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The '''Fusion Engine''' is a proprietary [[game engine]] developed by [[Hangar 13 (company)|Hangar 13]], first introduced with the 2016 video game ''[[Mafia III]]''.<ref>{{Cite web |last=Makuch |first=Eddie |title=Mafia 3 Engine Built From the Ground Up |url=https://www.gamespot.com/articles/mafia-3-engine-built-from-the-ground-up/1100-6433016/ |website=GameSpot |date=2015-12-09 |access-date=2025-05-11}}</ref> It succeeded the Illusion Engine, originally created by [[2K Czech]] for ''[[Mafia II]]'' (2010).<ref>{{Cite web |last=O'Connor |first=Alice |title=2K Czech's Mafia II Engine to Be Replaced by New Tech in Mafia III |url=https://www.rockpapershotgun.com/mafia-3-engine-new-tech |website=Rock Paper Shotgun |date=2015-12-10 |access-date=2025-05-11}}</ref>
The '''Fusion Engine''' is a proprietary [[game engine]] developed by Hangar 13, first introduced with the 2016 video game ''[[Mafia III]]''.<ref>{{Cite web |last=Makuch |first=Eddie |title=Mafia 3 Engine Built From the Ground Up |url=https://www.gamespot.com/articles/mafia-3-engine-built-from-the-ground-up/1100-6433016/ |website=GameSpot |date=2015-12-09 |access-date=2025-05-11}}</ref> It succeeded the Illusion Engine, originally created by [[2K Czech]] for ''[[Mafia II]]'' (2010).<ref>{{Cite web |last=O'Connor |first=Alice |title=2K Czech's Mafia II Engine to Be Replaced by New Tech in Mafia III |url=https://www.rockpapershotgun.com/mafia-3-engine-new-tech |website=Rock Paper Shotgun |date=2015-12-10 |access-date=2025-05-11}}</ref>


The engine was designed to support modern cross-platform development and includes upgraded rendering capabilities, physics systems, and support for middleware. It was later used in the remake ''[[Mafia: Definitive Edition]]'' (2020), delivering enhanced visuals and performance.<ref>{{Cite web |title=Mafia: Definitive Edition Review |url=https://www.ign.com/articles/mafia-definitive-edition-review |website=IGN |date=2020-09-25 |access-date=2025-05-11}}</ref>
The engine was designed to support modern cross-platform development and includes upgraded rendering capabilities, physics systems, and support for middleware. It was later used in the remake ''[[Mafia: Definitive Edition]]'' (2020), delivering enhanced visuals and performance.<ref>{{Cite web |title=Mafia: Definitive Edition Review |url=https://www.ign.com/articles/mafia-definitive-edition-review |website=IGN |date=2020-09-25 |access-date=2025-05-11}}</ref>
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{{Infobox software
{{Infobox software
| name = Illusion Engine
| name = Illusion Engine
| developer = [[2K Czech]]
| developer = 2K Czech
| released = 2010
| released = 2010
| operating_system = [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| operating_system = Microsoft Windows, [[PlayStation 3]], PlayStation 4, [[Xbox 360]], Xbox One
| license = Proprietary
| license = Proprietary
| website = {{URL|https://hangar13games.com/}}
| website = {{URL|https://hangar13games.com/}}
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}}
}}


The '''Illusion Engine''' was developed by [[2K Czech]] (formerly Illusion Softworks) as a successor to the LS3D engine, which powered the original ''[[Mafia (video game)|Mafia]]'' (2002). The engine debuted with ''[[Mafia II]]'' in 2010 and brought several technical improvements, including procedural animation blending, PhysX-based physics simulation, destructible environments, and seamless transitions between interiors and exteriors.<ref>{{Cite web |last=Plunkett |first=Luke |title=Inside Mafia II's Stunning City Engine |url=https://kotaku.com/inside-mafia-iis-stunning-city-engine-5630211 |website=Kotaku |date=2010-09-06 |access-date=2025-05-11}}</ref>
The '''Illusion Engine''' was developed by 2K Czech (formerly Illusion Softworks) as a successor to the LS3D engine, which powered the original ''[[Mafia (video game)|Mafia]]'' (2002). The engine debuted with ''Mafia II'' in 2010 and brought several technical improvements, including procedural animation blending, PhysX-based physics simulation, destructible environments, and seamless transitions between interiors and exteriors.<ref>{{Cite web |last=Plunkett |first=Luke |title=Inside Mafia II's Stunning City Engine |url=https://kotaku.com/inside-mafia-iis-stunning-city-engine-5630211 |website=Kotaku |date=2010-09-06 |access-date=2025-05-11}}</ref>


