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Ballora

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Script error: No such module "AfC submission catcheck". “Why do you hide inside these walls... when there is music in the halls?” — Ballora, Five Nights at Freddy's: Sister Location

Ballora is a ballerina dancer animatronic who first appeared in Five Nights at Freddy's: Sister Location, where she entertains at her own gallery room from the west of Circus Baby's Entertainment and Rental.


Contents Physical Appearance Personality Trivia Five Nights at Freddy's: Sister Location Errors Ultimate Custom Night Errors Five Nights at Freddy's AR: Special Delivery References Physical Appearance “A ballerina with painted white skin, rosy cheeks, blue hair, and a purple tutu.” — The Freddy Files, page 126.

Out of all animatronics in the series, Ballora is likely the most human-like animatronic yet. Resembling an actual ballerina, she wears a blue bikini and a purple tutu decorated with golden orbs. She has pink rosy cheeks with matching lipstick, blue hair, and blue nails. Her eyebrows are thin and colored in light-blue. She wears golden pearl-shaped earrings, and a pearl tiara atop her head, making her one of the most decorated characters in the series.

In most of her appearances in the game, Ballora stands in a pose with her hands above her head and has her eyes closed. However, her eyes have been shown occasionally. They seem to be smaller than the other animatronic's eyes and have purple irises, and her eyelids are blue-colored sporting long eyelashes as well.

Personality Ballora is seductive and deadly, seemingly calm and composed. She also appears to be talented at singing.

