You can edit almost every page by Creating an account. Otherwise, see the FAQ.

List of Dungeons & Dragons monsters (1974–76)

From EverybodyWiki Bios & Wiki



This is the list of Dungeons & Dragons monsters from products published in 1974–1976, an important element of that role-playing game.[1] This list only includes monsters from official Dungeons & Dragons supplements published by TSR, Inc., not those licensed or unlicensed third party products such as video games or unlicensed Dungeons & Dragons manuals. This list only includes the content from the original 1974 Dungeons & Dragons boxed set, the Greyhawk supplement (1974), the Blackmoor supplement (1975), and Eldritch Wizardry (1976).

TSR 2002 – Dungeons & Dragons Box Set (1974)[edit]

The 1974 Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson contained three booklets, including a list of monsters in the booklet "Monsters & Treasure". This booklet contained an index on pages 3–4 featuring statistics about how many creatures of each type of creature appeared per encounter, armor class, how many inches the creature could move on its turn, hit dice, % in lair, and treasure. Pages 5–20 followed with descriptions of each of the monsters, typically consisting of one or more paragraphs. Most of the monsters on this book did not feature an illustration. Also featured are descriptions of humans (bandits, brigands, berserkers, dervishes, nomads, buccaneers, cavemen, and mermen), horses, insects, and other small and large animals.

