Lycanthrope (Dungeons & Dragons)
|First appearance||the original Dungeons & Dragons "white box" set (1974)|
In Dungeons & Dragons, a lycanthrope (// LY-kən-throhp or // ly-KAN-throhp) is a humanoid shapeshifter based on various legends of lycanthropes, werecats, and other such beings. In addition to the werewolf, in Dungeons & Dragons, weretigers, wereboars, werebears and other shapeshifting creatures similar to werewolves and related beings are considered lycanthropes, although traditionally, "lycanthrope" refers to a wolf-human combination exclusively. The presence of lyncanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn Dungeons & Dragons and to associate it with the occult.
- 1 Publication history
- 1.1 Dungeons & Dragons (1974–1976)
- 1.2 Advanced Dungeons & Dragons 1st edition (1977–1988)
- 1.3 Dungeons & Dragons (1977–1999)
- 1.4 Advanced Dungeons & Dragons 2nd edition (1989–1999)
- 1.5 Dungeons & Dragons 3rd edition (2000–2007)
- 1.6 Dungeons & Dragons 4th edition (2008–2014)
- 1.7 Dungeons & Dragons 5th edition (2014–)
- 2 Description
- 3 Core types
- 4 Other lycanthropes
- 5 Related creatures
- 6 Campaign settings
- 7 References
- 8 External links
Dungeons & Dragons (1974–1976)
The werebear, the wereboar, the weretiger, and the werewolf first appeared in the original Dungeons & Dragons "white box" set (1974). The wererat (or rat men) first appeared in the Greyhawk supplement (1975). Lycanthropes in general were further detailed in the 1975 Blackmoor supplement.
Advanced Dungeons & Dragons 1st edition (1977–1988)
The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared in the first edition of Advanced Dungeons & Dragons in the original Monster Manual (1977). The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared as player character races in Dragon #24 (April 1979). The werebear appeared as a character class in White Dwarf #17, by Lewis Pulsipher. The werebadger, the werebison, the weredire, the werejaguar, the wereleopard, the werelion, the wereram, the weresabre, the weresloth, and the wereweasel appeared in Dragon #40 (August 1980). The foxwoman and the wereshark first appeared in the original Monster Manual II (1983).
Dungeons & Dragons (1977–1999)
The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared in the Dungeons & Dragons Basic Set (1977, 1981, 1983). The devil swine appeared in the D&D Expert Set (1981, 1983). The wereshark appeared in the adventure module The War Rafts of Kron (1984). The werebat, the werefox, and the wereseal appeared in the Master Rules set (1985). All of these lycanthropes appeared in the Dungeons & Dragons Rules Cyclopedia (1991). The devil swine, the werebat, the werebear, the wereboar, the werefox, the werejaguar, the greater wererat, the wereseal, the wereshark, the weretiger, and the werewolf appeared as player character classes in Night Howlers (1992).
In a review of Night Howlers by game designer Rick Swan, he describes D&D game lycanthropes as disease victims rather than members of a unique race. Any human player character can become a werecreature. Players using lycanthropic PCs must keep two sets of statistics, one for the human form, another for the beast, using the Werecreature Character Record Sheet, a single-page form that comes with the package. The "Werewolves' Manual" allows most special abilities to be received as level advancement bonuses. The D&D rules require lycanthropy victims to assume the alignment of their beast-form, which is usually Chaotic, but Night Howlers allows a PC lycanthrope to make a saving throw when transforming; a successful throw enables a bestial PC to retain the alignment of his human form. Normally, an infected PC automatically transforms during the full moon, but Night Howlers enables him to resist the change with a successful saving throw; conversely, he may transform voluntarily by making a Constitution check, modified by the phase of the moon, and at higher levels a lycanthrope can change into an intermediate "beast-man," combining the special abilities of both his animal and human forms. The combat section clarifies the effects of damage—an injury suffered by the active form can affect the inactive form as well—and suggests penalties for lycanthropes who do not get enough rest.
Advanced Dungeons & Dragons 2nd edition (1989–1999)
The werebear, the wererat, the weretiger, and the werewolf appeared in the second edition of Advanced Dungeons & Dragons in the Monstrous Compendium Volume One (1989), and the wereboar and the werefox (foxwoman) appeared in the Monstrous Compendium Volume Two (1989); all of these were reprinted in the Monstrous Manual (1993). The werepanther and the werepanther lord appeared in Monstrous Compendium Annual Volume Two (1995). The werespider appeared in Monstrous Compendium Annual Volume Three (1996). The wererat was expanded in further detail in Dragon #251 (September 1998).