In 2020, ''Mafia II: Definitive Edition'' was released with upscaled textures and compatibility enhancements for modern systems, using an updated version of the Illusion Engine.<ref>{{Cite web |last=Chalk |first=Andy |title=Mafia II: Definitive Edition Performance Review |url=https://www.pcgamer.com/mafia-ii-definitive-edition-review/ |website=PC Gamer |date=2020-05-21 |access-date=2025-05-11}}</ref>
In 2020, ''Mafia II: Definitive Edition'' was released with upscaled textures and compatibility enhancements for modern systems, using an updated version of the Illusion Engine.<ref>{{Cite web |last=Chalk |first=Andy |title=Mafia II: Definitive Edition Performance Review |url=https://www.pcgamer.com/mafia-ii-definitive-edition-review/ |website=PC Gamer |date=2020-05-21 |access-date=2025-05-11}}</ref>
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! Game Title !! Developer(s) !! Publisher(s) !! Release Year
! Game Title !! Developer(s) !! Publisher(s) !! Release Year
|-
|-
| ''[[Mafia II]]'' || 2K Czech || 2K Games || 2010
| ''Mafia II'' || 2K Czech || 2K Games || 2010
|-
|-
| ''[[Mafia II: Definitive Edition]]'' || 2K Czech, D3T, Hangar 13, General Arcade || 2K Games || 2020
| ''[[Mafia II: Definitive Edition]]'' || 2K Czech, D3T, Hangar 13, General Arcade || 2K Games || 2020
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=== Fusion Engine ===
=== Fusion Engine ===
After 2K Czech was reorganized into [[Hangar 13 (company)|Hangar 13]], the Illusion Engine was heavily reworked into the Fusion Engine to meet modern development needs. This new engine premiered in ''[[Mafia III]]'' (2016), supporting full [[open world]] streaming, real-time lighting, improved rendering and animation pipelines, and greater cross-platform flexibility.<ref>{{Cite web |last=Whiting |first=Mark |title=How Hangar 13 Built the World of Mafia III |url=https://www.gamasutra.com/view/news/284403/How_Hangar_13_built_the_world_of_Mafia_III.php |website=Gamasutra |date=2016-10-11 |access-date=2025-05-11}}</ref>
After 2K Czech was reorganized into Hangar 13, the Illusion Engine was heavily reworked into the Fusion Engine to meet modern development needs. This new engine premiered in ''Mafia III'' (2016), supporting full [[open world]] streaming, real-time lighting, improved rendering and animation pipelines, and greater cross-platform flexibility.<ref>{{Cite web |last=Whiting |first=Mark |title=How Hangar 13 Built the World of Mafia III |url=https://www.gamasutra.com/view/news/284403/How_Hangar_13_built_the_world_of_Mafia_III.php |website=Gamasutra |date=2016-10-11 |access-date=2025-05-11}}</ref>


Technologically, the Fusion Engine replaced NVIDIA PhysX with [[Havok (software)|Havok Physics]], adopted [[Wwise]] for audio, used [[Bink Video]] for cutscenes, and integrated various middleware solutions including [[FaceFX]] for facial animation and [[Scaleform]] for UI rendering. These upgrades enabled better scalability and more cinematic experiences.
Technologically, the Fusion Engine replaced NVIDIA PhysX with [[Havok (software)|Havok Physics]], adopted [[Wwise]] for audio, used [[Bink Video]] for cutscenes, and integrated various middleware solutions including [[FaceFX]] for facial animation and [[Scaleform]] for UI rendering. These upgrades enabled better scalability and more cinematic experiences.
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! Game Title !! Developer(s) !! Publisher(s) !! Release Year
! Game Title !! Developer(s) !! Publisher(s) !! Release Year
|-
|-
| ''[[Mafia III]]'' || Hangar 13 || 2K Games || 2016
| ''Mafia III'' || Hangar 13 || 2K Games || 2016
|-
|-
| ''[[Mafia: Definitive Edition]]'' || Hangar 13 || 2K Games || 2020
| ''Mafia: Definitive Edition'' || Hangar 13 || 2K Games || 2020
|}
|}


