Tiled (software)
Original author(s) | Thorbjørn Lindeijer |
---|---|
Developer(s) | Thorbjørn Lindeijer and others[1] |
Initial release | June 15, 2004[2] |
Stable release | |
Repository | github |
Written in | C++ |
Engine | |
Operating system | Windows, Linux and macOS |
Type | Video game development |
License | GNU General Public License |
Website | www |
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Tiled Map Editor is a free[4] cross-platform 2D level editor for developing video games of multiple genres and engines. It supports tile maps in the orthogonal, isometric and hexagonal projections and freely positioning objects in the level. It also supports custom properties and plugins to support other map formats. It is developed in C++ using the Qt toolkit. [5][6][7][8][9]
It is used in multiple games[10] such as The Mana World (pt) [11] and integrates with the melonJS HTML5 game engine [12] and the Cocos2d framework. [13]
References[edit]
- ↑ "GitHub - Contributors to bjorn / tiled".
- ↑ "Tiled 0.3.0 released".
- ↑ 3.0 3.1 "Tiled 1.4.2 released".
- ↑ "Tiled Map Editor - itch.io".
- ↑ "Tiled Showroom". Qt Showroom. Retrieved 11 January 2021.
- ↑ "Tiled - 2017 Google Summer of Code Archive".
- ↑ "Introduction - Tiled documentation".
- ↑ "A Look at Tiled – Tiled map editor for GNU/Linux". ghacks. 2018-03-04. Retrieved 2021-01-10.
- ↑ "Tiled Map Editor". TechTudo (in português). 2011-05-05. Retrieved 2021-01-10.
- ↑ "Carrion game/level designer Krzysztof Chomicki on managing amorphousness, gravity and screams". Gamasutra. 2020-09-22. Retrieved 2021-01-11.
- ↑ "Tiled - O Editor de Mapas" (in português). Retrieved 2021-01-11.
- ↑ "melonJS". Retrieved 11 January 2021.
- ↑ "cocos2d Programming Guide - Tiled maps". Retrieved 2021-01-11.
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