The werebison, the werecat, the weredog, the weredolphin, the wereleopard, the wereowl ("wrowl"), the werepanther, and the werespider appeared for the Forgotten Realms setting in Hall of Heroes (1989). The werecrocodile appeared for the Forgotten Realms setting in Old Empires (1990), and reprinted in Monstrous Compendium Annual Volume Three (1996). The werebat and the wereraven appeared for the Ravenloft setting in the Monstrous Compendium Ravenloft Appendix (1991), and reprinted in the Monstrous Manual (1993) and Ravenloft Monstrous Compendium Appendices I & II (1996). The werebat appeared for the Forgotten Realms setting in Drow of the Underdark (1991) and the Monstrous Compendium Forgotten Realms Appendix II (1991) under the "bat, deep" entry. The werehyena and the werelion appeared for the Al-Qadim setting in the Monstrous Compendium Al-Qadim Appendix (1992). The werebadger and the werejaguar appeared for the Ravenloft setting in Van Richten's Guide to Werebeasts (1993), and the loup du noir (skin-changer) appeared in Dark of the Moon (1993); these were reprinted in Monstrous Compendium Annual Volume One (1994). The werejaguar and the wereswine appeared for the Mystara setting in the Mystara Monstrous Compendium Appendix (1994). The wereshark appeared for the Forgotten Realms setting in the City of Splendor boxed set (1994), and reprinted in the Monstrous Compendium Annual Volume Two (1995). The werejackal, the werejaguar, the wereleopard, Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)
Dungeons & Dragons 3rd edition (2000–2007)
The lycanthrope appeared as a creature template in the third edition Monster Manual (2000), and in the 3.5 revised Monster Manual (2003); sample creatures included the werebear, the wereboar, the wererat, the weretiger, and the werewolf. Several lycanthropes are presented for the Forgotten Realms setting in Monsters of Faerûn (2001) including the werebat, werecrocodile, and the wereshark. Lycanthropes are presented as player character races in Races of Faerûn (2003). The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared as player character races in Dragon #313 (November 2003). The werecrocodile is also presented again in Sandstorm (2005).
The loup-garou (Mountain & Lowland), werebadger, werejackal, werejaguar, wereleopard, wereray and wereraven were presented for the Ravenloft setting in Denizens of Darkness (for 3.0) and Denizens of Dread (3.5).
Dungeons & Dragons 4th edition (2008–2014)
The wererat and the werewolf appeared in the fourth edition in Monster Manual (2008). The wereserpent appeared in the Forgotten Realms Campaign Guide (2008), the wereboar. The weretiger, and the werewolf lord appeared in Monster Manual 2 (2009).
Dungeons & Dragons 5th edition (2014–)
The werebear, wereboar, weretiger, wererat, and werewolf appeared in the fifth edition Monster Manual (2014). The wereraven appeared in the module, Curse of Strahd (2016). The werebat was added in the Dungeon of the Mad Mage module.
In the standard Dungeons & Dragons rules, lycanthropy is both hereditary (the children of lycanthropes are lycanthropes of the same type) and infectious (victims of lycanthrope bites become lycanthropes themselves, of the same type as the attacker). The rules distinguish between natural and afflicted lycanthropes, according to the cause of lycanthropy, and handle them by different rules.
Hereditary lycanthropes can change shape at will, and retain their personality, being in control of their actions. Infected lycanthropes' shapechanges are affected by the full moon. They usually are not aware of their actions and act as aggressive predators.
Lycanthropes can assume the form of an animal/humanoid hybrid, in addition to their animal form. Most lycanthropes in animal form can communicate with animals of their type. In humanoid form, they can use any weapon, and in animal form they use natural weapons like the corresponding animals, but each type has a different fighting style in hybrid form.
Like many examples of werewolves in modern fiction, D&D's werewolves and other lycanthropes are vulnerable to silver and highly resistant to other kinds of harm.
