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Twin Mask (LARP)

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Twin Mask
File:Twin Mask Larp Logo.webp
Twin Mask LARP logo
AbbreviationTM
Formation2011
FounderJohn & Angela Basset

Twin Mask is a Southern California boffer LARP[1] based in the Fantasy world of Adelrune[2]. Jeff Goldblum attended this LARP in 2019[3] for his Disney+ show The World According to Jeff Goldblum

Rule Set[2][edit]

File:Map of Alderune.png
Map of Alderune

Cultures[edit]

Ad Decimum[edit]

Ad Decimum represents the most academic and magical society in Alderune. This culture often produces mages, alchemists, diviners, and other magical people

The Amalgamation[edit]

The Amalgamation is a society of battle-worn warriors. They have a high theological perspective in the traditional church of Chorus. They are separated into four different kingdoms.

Castle Thorn[edit]

Castle Thorn is a single, enormous fortress that stands tall in its dedication to fight against more demon-kind than any other nation. Known for their stalwart courage and stubborn nature, the people of Castle Thorn take it as a matter of pride to never flee nor yield against their enemies.

Cestral[lower-alpha 1][edit]

A nation of misty moors, lush grasslands, and sparse yet verdant forests. The Isle of Cestral is large and filled with many small settlements. The ruling family utilizes a swift cavalry that can move to defend whatever region is needed, and indeed the people of Cestral have a unique affinity for animals, such that they are hailed as the finest animal trainers in the world.

The Coatl[lower-alpha 2][edit]

Early and now-distant cousins of the Gael and the Vicaul, the Coatl were the first humans on Adelrune to tame and ride horses. s. Coatl horsemen are still considered the finest riders in the world, for they can not only use bows and cast spells accurately while on horseback but also employ cunning tactics involving staged retreats to keep their enemies off-guard and to lure them into elaborate ambushes. The Coatl often lack discipline and have trouble following a strict command structure.

File:Twin Mask (Larp) - Cole.webp
Cole Nation coat of Arms

Cole[edit]

Cole, considered “The Gambler’s Paradise,” is a port city-state along the Western (“Red”) coast of the Expanse. Their ruling class isn’t determined by a simple pattern of succession based on inheritance; instead there are four houses—Spades, Hearts, Diamonds, and Clubs—each representing one of the four founders of Cole. The King of Cole is determined through a game of succession, during which the people of each suit try to kill or disable the other participants.

Dace[edit]

Possessing the largest mercantile force in the world, this island nation boasts trade agreements with almost every other nation, including the demonic settlements of the Breach. Dace takes a neutral stance on all cultures and sees war primarily as an opportunity to make profit, which means that Dace often sells goods to both sides. Much of the nation’s wealth has been built through the use of slave labor.

The Drir[edit]

The Maelificar[lower-alpha 3] who survived the crusades took refuge among a myriad of swampy island chains off the western (“Red”) coast of the Expanse to become the Drir. The “Dark Magics”[lower-alpha 4] have defined and shaped all aspects of Drir culture.

The Gael[edit]

As perhaps the oldest of all cultures, the Gael are surrounded by many legends. The Gael call people of other cultures ‘Betrayers,’ with the exception of the Coatl and Vicaul, whom the Gael refer to as ‘Cousins’ because of their stronger connections to ancient commonalities and the Old Gods.

Mandala[edit]

Mandala is comprised of an intricate series of strangely-twisting valleys, said to have walls as smooth as polished marble, that spiral and cross through the mountains and among misty forests of ancient, gnarled trees that cover the landscape. Mandalan culture in general is very concerned with specific and complex rules of etiquette: as they see it, there is an art to conversation, and tea plays a central role in most business dealings.

The Nadine Empire[edit]

The Nadine Empire is a major player on the world stage because of its ruthless approach to politics and conquest. It is made up of several conquered city-states, all united under an Empress. Nadine Imperial soldiers are the finest soldiers in the world. The Nadine army’s typical footman is as skilled as a knight or elite veteran of any other army, and one Imperial Soldier is expected to be victorious so long as he is not outnumbered by five or more to one. Morality is viewed as a weakness tobe exploited, and people who are not soldiers are second-class citizens. It is not uncommon to see dead bodies lying in the street: whether due to murder or suicide, the death rate is very high in the Shrike’s lands, and citizens are not expected to live to old age (nor, for that matter, does Nadine culture give any respect to the elderly). Soldiers who disobey an order, fail a commanding officer, or otherwise bring opprobrium on themselves are cast out of the military and often killed, tortured to death, or sent to the arenas to become gladiators.

The Saek[edit]

The Saek are the most passionate lovers and warriors on Adelrune. On the whole, the Saek don’t know what to believe, and though they are very spiritual, the concept of religion is, for them, always somewhat tied to demons[lower-alpha 5], and so they often mistrust all gods on principle alone.

The Trahazi[edit]

As the Amalgamation expanded, it conquered and relocated many peoples who had formerly lived on its lands. Such people can still be found in its poorer sections and bazaars, trying to hold together their remaining cultural traditions. The Trahazi—descendants of the dark but powerful mages who once lived in Riel, now the Amalgamation capital of Cyrus—have arguably done so most successfully. Taken from the lands they once occupied and stripped of the gods they worshiped, the Trahazi have managed to preserve what is left of their culture by taking up the mantle of traveling mummers, musicians, astrologers, and soothsayers.

The Vicaul[edit]

The Vicaul are a hearty warrior people who live to the far northeast of Adelrune, along the southern shores and valleys of the wild lands of Eur. They survive primarily through fishing and raiding the coastal lands of the eastern Expanse. Indeed, since they have no means of mining ore, most of their metal weapons and armor are gained through raiding. Clad in furs from the mightiest of beasts and the bloodstained armor of slain enemies, the Vicaul know no fear. As a culture, the Vicaul are superstitious and intolerant of weakness, to the point that it is many clans’ custom to leave newborn children out in the woods the first night after birth. Those that survive are given names and welcomed as members into the clan; those that fail are left for the ravens.

The Bastion[edit]

Footnotes[edit]

  1. Alternate Spelling: Cestrel
  2. Pronunciation: /ˈkoˌɐt/
  3. Dark Magic Practitioners and/or Demon Worshipers
  4. Namely: Blood Magic, Necromancy, and Summoning
  5. The Saek live on the outskirts of the Breach, the demon ruled land mass

References[edit]

  1. https://twinmask.com
  2. 2.0 2.1 https://ca5f02f7-cd9d-4f14-9e1a-c5377935aa5a.filesusr.com/ugd/f60281_f353c08ef8ed4033b435ac8c49eb9960.pdf
  3. "Jeff Goldblum Gets Really Into LARPing in This The World According to Jeff Goldblum Sneak Peek". www.msn.com. Retrieved 2020-02-12.



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