Creature Page Other Appearances Versions Included Description Image
Basilisks 10 Original: Eldritch Wizardry; Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #81; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Basilisk Has the power of turning to stone by touch and glance. Based on the creature from medieval bestiaries.[2] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[3]
Black Pudding 19 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Dragon #219; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Black pudding Black (or Gray) puddings dissolve wood, and corrode metal. "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie.[2]
Centaurs 15 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Centaur Can attack twice, once as a man and once as a horse. Based on the creature from Greek mythology.[2][4][5]
Chimera 11 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #94; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Chimera Can gore with goat's head, tear with lion fangs, and dragon's head can bite or breathe fire. The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[6][7] "stronger than a centaur but weaker than a sphinx".[5]
Cockatrices 10 Basic 1977: Basic Set; 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #95; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Cockatrice A less powerful but more mobile basilisk, turns opponents to stone by touch. Based on the creature from medieval bestiaries.[2]
Djinn 19 Basic 1977: Basic Set; 1981: Expert Set; Basic 1983: Expert Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Djinn Aerial creatures with magical powers
Dragons 11–14 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Draconomicon; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Draconomicon; 4th Edition: Monster Manual, Draconomicon: Chromatic Dragons White dragon, black dragon, green dragon, blue dragon, red dragon, golden dragon Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[8] The different subraces, distinguished by their colouring, vary in power.[9] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[10]:34[11]
Dryads 16 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #87; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Dryad Beautiful tree sprites, each a part of their own respective tree. Based on the dryad from classical sources.[2]
Dwarves 16 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Player's Handbook; 2nd Edition: Player's Handbook, Monstrous Compendium Volume Two, The Complete Book of Dwarves, Monstrous Manual; 3rd Edition: Player's Handbook, Monster Manual; 3.5 Edition: Player's Handbook, Monster Manual, Races of Stone; 4th Edition: Player's Handbook, Monster Manual Dwarf Described in the "Chainmail" set; clumsy monsters like ogres and giants have a hard time hitting them. Based on Tolkien's version of the dwarf.[12][13]:78 Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[13]:58, 67, 78, 165
Efreeti 19 Similar to djinn, but creatures of fire that tend to be Chaotic
Elves 16 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Player's Handbook; 2nd Edition: Player's Handbook, Monstrous Compendium Volume One, The Complete Book of Elves, Monstrous Manual; 3rd Edition: Player's Handbook, Monster Manual; 3.5 Edition: Player's Handbook, Monster Manual, Races of the Wild; 4th Edition: Player's Handbook, Monster Manual Elf Elves make their homes in woodlands and remote meadowlands. Based on Tolkien's version of the elf,[12] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[13]:14, 26, 68
Elementals 18–19 Four types described: Air, earth, fire, and water
Gargoyles 14 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Gargoyle Reptilian bipedal beast, Chaotic in alignment
Ghoul 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Dragon #252; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Ghoul Paralyze anyone they touch
Giants 8–9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Giantcraft; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Hill giant, stone giant, frost giant, fire giant, cloud giant Overlarge powerful humanoids with a self-involved social focus.[14]:8 Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[6][2]
Gnolls 8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #63; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual, Dragon #367 Gnoll A cross between gnomes and trolls, otherwise similar to hobgoblins. Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[2] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[15] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[16]:92
Gnomes 16 Slightly smaller than dwarves, with longer beards, inhabits hills and lowland burrows. Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[13]:23, 31, 67
Goblins 7 Small monsters first described in the original "Chainmail" set. Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[17] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[16]:92 Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[13]:48, 66, 134
Gorgons 10 Original: Eldritch Wizardry; Basic 1981: Expert Set; Basic 1983: Expert Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #97; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual,; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Gorgon Bull-like monsters with a breath capable of turning creatures to stone. "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[5][6] Dnd Gorgon
Gray Ooze 20 Seeping horror that resembles wet stone and corrodes metal like a black pudding
Green slime 20 Non-mobile hazard that turns flesh into more green slime
Griffons 18 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Dragon #161, Monstrous Manual; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Griffon The most prized of steeds, fond of horse flesh. Originally based on the creature from Persian mythology.[18]
Hippogriffs 17 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Hippogriff Fierce fighters that attack with both hooves and sharp beaks. Originally based on the creature from Persian mythology.[18] Based on the hippogriff from mythology, it "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe".[19] Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[20]
Hobgoblins 8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #63; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual, Races of Faerûn; 3.5 Edition: Monster Manual, Dragon #309, Monster Manual V; 4th Edition: Monster Manual Hobgoblin Large and fearless goblins