The following lycanthropes are described in every edition of Dungeons and Dragons so far:
|Type||Alignment||Habitat||Favored weapons in hybrid form|
|Wereboar||neutral||temperate forests||gore attack combined with a weapon|
|Wererat||lawful evil||anywhere||rapiers and hand crossbows|
|Werewolf||chaotic evil||temperate forests||teeth and claws|
Several other versions of lycanthropes have been described over the various editions of the D&D rules, most of them based on carnivorous animals. This list includes werebears, werecats, werecrocodiles, werebadgers, weredogs, weredolphins, weredragons, werefoxes, werejackals, werepanthers, wereravens, and weresharks. Also included are the seawolves and the foxwomen which deviate a bit from the usual natural/afflicted nature of D&D's lycanthropes.
The wolfwere and jackalwere are often seen as variant offshoots of werecreatures, but are not, in fact, the same type of creature. Similarly the lythari, an elven version of the werewolf, are actually good-aligned and considered protectors of the elven lands.
In the Forgotten Realms, many werewolves worship Malar. They may help hunters and others who worship or pay homage to Malar by hunting for them during Winter in areas where this is a concern. Packs of werebeings who worship Malar, will engage in what is called a "High Hunt" in which a human is hunted. If the human evades the pack, they are given one boon. If the human is captured, it will be slain, and eaten.
Beings who have been infected with lycanthropy can control or remove the curse by the administration of a special potion provided by worshipers of Selune. Other beings can learn to control their lycanthropy, such as the Black Wolf. (Information obtained form various Forgotten Realms Novels, Including but not limited to Black Wolf)
In Eberron, lycanthropes don't have alignment restrictions, but are more often evil than good. Lycanthropes of all alignments have been almost eradicated from the world of Eberron due to a zealot effort from the Church of the Silver Flame. Although pushed almost to the point of extinction, Lycanthropes may still be found in small, secluded parts of Khorvaire. Shifters are a race that may have descended from lycanthropes, although they don't have as much shapeshifting capability.
In addition to natural and infected lycanthropes, the Ravenloft setting introduces curse-induced lycanthropy as a plot-element. Various types of lycanthropes are given more variety in their mechanics (e.g., weretigers are vulnerable to weapons carved of obsidian instead of silver), and not all infected lycanthropes are affected by the full moon, but change shape based on other circumstances (e.g. the smell of blood). In Ravenloft, lycanthropes are considered universally evil, or at least very susceptible to the corrupting influence of the Demiplane of Dread.
- "Lycanthrope - Dictionary.com". Retrieved 18 March 2012.
- "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-03. Retrieved 2008-10-03.
- David Waldron, "Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic", The Journal of Religion and Popular Culture, Volume 9 Issue 1 (2005). p. 3.
- Gygax, Gary, and Dave Arneson. Dungeons & Dragons (3-Volume Set) (TSR, 1974)
- Gygax, Gary and Robert Kuntz. Supplement I: Greyhawk (TSR, 1975)
- Arneson, Dave. Blackmoor (TSR, 1975)
- Gygax, Gary. Monster Manual (TSR, 1977)
- Pulsipher, Lewis (February–March 1980). "My Life as a Werebear" (article). White Dwarf. Games Workshop (17): 33.
- Gygax, Gary. Monster Manual II (TSR, 1983)
- Gygax, Gary, and Dave Arneson , edited by J. Eric Holmes. Dungeons & Dragons Basic Set (TSR, 1977)
- Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
- Dupuis, Ann. Night Howlers (TSR, 1992)
- Swan, Rick (April 1993). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#192): 86.
- Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- Pickens, Jon, ed. Monstrous Compendium Annual Volume Three (TSR, 1996)
- Baur, Wolfgang and Steve Kurtz. Monstrous Compendium Al-Qadim Appendix (TSR, 1992)
- Findley, Nigel. Van Richten's Guide to Werebeasts (TSR, 1993)
- Wise, David, ed. Monstrous Compendium Annual Volume One (TSR, 1994)
- Nephew, John, Teeuwynn Woodruff, John Terra, and Skip Williams. Mystara Monstrous Compendium Appendix (TSR, 1994)
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Wizards of the Coast, 2000
- Poisso, Dean. "Animal Ancestry." Dragon #313 (Paizo Publishing, 2003)
- Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker. Sandstorm. Wizards of the Coast, 2005
- d20srd. an example from the System Reference Document of the 3.5 Edition of the D&D-rules
- Wererats are also found in various games inspired by or based on Dungeons & Dragons such as NetHack, DragonQuest, and Neverwinter Nights.
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