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Demodand

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Demodand
File:Farastu (Tarry) Demodand.JPG
First appearanceMonster Manual II (1st ed.)
Based onJack Vance's deodand
Information
TypeOutsider
AlignmentNeutral Evil or Chaotic Evil

In the fictional worlds of the Dungeons & Dragons fantasy role-playing game, demodands (gehreleths in 2nd Edition D&D) are a race of fiends native to the Tarterian Depths of Carceri.[1][2] The gehreleths worship or honor a patron deity called Apomps the Three-sided One, a renegade baernaloth who was exiled to Carceri for the act of creating them. Each of the races has certain peculiarities. The farastu and the kelubar can undergo a lengthy and painful process of self-liquefaction into the secretion they most frequently exude. These pools of tar and slime can be bottled and stored for centuries as a kind of 'instant army'.

Publication history[edit]

Creative origins[edit]

The name demodand is derived from deodand, an evil creature in the Dying Earth series by Jack Vance.[3]

Advanced Dungeons & Dragons 1st edition (1977–1988)[edit]

The 1st edition Monster Manual II contains the farastu (tarry) demodand, the most common type of demodand, the kelubar (slime) demodand, the bureaucrats of demodand society, and the shator (shaggy) demodand, the disgusting leaders of the demodands.[1]

Advanced Dungeons & Dragons 2nd edition (1988–2000)[edit]

These creatures appear first in this edition's Monstrous Compendium Outer Planes Appendix as gehreleths,[4] and then in the Planescape Monstrous Compendium Appendix, with the same three kinds described as in first edition.[5]

Dungeons & Dragons 3rd edition (2000–2003)[edit]

This edition's Fiend Folio once again describes the farastu, kelubar, and shator demodands.[6] Necromancer Games' The Tome of Horrors also describes the demodands, using their alternative names (tarry, slime, and shaggy).[7][8]

Dungeons & Dragons 3.5 edition (2003–2008)[edit]

Demodands feature prominently in the Shackled City Adventure Path, including Dyr'ryd, a massive and deformed shator who founded the Cagewrights. Demodands will also make an appearance with "a different spin" in Paizo Publishing's Pathfinder Chronicles: The Great Beyond book.[9]

In the game[edit]

Related creatures[edit]

Shrieking Terror: Vargouille/hydra crossbreeds created for war and destruction, sometimes used as advance troops by demodands.

Tarterian Creature: Via ancient magical rituals, a creature may gain some of a demodand's power in exchange for surrendering its soul to Carceri upon death. The demodand is destroyed in the process, but gains freedom from the eternal prison plane.

Notable appearances[edit]

The shator Drigor is trapped within the demiplane of Ravenloft, and the shator Xideous is lurking in the criminally and irreversibly insane ward of the Gatehouse in Sigil, working on a revision to the Book of Keeping. The latter one has a price on his head by the yugoloths. In Gary Gygax's Gord the Rogue series, there is a powerful demodand (presumably a shator), named Utmodach, who works for Nerull. He is the commander of a large group of Demodand warriors.

In other media[edit]

Wulfgar encounters a farastu in The Halfling's Gem.

The player can visit Carceri (when the city of Curst is shifted into the plane) in the game Planescape: Torment, encountering many hostile farastu. One farastu does communicate with the player, but only to discuss how he wants to eat him.

Other publishers[edit]

The shaggy demodand, the slime demodand, and the tarry demodand appeared under the "demodand" heading in the Tome of Horrors (2002) from Necromancer Games.[10]

References[edit]

  1. 1.0 1.1 Gygax, Gary (1983). Monster Manual II. Lake Geneva, Wisconsin: TSR. pp. 27–49. Search this book on
  2. Larme, John (3 November 2000). Dangerous Games? Censorship and Child Protection (PDF). Queensland. Retrieved 2007-10-05. Search this book on
  3. DeVarque, Aardy. "Literary Sources of D&D". Archived from the original on 2007-07-21. Retrieved 2007-02-23.
  4. LaFountain, J. Paul. Monstrous Compendium Outer Planes Appendix. (TSR, 1991)
  5. Planescape Monstrous Compendium Appendix. TSR. 1994. pp. 42–45. ISBN 1-56076-862-2. Search this book on
  6. Cagle, Eric; Decker, Jesse; Jacobs, James; Mona, Erik; Sernett, Matthew; Thomasson, Chris; Wyatt, James (April 2003). Fiend Folio. Wizards of the Coast. pp. 42–45. Search this book on
  7. "Tome of Horrors BIG update!". GamingReport.com. Archived from the original on 23 July 2003. Retrieved 13 December 2008. Unknown parameter |url-status= ignored (help)
  8. Greene, Scott (2002). The Tome of Horrors. Necromancer Games. ISBN 1-58846-112-2. Search this book on
  9. "Post by The Great Beyond author Todd Stewart". Archived from the original on 1 December 2008. Retrieved 13 December 2008. Unknown parameter |url-status= ignored (help)
  10. Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 65–68. ISBN 1-58846-112-2. Search this book on


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