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Soulbound Studios, LLC

From EverybodyWiki Bios & Wiki

Soulbound Studios, LLC
File:Soulbound Studios logo.png
ISIN🆔
IndustryVideo game industry
Founded 📆January 2015; 9 years ago (January 2015)
Founder 👔
Headquarters 🏙️, ,
Area served 🗺️
Worldwide
Key people
Jeromy Walsh (Founder, CEO, Creative Director)
Products 📟 Chronicles of Elyria
Members
Number of employees
🌐 Websitewww.soulboundstudios.com
📇 Address
📞 telephone

Soulbound Studios, LLC is an American video game company, founded in 2015 by Jeromy Walsh.

History[edit]

Although Soulbound Studios, LLC wasn't founded until 2015,[1] the reason for it coming to be was to make Chronicles of Elyria and as such the history goes all the way back to 2000 when Jeromy Walsh first started contemplating making this game.[2] From 2000 to 2015 Jeromy would take time to write various algorithms and proofs of concept for various mechanics. In 2005 he started a genealogy company[1] to raise capital to start a company to develop CoE. This did not last long due to being forced out of the market. Jeromy decided to create the company Protean Entertainment[1] in 2008 to make CoE. Due to a lack of publisher support he had to close the studio in 2009. In 2011 he went to Microsoft to become a server-side developer to learn new skills and to save money. Jeromy sold his own house to have $500k starting capital and along with some friends and family was finally able to make the company Soulbound Studios, LLC as well as begin serious development on CoE with Eddie "Heat" Smith and Nathan "Tripnull" Hitchcock. SbS grew the team to about 10 full-time employees in early 2016. The company had a successful kickstarter[3] for CoE in mid-2016 and has continued crowdfunding on their website having raised over $4 million as of March 2018.[4] Also in 2016, Soulbound Studios partnered with Improbable[5] to use SpatialOS for handling the server technology[6] of Chronicles of Elyria. Between November 2016 and May 2017 the team at SbS grew to 21 people. In January 2018 three of the employees were let go and SbS announced[7] they were no longer using SpatialOS due to Improbable announcing [8]that SpatialOS had depecrated support for JavaScript SDK among other issues. As such, SbS has incorporated piecemeal solutions such as Docker Swarm and RabbitMQ for server technology onto their own Soulborn Engine.

Chronicles of Elyria[edit]

Their first product is Chronicles of Elyria, a crowdfunded mid-fantasy Survival, Sim, RTS, Resource management MMORPG.[9]


References[edit]

  1. 1.0 1.1 1.2 "Jeromy Walsh". Retrieved March 18, 2018.
  2. "Dev Journal #1: Humble Beginnings". Retrieved March 18, 2018.
  3. "Chronicles of Elyria - Epic Story MMORPG with Aging & Death". kickstarter.com. Retrieved March 18, 2018.
  4. "[Sticky] Thank you for another fundraising milestone!". Retrieved March 18, 2018.
  5. "Automaton Raises $10m and Announces Groundbreaking Game Project Built on Improbable's SpatialOS". Retrieved March 22, 2018.
  6. "Improbable Join Google to Empower Developers to Build New Online Gaming Experiences With Strategic Partnership & Open Game Developer Alpha". Retrieved March 22, 2018.
  7. "A Year of Foundation". Retrieved March 22, 2018.
  8. "Using the JavaScript worker SDK". Retrieved March 22, 2018.
  9. "Frequently Asked Questions About Chronicles of Elyria". Retrieved March 18, 2018.

External links[edit]


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