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Yu Nasu

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Yu Nasu
Native name那須 悠
Born
🎓 Alma materTokyo Institute of Technology
💼 Occupation
Known forNNUE (Efficiently Updatable Neural Network)

Yu Nasu is a Japanese computer scientist and shogi programmer, widely recognized for developing the NNUE (Efficiently Updatable Neural Network or ƎUИИ) evaluation function.

Early Life and Education

Yu Nasu (Japanese: 那須 悠) pursued his higher education at the Tokyo Institute of Technology (TITech), a leading institution for engineering and computer science in Japan. During his time at the university, he was affiliated with the Shinoda-Furui Laboratory, where he worked under the supervision of prominent speech recognition experts Koichi Shinoda and Sadaoki Furui.[1]

His academic training focused heavily on Hidden Markov model (HMM) and statistical signal processing. In 2011, as part of his research at TITech, Nasu co-authored work on cross-channel spectral subtraction, specifically targeting the improvement of speech recognition accuracy in complex environments such as meetings. His studies at the institute provided the foundational expertise in neural networks and incremental computation that would later inform his breakthroughs in computer shogi. Following his graduate studies, he transitioned into the private sector, joining Toshiba Corporation, where he continued his research at the company's Knowledge Media Laboratory.[2]

Career and Research

After graduating from the Tokyo Institute of Technology (TITech), Nasu joined Toshiba Corporation as a researcher at its Knowledge Media Laboratory. His research during this period focused on speech technology and human–computer interaction, with an emphasis on statistical speech synthesis.[3]

Nasu's work involved developing techniques to increase the naturalness and expressiveness of machine-generated voices. He notably co-authored research on "emotional transplant" techniques, which utilized an emotion additive model (EAM) to allow speech synthesis systems to adopt specific emotional tones from one speaker to another.[4]

Development of NNUE

In 2018, Nasu introduced the Efficiently Updatable Neural Network (NNUE),[5] a shallow neural network architecture specifically designed to replace traditional handcrafted evaluation functions in computer shogi. The name is a Japanese wordplay on Nue, a mythical chimera, and is often stylized in technical documents as ƎUИИ. Unlike the deep convolutional neural networks used by systems such as AlphaZero, which require significant TPU resources, Nasu's architecture was optimized for high-speed execution on standard CPUs.[6]

Technical architecture and efficiency

The core innovation of NNUE lies in its incremental update mechanism. Most of the network's knowledge is stored in the first layer, which uses a large but sparse input vector, typically over 40,000 boolean inputs in shogi, representing piece-square relationships relative to the king. Nasu's design exploits the fact that a single move only changes a few board pieces. Instead of recomputing the entire network, the system maintains an accumulator that updates only the affected neurons. This allows the engine to evaluate millions of positions per second, maintaining the high search speeds required for alpha-beta pruning.[7][2]

Implementation and global impact

Nasu first implemented NNUE in a modified version of the YaneuraOu shogi engine, which immediately demonstrated superhuman playing strength on par with deep-learning-based systems. In 2020, Japanese programmer Hisayori "Nodchip" Noda successfully ported Nasu's architecture to the international chess engine Stockfish. This adaptation, released as Stockfish 12, resulted in an unprecedented increase of approximately 80-100 Elo points, marking the most significant jump in the engine's history. Since then, NNUE has became the industry standard for nearly all top-tier chess and shogi software.[8]

See also

References

  1. "Yu Nasu's research works | Tokyo Institute of Technology and other places". ResearchGate. Retrieved February 27, 2026.
  2. 2.0 2.1 "Yu Nasu - Chessprogramming wiki". ChessProgramming Wiki. Retrieved February 27, 2026.
  3. "Running Feature: Toshiba's speech synthesis technologies, enabling devices to relay information with greater expressivity (Part 1) Speech synthesis usage scenarios fundamental technologies and the features of Toshiba's speech synthesis | DiGiTAL T-SOUL | TOSHIBA DIGITAL SOLUTIONS CORPORATION". Toshiba Digital Solutions Corporation. Retrieved February 27, 2026.
  4. "(PDF) Emotional Transplant in Statistical Speech Synthesis Based on Emotion Additive Model". ResearchGate. Retrieved February 27, 2026.
  5. "Efficiently Updatable Neural Network (NNUE) — Development of Neural Network Chess Engines". Beuke Organization. Retrieved February 27, 2026.
  6. "From Shogi and Chess to Reinforcement Learning: A Study of NNUEs in More General Settings | Springer Nature Link". Springer Nature Link. Springer Nature. doi:10.1007/978-3-031-58405-3_72. ISBN 978-3-031-58405-3. Retrieved February 27, 2026.
  7. "Study of the Proper NNUE Dataset". arXiv Organization. Retrieved February 27, 2026.
  8. "Introducing NNUE Evaluation - Stockfish - Strong open-source chess engine". Stockfish Chess. August 7, 2020. Retrieved February 27, 2026.

External links



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