric Van (April 3, 2020). "Riot Reveals Why Valorant Isn't in the League of Legends Universe". USgamer. Retrieved July 17, 2020.
  22. Lee, Julia (June 11, 2020). "You can now officially play Dungeons & Dragons in the League of Legends universe". Polygon.
  23. "Riot talks Legends of Runeterra, microtransactions and expanding the League of Legends world". Washington Post.
  24. "Legends Of Runeterra Review - Much Ado About Nautilus".
  25. Snider, Mike. "'League of Legends' maker Riot Games has new legends in the works". USA TODAY. Retrieved July 17, 2020.
  26. "Riot to release an encyclopedia for fans to explore League of Legends' expansive lore". September 16, 2019.
  27. Messner, Steven (March 8, 2019). "God help me, I've started playing League of Legends". PC Gamer. Retrieved July 17, 2020.
  28. "You Can't Play This League of Legends Character Anymore Because He's Dead". GameSpot. Retrieved July 17, 2020.
  29. Gilliam, Ryan (January 19, 2018). "Does League's story actually matter?". The Rift Herald.
  30. "10 Things That Make No Sense About League of Legends". TheGamer. November 6, 2019. Retrieved July 17, 2020.
  31. 31.0 31.1 "The Problem With League Of Legends' Lore". Kotaku Australia. March 20, 2015. Retrieved July 17, 2020.

External links[edit]


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