Hydras 10 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #272; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Hydra Large dinosaurs with multiple heads. Based on the creature from classical sources,[2][7] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[5]
Invisible Stalkers 18 Basic 1981: Expert Set; Basic 1983: Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Invisible stalker Monsters created by spells, faultless trackers
Kobolds 7 Original: Blackmoor; Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #63, Dragon #141; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Dragon #332, Races of the Dragon; 4th Edition: Monster Manual, Dragon #364 Kobold Similar to goblins but weaker. Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[16]:92 and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[21]
Lycanthropes 14–15 Werewolf, wereboar, weretiger, werebear Afflicted shapechangers, whose condition could be transmitted like a disease.[22] Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies like The Wolf Man.[2] Ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[23] Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives".[24]
Manticoras 10 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Dragon #153, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Manticore Based on its mythological counterpart, the manticore appeared in the game from its earliest edition.[19]:44 Huge, lion-bodied monstrosities with a tail full of spikes that can be fired
Medusae 10 Original: Eldritch Wizardry; Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; Dragon #355 (May 2007); 4th Edition: Monster Manual; 5th Edition: Monster Manual (2014) Medusa Human-type monster with the lower body of a snake, turns those who look at it to stone. Based on the creature from classical sources[2][4] but translated into species of monsters[25][7] originated from "humans seeking eternal youth".[5]
Minotaurs 15 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #116, Dragon #141; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual, Dragon #369 Minotaur Bull-headed men, who are man-eaters. Based on the creature from Greek mythology,[2][4][5][26] but translated from a singular creature into a species.[7]
Mummies 9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #300, Savage Species; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Mummy Touch causes a rotting disease. Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[18][27]
Nixies 15–16 Water sprites are Neutral in nature but will enslave humans for one year
Ochre Jelly 19 Giant amoeba which can be killed by fire or cold, but divides when hit by weapons
Ogres 8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual, Dragon #304, Savage Species; 3.5 Edition: Monster Manual, Monster Manual IV; 4th Edition: Monster Manual Ogre Large and fearsome monsters. Large, powerful humanoid creatures, with slightly below average intelligence.[14]:249, 257[28]
Orcs 7–8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #62, Dragon #141; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Monster Manual IV; 4th Edition: Monster Manual Orc Tribal creatures that live in caves or villages. Directly adapted from the orc in J.R.R. Tolkien's works.[2] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[16]:92 Presented as "evil" and "savage raiders" in the game.[13]:48, 95
Pegasi 17 Winged horses that will serve only Lawful characters. Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[5][29]
Pixies 16 Air sprites originally described in the "Chainmail" set, naturally invisible to human eyes
Purple Worms 15 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #282; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Purple worm Huge and hungry monsters lurk beneath the surface
Rocs 17 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Roc Large and fierce birds that nest in mountains; hostile to creatures of Chaos and Neutrality. An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[6]
Skeletons 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Skeleton Acts under the instructions of their motivator, be it Magic-User or Cleric (Chaos). Skeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[23]
Spectres 9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Spectre Have no corporeal body and drain life energy levels. Inspired by Gothic fiction.[18]
Treants 16 Tree-like creatures able to command trees, Lawful in nature. Based on the Ent by J. R. R. Tolkien.[2][30]:27
Trolls 8 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #301, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Troll Thin and rubbery, loathsome creatures able to regenerate. A characteristic denizen of AD&D worlds.[31] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[2][6] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[16]:92
Unicorns 15 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia, Thunder Rift; 1st Edition: Monster Manual, Dragon #77; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Dragon #190; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Unicorn Can be ridden by maiden-warriors and will obey them. Based on the creature from medieval bestiaries.[2][18] The Dungeons & Dragons animated series featured Uni the unicorn as a well-received "mascot" and "cute animal sidekick".[32]
Vampires 9–10 Original: Greyhawk; Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Vampire Powerful undead. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[2] as well as folklore[27] and Gothic fiction.[18][31]
Wights 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead, Dragon #348; 4th Edition: Monster Manual Wight Drain away energy levels on a hit. Directly adapted from the creature of the same name in Tolkien's Lord of the Rings.[2][30]:27 Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[33]
Wraiths 9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Wraith High-class wights with more mobility. Inspired by Gothic fiction.[18]
Wyverns 11 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual, Dragon Annual #1; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Wyvern Smaller relatives of dragons with poisonous sting in tail.[8]
Yellow Mold 20 Deadly underground fungus that attacks wood and flesh. In the artificial dungeon environment of the game, molds function as a "clean up crew".[2]
Zombies 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Zombie Acts under the instructions of their motivator, be it Magic-User or Cleric (Chaos). Based on the zombie from folklore as well as more contemporary entertainment.[27]

