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Template:TNO imagemap

From EverybodyWiki Bios & Wiki

<imagemap>

File:EightTNOs.png|thumb|upright=1.4|{{{1}}}|Artistic comparison of Pluto, Eris, Haumea, 2007 OR10, Makemake, Quaoar, Sedna, 2002 MS4, Orcus, Salacia, and Earth along with the Moon.

  1. Earth

rect 636 1717 2133 1994 Earth

  1. Moon

circle 0 2015 315 Moon

  1. Pluto and Charon

circle 665 700 95 Charon rect 726 519 921 555 Charon circle 679 468 26 Nix rect 707 374 801 415 Nix rect 88 339 330 376 Kerberos rect 498 295 612 335 Styx circle 209 591 26 Hydra rect 50 489 205 532 Hydra circle 480 640 220 Pluto rect 395 937 600 992 Pluto

  1. Eris and Dysnomia

circle 1000 415 55 Dysnomia rect 996 276 1254 320 Dysnomia circle 1221 622 200 Eris rect 1151 937 1296 992 Eris

  1. Haumea

circle 1660 448 30 Namaka rect 1668 342 1886 379 Namaka circle 1994 775 35 Hi'iaka rect 1819 843 2006 895 Hi'iaka circle 1800 614 142 Haumea rect 1621 937 1970 992 Haumea

  1. 2007 OR10

circle 2382 617 137 2007 OR10 rect 2200 938 2563 990 2007 OR10 circle 2557 475 35 S/(225088) 1 rect 2223 372 2589 414 S/(225088) 1

  1. Makemake

circle 370 1254 117 Makemake rect 148 1472 583 1529 Makemake circle 544 1163 32 MK2 rect 581 1050 703 1098 MK2

  1. Quaoar

circle 988 1192 30 Weywot rect 975 1080 1202 1136 Weywot circle 863 1268 87 Quaoar rect 726 1469 1015 1533 Quaoar

  1. Sedna

circle 1283 1272 76 Sedna rect 1156 1469 1415 1533 Sedna

  1. 2002 MS4

circle 1699 1272 72 2002 MS4 rect 1513 1462 1860 1529 2002 MS4

  1. Orcus

circle 1982 1204 41 Vanth rect 1792 1080 1945 1138 Vanth circle 2104 1272 74 Orcus rect 1986 1461 2218 1530 Orcus

  1. Salacia

circle 2550 1175 23 Actaea rect 2372 1050 2560 1105 Actaea circle 2461 1268 68 Salacia rect 2312 1461 2610 1528 Salacia

  1. link to image (under all other links)

rect 0 0 2749 1994 File:EightTNOs.png

desc none

  1. - setting this to "bottom-right" will display a (rather large) icon linking to the graphic, if desired
  1. Notes:
  2. Details on the new coding for clickable images is here: mw:Extension:ImageMap
  3. While it may look strange, it's important to keep the codes for a particular system in order. The clickable coding treats the first object created in an area as the one on top.
  4. Moons should be placed on "top" so that their smaller circles won't disappear "under" their respective primaries.

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