Trivia Five Nights at Freddy's: Sister Location Occasionally, when crawling through Ballora Gallery, the player will hear her sing. From Michella Moss's (Ballora's voice actor) profile where Ballora's beta singing audio is located, Ballora is referred as a "Horror game doll".[1] She is the only non-nightmare, humanoid animatronic to notably have sharp teeth. Intended for entertaining children and not being based on an animal with such teeth naturally, the reason for this is unclear. The reason for Ballora not being able to see the player while in Ballora Gallery is likely because her eyes are always closed. Ballora's eyes only open when she jumpscares the player in Night 2, one of her positions from the game's title menu, and are only otherwise seen on Night 4 when the player is inside the springlock suit, while and after she has been scooped. Given everything, Ballora's eyes will only open when her faceplates are opened. Oddly, Ballora's eyes are not the same shape as her eyelids. In addition, they are very small. This may be due to an in-universe lack of reason to make Ballora's eyes match her eyelids, as they are not intended to open while she is performing or even in front of children at all. Ballora is never seen performing the ballet dance seen in the trailer, rather only spinning constantly. Her tutu also never spins like in the trailer. Ballora is one of the few animatronics who don't have a part in the "Making of" gallery. The three others being Ennard, Minireena, and Bidybab. Although, the Bidybabs still can be seen at the last "Making of" image for Baby. From SacAnime's Five Nights at Freddy's Q&A Panel video on YouTube, Ballora's voice actor, Michella Moss, said her favorite lines from Ballora "isn't out yet" and sounds "so scary".[2] At the time, Michella Moss stated her favorite lines weren't "out yet". This could possibly hint that Ballora had scrapped lines that weren't used in the main gameplay of Sister Location, or she was intended to have lines for another Five Nights at Freddy's installment (although, it is very unlikely that this was the case). However, Ballora's song from Night 2 is Michella's other favorite lines from Ballora. Ballora is the only animatronic that is scooped on-screen. Scott Cawthon once said from his Steam post that either Baby or Ballora were the hardest to design, and including their endoskeletons.[3] On Night 5, Ennard, under the guise of being Ballora, makes its appearance in Parts & Service and Funtime Auditorium. Running towards Ballora when she is spinning in front of the player on Night 2 does not necessarily cause her to jumpscare the player, as seen in this video. From the game's files, there is an unused image of Ballora looking outside of the window in the Primary Control Module with her endoskeleton face exposed. If this unused file is counted, Ballora is the only animatronic in the game to open up her face-plates and reveal her endoskeleton face the most. This may be an image when a controlled shock is used on Ballora, presumably used on Night 2. Ballora is one of two animatronics in the game to have miniature animatronics on stage with her, being the Minireenas. The other is Baby, with the Bidybabs. Ballora is the first animatronic in the entire series whose entire backside can be seen. The second is Minireena. According to Scott's comment on Steam, Ballora walks like a spider, and is able to climb on walls, similar to Mangle.[4] This may have a connection to Mangle, as Ballora's jumpscare is in a different position rather than the normal upward position. This, however, is likely because Eggs Benedict was crawling, therefore the head was close to the floor, affecting the perspective. Ballora's line, "Save me a dance for another day, perhaps," is possibly a reference to the 2001 film Save the Last Dance. When Ballora does her distant singing, the tune she sings in shares a resemblance to the song, "Bye, Baby Bunting". This song is written by her voice actress, Michella Moss. Ballora's special feature, "Balance/Stability" as seen in the blueprint, helps her to stand perfectly without falling.[5] Ballora also doesn't appear to have endoskeleton hands and feet. The reason why Ballora doesn't have endoskeleton hands and feet may be due to her performing ballet routines, or the fact the endoskeleton hands and feet are not visible. This could also be an error, as there would be no reason for her to have joints in between her fingers and wrists. If the Custom Night is counted, Ballora is one of nine antagonists in the series to have more than one jumpscare, the others are Freddy Fazbear (from the first game), Springtrap (from the third game), Nightmare Freddy, Nightmare Bonnie, Nightmare Foxy/Nightmare Mangle (if their jumpscares from the closet are counted), Nightmare Chica (if the cupcake's jumpscare is counted), Ennard, and Funtime Foxy (if the Custom Night is counted). During the Custom Night, if the static were to be removed in CAM 01 and CAM 02 while Ballora is there, it actually reveals Ennard instead of Ballora (this is also visible upon opening the monitor, albeit for a fraction of a second before the view changes to static). This is likely due to the fact that a file of Ballora in these rooms wouldn't be that useful due to the mechanics in the Custom Night, thus using Ennard as a "placeholder". The video explanation can be found here. This is also true for Funtime Freddy. The position of Ennard actually shows Ballora's. Ballora in Custom Night will appear after a power outage, similar to Freddy Fazbear from the first game. Additionally, her melody is briefly heard a second before she jumpscares the player, making her the fourth animatronic in the series whose jumpscare is preceded by music. The others being Freddy from the first game, the Puppet from the second game, and Nightmarionne from the fourth game. The jumpscare is also quite similar to Freddy Fazbear, popping out before moving closer to the screen. In addition, Ballora's jumpscare is similar to Ennard. Ballora is the second of the four animatronics from the series to sing. The first being Foxy from the first game, the third being Rockstar Bonnie from Ultimate Custom Night, and the fourth being Dee Dee from the same game. Unlike Foxy, Ballora sings with words. In the Freddy's Files, it's stated that Funtime Freddy's audio seems pre-recorded and relates to kids and birthday parties, unlike Ballora and Circus Baby's audio, which are more complex. Ballora is one of two animatronics to be more aware of her surroundings and not seeming to rely on pre-recorded lines like the more rudimentary animatronics, the other one being Circus Baby. When Ballora is scooped during night 4, her eyes look very similar to the Minireenas when they jumpscare the player. Her music box song, in terms of melody, appears to be inspired by the works of Dimitri Shostakovich, more specifically, Waltz No. 2 in C minor. Errors During Ballora's jumpscare, her upper faceplates clip through her hair bun. This error also occurs with Funtime Foxy's and Funtime Freddy's ears. During Ballora's Custom Night jumpscare, her eyes are still closed. Therefore, it is unknown how she knows where Eggs Benedict is. In addition, Eggs never makes a single sound or movement other than using the monitor and closing doors. Therefore, her audio activation sensor can not be used by Ballora to find him. Ultimate Custom Night Ballora's mechanic is mostly based on her mechanic in the Custom Night mode of Five Nights at Freddy's: Sister Location. The difference is that she disables the entire camera feed instead of just the halls, presumably to make it harder to keep track of more animatronics. Ballora’s mugshot is incredibly similar to her Sister Location Custom Night mugshot. Ballora is one of the few animatronics whose jumpscare is preceded by the lights suddenly darkening. The others are Toy Bonnie, Toy Chica, Rockstar Bonnie and William Afton. Errors In Ballora's jumpscare animation, her faceplates clip through her ears. Five Nights at Freddy's AR: Special Delivery Before Ballora was added, her name could be found in the game files. Shocking Ballora is automatic like Mangle. Unlike her previous appearances and unlike other animatronics who had voices from previous games, Ballora's voice doesn't return at all. Unlike any of her other appearances, Ballora will spider crawl when she charges the player. This is a reference to one of Scott Cawthon's post on Steam, where he mentioned how he imagines her using all four limbs to crawl like a spider to get around the building. Despite Ballora having a haywire animation, it is unused during her encounter, however the haywire can be obtained if Ballora is equipped with a different CPU. This makes Ballora the only main antagonist animatronic in the game to lack a haywire. References

Voices.com - Michella Moss, Horror game doll
YouTube - SacAnime's Five Nights at Freddy's Q&A Panel (January 8, 2017) (at 19:45)
It used to be Nightmare Fredbear, now it's probably Baby or Ballora. I took a lot of time with their endoskeletons. - Scott Cawthon, Steam - September 12, 2016 @ 8:50 PM
I'll be honest- I hadn't actually thought about it, but I would imagine that she actually glides on a track most of the time, but after leaving the track she uses all four limbs to crawl more like a spider. I don't think she walks anywhere. So she's basically either dancing gracefully or climbing the walls like Mangle. - Scott Cawthon, Steam - October 30, 2016 @ 5:11 PM
Blueprint 2 - Ballora

Core Series Characters Categories: Core Series: CharactersFNaF SL: CharactersUCN: CharactersFNaF SD: CharactersCore Series: AnimatronicsFNaF SL: AnimatronicsUCN: AnimatronicsFNaF SD: AnimatronicsCore Series: Funtime Animatronics Languages: Español Português do Brasil Русский Community content is available under CC-BY-SA unless otherwise noted.





References[edit]


Ballor demon


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