TSR 2003 – Dungeons & Dragons Supplement I: Greyhawk (1974)[edit]

This first supplement to the Gygax/Arneson boxed set is by Gary Gygax and Rob Kuntz and was printed in 1974. Information is presented in a similar manner as that in the boxed set booklet. Page 33 contains an index of the monsters presented in the book, and pages 34–40 contain descriptions of each monster. Additions and corrections to Vampires and Elementals from the boxed set are included in this book on page 34.

Creature Page Other Appearances Versions Included Description Image
Beholders 37–38 Basic 1983: Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #76; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Lords of Madness: The Book of Aberrations; 4th Edition: Monster Manual Beholder "Spheres of Many Eyes" or "Eye Tyrants", a levitating globe with ten magical eye stalks. A "creature that looks at you and is destroying you by the power of its magical eyes".[34] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[35] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[2] Considered one of "the game's signature monsters" by Philip J. Clements.[13]:133  
Blink Dogs 38 Resemble African wild dogs, with high intelligence and an ability of limited teleportation  
Bugbears 34 Great hairy goblin-giants.[25]  
Carrion Crawlers 39 Worm-shaped scavengers whose touch causes paralyzation  
Displacer Beasts 38 Puma-like creature with six legs and two tentacles growing from its shoulders. A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[2][36]:71 Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[37]  
Doppelgangers 37 Creatures with mutable form, able to shape themselves into doubles of any person they observe  
Dragons 35–37 Brass, copper, bronze, and silver dragons, the Platinum Dragon (The King of Lawful (and Neutral) Dragons) and the Chromatic Dragon (The Queen of the Chaotic Dragons) Powerful and intelligent winged reptiles with magical abilities and breath weapon.  
Druids 34 Priests of a neutral-type religion  
Gelatinous Cubes 39–40 Cubic creatures that sweep clean the floor and walls of dungeon passages. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube was considered especially suited for that role, fitting exactly in the standard grid for tactical combat, and called an "iconic monster".[2]  
Giants, Storm 34 Intelligent giants found only in out-of-the-way places  
Giant Tick 39 Overgrown arachnids which live on the blood of other living things and carry disease  
Giant Slugs 40 Giant beasts that spit a highly acid saliva with considerable accuracy at great distances  
Golems 39 Flesh, stone, and iron golems are described. The flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity,[2] and all golems are inspired by Gothic fiction more generally.[18]  
Harpies 35 Have the lower bodies of eagles and the upper bodies of human females. Based on the creature from Greek mythology.[4]  
Hell Hounds 38 Reddish-brown evil hounds that can breathe fire  
Lammasu 37 Human-headed, winged lions which are very lawful and very magical. The lammasu was introduced to the game in its first supplement, Greyhawk (1975).[38] They are also lawful, although they have little interest in the conflict between law and chaos. Their innate magical powers let them cast spells as a 7th-level cleric.  
Liches 35 Skeletal monsters that were formerly Magic-Users or Magic-User/Clerics in life. Undead spellcaster.[39]  
Lizard Men 37 Aquatic monsters with a rude intelligence, fond of human flesh. Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[40]  
Lycanthropes (Wererat or Rat Man) 37 Extremely intelligent lycanthropes that will capture humans and hold them for ransom  
Ogre magi 34 Japanese Ogres, far more powerful than their Western cousins  
Owl Bears 39 Horrid creatures which "hug" like a bear and deal damage with a beak  
Phase Spiders 39 Giant spiders that can shift out of phase with its surroundings. Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[10]:148–149  
Rust Monsters 39 Creatures are the bane of metal with a ferrous content, which they rust instantaneously. An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[41] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[2][37][33][36][42] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[43]  
Salamanders 37 Free-willed, highly intelligent Fire Elementals  
Shadows 34–35 Non-corporeal intelligent creatures that hunger after the life energy of living things. Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[33]  
Stirges 39 Large, bird-like monsters with long probuscuses which suck blood from living creatures.[25]  
Titans 35 Similar to giants, but far more handsome and intelligent, even more so than humans. Based on the powerful beings from Greek mythology.[4] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[21]  
Tritons 34 Similar to Mermen in appearance, and can use spells  
Umber Hulks 38 Human-shaped creatures with gaping maws flanked by pairs of exceedingly sharp mandibles  
Will O'Wisp 35 Highly clever creatures that lure foes to feed upon their life force  

TSR 2004 – Dungeons & Dragons Supplement II: Blackmoor (1975)[edit]

This second supplement to the Gygax/Arneson boxed set is by Dave Arneson and was printed in 1975. Information is presented in a similar manner as that in the boxed set booklet. Page 14 contains an index of the monsters presented in the book, and pages 15–24 contain descriptions of each monster.

Creature Page Other Appearances Versions Included Description Image
Dolphins 20  
Aquatic Elves 20 Also called sea elves, they are akin to mermen as land elves are to humans  
Elasmosaurus 19  
Fire Lizard 19  
Floating Eyes 23 Small fish with a huge central eye that can hypnotize a victim  
Giant Beaver 16  
Giant Crabs 15  
Giant Crocodile 16  
Giant Eels 19  
Giant frog 16 Blackmoor (1975); Monster Manual (1977); Monstrous Compendium Volume Two (1989); Dungeon #82 (September 2000); Return to the Temple of Elemental Evil (2001) Dark green, covered in warts and boils and a foul-smelling ooze; 3 feet long and 2 feet tall. Attack by whipping poison at their prey with their tongues.  
Giant Leech 16  
Giant Octopi 16  
Giant Otter 17  
Giant Sea Spider 21  
Giant Shark 19  
Giant Squid 16  
Giant Toads 16  
Giant Wasps 18  
Giant Beetle 18 Five types are described: giant stag beetle, rhinoceros beetle, bombardier beetle, fire beetle, and boring beetle  
Ixitxachitl 23 A race of Chaotic Clerical Philosophers that resemble manta rays. An "old personal favorite" of reviewer Mark Theurer.[44]  
Lamprey 19  
Locathah 23 Nomadic people that ride eels and roam the ocean depths  
Manta Ray 21  
Masher 23 Coral eaters, similar to large Purple Worms  
Mermen 15 More intelligent than lizardmen, these aquatic creatures use weapons as humans do  
Minotaur Lizard 19  
Morkoth or Morlock 23 This shrouded wraith of the deep makes its home in spiraling tunnels  
Mososaurus 19  
Plesiosaurus 19  
Portuguese Man-Of-War 19  
Pungi Ray 20  
Sahuagin 21–23 "Devil-Men of the Deep", these voracious creatures are a constant threat to humans  
Sea Horse 19  
Strangle Weed 23 Looks like ordinary seaweed but crushes its victims like a tentacle (Note: stats are not given on page 14)  
Weed Eels 21  
Whale 19  