== See also ==
== See also ==
* [[Mafia (series)]]
* [[Mafia (series)]]
* [[2K Czech]]
* 2K Czech
* [[Hangar 13 (company)]]
* Hangar 13 (company)
* [[Game engine]]
* Game engine
* [[Rockstar Advanced Game Engine|RAGE engine]]
* [[Rockstar Advanced Game Engine|RAGE engine]]



Latest revision as of 07:22, 30 July 2026

Fusion Engine
Developer(s)Hangar 13
Initial release2016
Engine
    Operating systemMicrosoft Windows, macOS, PlayStation 4, Xbox One
    ReplacesIllusion Engine
    LicenseProprietary
    Websitehangar13games.com

    Search Fusion Engine on Amazon.

    The Fusion Engine is a proprietary game engine developed by Hangar 13, first introduced with the 2016 video game Mafia III.[1] It succeeded the Illusion Engine, originally created by 2K Czech for Mafia II (2010).[2]

    The engine was designed to support modern cross-platform development and includes upgraded rendering capabilities, physics systems, and support for middleware. It was later used in the remake Mafia: Definitive Edition (2020), delivering enhanced visuals and performance.[3]

    History

    Illusion Engine

    Illusion Engine
    Developer(s)2K Czech
    Initial release2010
    Engine
      Operating systemMicrosoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
      ReplacesLS3D Engine
      LicenseProprietary
      Websitehangar13games.com

      Search Fusion Engine on Amazon.

      The Illusion Engine was developed by 2K Czech (formerly Illusion Softworks) as a successor to the LS3D engine, which powered the original Mafia (2002). The engine debuted with Mafia II in 2010 and brought several technical improvements, including procedural animation blending, PhysX-based physics simulation, destructible environments, and seamless transitions between interiors and exteriors.[4]

      In 2020, Mafia II: Definitive Edition was released with upscaled textures and compatibility enhancements for modern systems, using an updated version of the Illusion Engine.[5]

      Games using the Illusion Engine

      Games developed using the Illusion Engine
      Game Title Developer(s) Publisher(s) Release Year
      Mafia II 2K Czech 2K Games 2010
      Mafia II: Definitive Edition 2K Czech, D3T, Hangar 13, General Arcade 2K Games 2020

      Fusion Engine

      After 2K Czech was reorganized into Hangar 13, the Illusion Engine was heavily reworked into the Fusion Engine to meet modern development needs. This new engine premiered in Mafia III (2016), supporting full open world streaming, real-time lighting, improved rendering and animation pipelines, and greater cross-platform flexibility.[6]

      Technologically, the Fusion Engine replaced NVIDIA PhysX with Havok Physics, adopted Wwise for audio, used Bink Video for cutscenes, and integrated various middleware solutions including FaceFX for facial animation and Scaleform for UI rendering. These upgrades enabled better scalability and more cinematic experiences.

      Games using the Fusion Engine

      Games developed using the Fusion Engine
      Game Title Developer(s) Publisher(s) Release Year
      Mafia III Hangar 13 2K Games 2016
      Mafia: Definitive Edition Hangar 13 2K Games 2020

      See also

      References

      1. Makuch, Eddie (2015-12-09). "Mafia 3 Engine Built From the Ground Up". GameSpot. Retrieved 2025-05-11.
      2. O'Connor, Alice (2015-12-10). "2K Czech's Mafia II Engine to Be Replaced by New Tech in Mafia III". Rock Paper Shotgun. Retrieved 2025-05-11.
      3. "Mafia: Definitive Edition Review". IGN. 2020-09-25. Retrieved 2025-05-11.
      4. Plunkett, Luke (2010-09-06). "Inside Mafia II's Stunning City Engine". Kotaku. Retrieved 2025-05-11.
      5. Chalk, Andy (2020-05-21). "Mafia II: Definitive Edition Performance Review". PC Gamer. Retrieved 2025-05-11.
      6. Whiting, Mark (2016-10-11). "How Hangar 13 Built the World of Mafia III". Gamasutra. Retrieved 2025-05-11.


      This article "Fusion Engine" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:Fusion Engine. Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.