TSR 2005 – Dungeons & Dragons Supplement III: Eldritch Wizardry (1976)[edit]

This third supplement to the Gygax/Arneson boxed set is by Gary Gygax and Brian Blume and was printed in 1976. Information is presented in a similar manner as that in the boxed set booklet. Page 27 contains an index of the monsters presented in the book, and pages 27–40 contain descriptions of each monster. Additions and corrections to several monsters from previous books in the series are included in this book from pages 27–29.

Creature Page Other Appearances Versions Included Description Image
Brain moles 39 Small rodent-like creatures that are attracted by psionic activity  
Cerebral Parasites 39 Tiny creatures that attack psionically endowed creatures  
Couatl 38 Winged, feathered serpents found in jungles, with exceptional intelligence and powers. Based on the creature from Mesoamerican religion.[18]  
Demons 29–38 Demons are chaotic and evil. Many were based on figures from Christian demonology.[45] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[4]  
-- Demogorgon 37 This gigantic reptilian demon prince is powerful, has body and legs of a giant lizard, twin snake-like necks and two heads which bear the visages of evil baboons  
-- Orcus 35 Grossly fat demon lord with goat-like head and legs, holds the wand of death (Orcus' Wand)  
-- Type I 30 Among the weakest of their kind, they resemble a cross between human and vulture  
-- Type II 30 Looks like a gross toad with human arms in place of forelegs  
-- Type III 32 Has a ghastly appearance, broad and strong-looking, with a head like a goat-horned dog, pincers instead of hands, and human arms protruding from its chest  
-- Type IV 32 Combines the worst features of ape and boar, with small wings for their ponderous bodies  
-- Succubus 33 Appears like a tall and very beautiful human woman, and drains energy by a kiss. Typical example of a demon, belonging to the "standard repertoire of "Monsters"",[4] and one of those contributing to the moral panic;[42]:106[30]: also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[13]:17, 94 Rob Bricken of io9 identified the succubus as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[33]  
-- Type V 33 Female demon with a multiarmed torso atop the body of a great snake  
-- Type VI 33 Highly intelligent demons with great magical power. Based on and renamed from the Balrog from J.R.R. Tolkien's legendarium.[2]  
Intellect Devourers 38–39 Chaotic and evil monsters, highly malign with regard to sentient life. SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[46]  
Ki-rin 38 Aerial creatures that dwell amongst the clouds, of the highest intelligence and completely lawful (and good). Golden-scaled flying equine exemplar of good with one horn. Based on the kirin from Japanese mythology,[4] an example of the diverse cultures amalgamated into D&D.[29]  
Mind Flayers 39 Super-intelligent, man-shaped creatures of great (and lawful) evil, tentacles penetrate to the brain and draw it forth for food. "Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[13]:133 Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[47]  
Shedu 38 Similar in appearance to lammasu, human-headed winged creatures with bull-like bodies. Based on a creature from Mesopotamian mythology.[4]  
Su-Monsters 39 Evil and chaotic beings resembling wasp-waisted, great chested hounds  
Thought Eaters 39–40 Unintelligent ether dwellers attracted by psionic-related energy use  

TSR 2006 – Dungeons & Dragons Supplement IV: Gods, Demi-Gods & Heroes (1976)[edit]

This fourth supplement to the Gygax/Arneson boxed set is written by Robert Kuntz and James Ward and was printed in 1976.

Creature Page Other Appearances Versions Included Description Image
Sphinx Monster Manual (1977), Dragon #81, Dungeons & Dragons Master Rules (1985), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monstrous Compendium Annual Volume Two (1995), Monstrous Compendium Spelljammer Appendix II (1991), Dragon #244 (February 1998), Monster Manual (2000), Monster Manual (2003), Sandstorm: Mastering the Perils of Fire and Sand (2005), Tome of Magic: Pact, Shadow, and Truename Magic (2006), Monster Manual (2008) Androsphinx, Criosphinx, Gynosphinx, Hieracophinx Magical beasts, that appear as lions with the heads of various other human and animal creatures. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[5][29]  

References[edit]

  1. Wienecke-Janz, Detlef, ed. (2002). Lexikon der Zauberwelten – Gandalf & Co. Wissen Media Verlag. p. 12. ISBN 3-577-13505-0. Search this book on
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. Search this book on
  3. Gilsdorf, Ethan (2009). Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. Globe Pequot. p. 300. ISBN 9781599214801. Search this book on
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. pp. 282–283. ISBN 978-3-290-22010-5. Retrieved December 5, 2019. Search this book on
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Duffy, William S. (2018). 20-sided monsters: The Adaptation of Greek Mythology to Dungeons and Dragons (PDF). Casting Die: Classical Reception in Gaming. CAMWS. Retrieved August 4, 2020.
  6. 6.0 6.1 6.2 6.3 6.4 DeVarque, Aardy. "Literary Sources of D&D". Retrieved December 12, 2019.
  7. 7.0 7.1 7.2 7.3 Gloyn, Liz (2019). Tracking Classical Monsters in Popular Culture. Bloomsbury Academic. pp. 36–37. ISBN 978-1-7845-3934-4. Search this book on
  8. 8.0 8.1 Cruz, Ronald Allan L. (2017). "Here Be Dragons: Using Dragons as Models for Phylogenetic Analysis". The American Biology Teacher. 79 (7): 544–551. doi:10.1525/abt.2017.79.7.544. Unknown parameter |s2cid= ignored (help)
  9. Babb, Ruth (2014). "Dragons in Contemporary Fantasy Novels". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. p. 186. Search this book on
  10. 10.0 10.1 Mizer, Nicholas J. (November 22, 2019). Tabletop role-playing games and the experience of imagined worlds. Cham, Switzerland. ISBN 978-3-030-29127-3. OCLC 1129162802. Search this book on
  11. Peterson, Jon (2012). Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games. San Diege, CA: Unreason Press. ISBN 978-0615642048. Search this book on
  12. 12.0 12.1 Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. p. 278. ISBN 978-3-290-22010-5. Retrieved September 15, 2020. Search this book on
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Clements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD). Retrieved September 22, 2020.
  14. 14.0 14.1 Ammann, Keith (2019). The Monsters Know What They're Doing. Saga Press. ISBN 978-1982122669. Search this book on
  15. Gable, Andrew D. (March 10, 2003). "The Origin of the Gnoll (again)". ENWorld. Retrieved January 14, 2022.
  16. 16.0 16.1 16.2 16.3 16.4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5. Search this book on
  17. Searsmith, Kelly (2014). "Goblin". In Weinstock, Jeffrey. The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. p. 289. Search this book on
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 Rangel Jiménez, Mauricio (2021). Lanzando los dados: aproximaciones académicas a los juegos de rol (in Spanish). Universidad Iberoamericana. ISBN 978-607-417-763-3.CS1 maint: Unrecognized language (link) Search this book on
  19. 19.0 19.1 Wood, Juliette (2018). "When unicorns walked the earth: A brief history of the unicorn and its fellows". Fantastic Creatures in Mythology and Folklore. Bloomsbury. ISBN 9781441166760. Search this book on
  20. Fine, Gary Alan (1983). Shared Fantasy: Role Playing Games as Social Worlds. University of Chicago Press. p. 23. Search this book on
  21. 21.0 21.1 Baird, Scott (May 20, 2018). "Dungeons & Dragons: 10 Most Powerful (And 10 Weakest) Monsters, Ranked". Screen Rant. Retrieved March 16, 2022.
  22. Kaneda (May–June 1998). "Moonlight Madness". Backstab (in français). Vol. 9. p. 34.
  23. 23.0 23.1 Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeons & Dragons For Dummies. For Dummies. p. 373. ISBN 978-0-7645-8459-6. Retrieved February 12, 2009. Search this book on
  24. Baird, Scott (June 2, 2018). "20 Things About Dungeons & Dragons That Make No Sense". Screen Rant.
  25. 25.0 25.1 25.2 Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon. Once and Future Antiquities in Science Fiction and Fantasy. Bloomsbury Academic. pp. 149–171. ISBN 978-1-3500-6894-0. Search this book on
  26. Duffy, William S.; Taylor, Matthew (2018). Casting Die: Classical Reception in Gaming (PDF). Casting Die: Classical Reception in Gaming. CAMWS. Retrieved August 4, 2020.
  27. 27.0 27.1 27.2 Grebey, James (June 3, 2019). "How Dungeons and Dragons reimagines and customizes iconic folklore monsters". SyfyWire. Retrieved January 14, 2022.
  28. Croitoriu, Michaël (May–June 1998). "Aide Au Jouer: Talents & Pouvoirs". Backstab (in français). Vol. 9. p. 54.
  29. 29.0 29.1 29.2 Rubin, Jonathan (March 6, 2008). "Farewell to the Dungeon Master: How D&D creator Gary Gygax changed geekdom forever". Slate.
  30. 30.0 30.1 30.2 Applecline, Shannon (2014). Designers & Dragons: The '70s. Evil Hat Productions. Search this book on
  31. 31.0 31.1 Wienecke-Janz, Detlef, ed. (2002). Lexikon der Zauberwelten – Gandalf & Co. Wissen Media Verlag. p. 12. ISBN 3-577-13505-0. Search this book on
  32. Diaz, Eric (31 March 2023). "DUNGEONS & DRAGONS: HONOR AMONG THIEVES Meets the D&D '80s Cartoon". Nerdist. Retrieved 3 April 2023. Uni was cooler than Scrappy Doo.
  33. 33.0 33.1 33.2 33.3 Bricken, Rob (August 29, 2014). "The 12 Most Obnoxious Dungeons & Dragons Monsters". io9. Retrieved March 29, 2022.
  34. Hagerty, Chris (November 6, 2011). Allison, Tavis, ed. Panel Discussion. D&D in Contemporary Art. New York.
  35. Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition". Envoyer. No. 76. FZ Werbung Hannover. pp. 15–16. ISSN 1433-2892.
  36. 36.0 36.1 Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018). Dungeons & Dragons Art & Arcana: a visual history. Ten Speed Press. ISBN 9780399580949. OCLC 1033548473. Search this book on
  37. 37.0 37.1 Bricken, Rob (September 16, 2013). "The 10 Most Memorable Dungeons & Dragons Monsters". io9. Retrieved January 20, 2016.
  38. Gygax, Gary and Robert Kuntz. Supplement I: Greyhawk (TSR, 1975)
  39. Bryant, Levi R. (October 2012). "Substantial Powers, Active Affects: The Intentionality of Objects". Deleuze Studies. 6 (4): 529–543. doi:10.3366/dls.2012.0081. Retrieved April 21, 2020.
  40. Gigoux, Chris (December 25, 2010). "Top 10 D&D Modules I Found in Storage This Weekend #4 (GeekDad Wayback Machine)". Wired. Retrieved October 12, 2020.
  41. ONeill, John (January 28, 2014). "On the Origins of the Rust Monster". Black Gate. Retrieved April 6, 2022.
  42. 42.0 42.1 Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. ISBN 978-1-4516-4052-6. Search this book on
  43. Sims, Chris (October 19, 2012). "Ask Chris #125: The Greatest Monsters in 'Dungeons & Dragons'". Comics Alliance. Archived from the original on October 21, 2012. Retrieved November 10, 2012. Unknown parameter |url-status= ignored (help)
  44. Theurer, Mark (December 2002). "D20 Product Review: Monster Manual II" (PDF). Fictional Reality. No. 10. p. 52. Archived from the original (PDF) on August 13, 2007. Retrieved September 3, 2020.
  45. Strik, Odile (November 6, 2014). "Walking The Planes 2: A History of the Planes in Dungeons & Dragons". The Ontological Geek. Archived from the original on May 7, 2021. Retrieved August 10, 2020.
  46. Granshaw, Lisa (October 24, 2018). "The 9 scariest, most unforgettable monsters from Dungeons & Dragons". SYFY WIRE. Archived from the original on April 29, 2020. Unknown parameter |url-status= ignored (help)
  47. Blondel, Julien (May–June 1998). "The Illithiad". Backstab (in français). Vol. 9. p. 55.



This article "List of Dungeons & Dragons monsters (1974–76)" is from Wikipedia. The list of its authors can be seen in its historical and/or the page Edithistory:List of Dungeons & Dragons monsters (1974–76). Articles copied from Draft Namespace on Wikipedia could be seen on the Draft Namespace of Wikipedia and not main one.