DragonFire SDK
| File:DragonFire SDK logo.png | |
| Developer(s) | Zimusoft Inc. |
|---|---|
| Stable release | 2.2
/ 27 October 2012 |
| Engine | |
| Operating system |
|
| Type | Software development kit Mobile software |
| License | Proprietary |
| Website | DragonFireSDK.com |
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DragonFireSDK is a Windows based software development kit (SDK) for making iOS apps, which was created by Texas-based technology startup Zimusoft. DragonFireSDK is notable for providing a workaround for Apple's license requirement to use only Apple's own tools, providing a Windows-based gateway to the entire iOS app development and distribution process.[1] iOS app code is written in C++, with Microsoft Visual C++ being the standard IDE, and Zimusoft will compile and submit code on the programmer's behalf if they wish to distribute their app on Apple's App Store.
Overview
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Here is a list of features:[2]
- Box2D integration
- SQLite integration
- In-App Purchase support
- Game Center Achievements / Leaderboard support
- Multitouch support
- Location services and GPS access
- iAd integration
- URIs can be opened
- NetSend() function for making Hypertext Transfer Protocol GET requests (POST requests are not supported)
- Sound file playing (SND, MP3)
- Image displaying
- Device information access (Name, UDID, iOS device type, etc.).
DragonFireSDK does not support any of the iOS user interface components (bar the keyboard), providing only primitive support for displaying programmer-provided images and buttons.[3]
While the code can be written and compiled for the simulator using Visual Studio, the source code must be sent to Zimusoft to be compiled when the programmer wishes to test on their device or to prepare for App Store distribution.[4] Their compilation service has no support for compiling and linking multiple source code files, and so the C preprocessor must use #include for additional files. Code which works in Visual Studio may not work in the build center, as the latter ultimately requires the company to use XCode to compile it.[citation needed]
Reception
DragonFireSDK won the Dr. Dobbs Jolt award in 2010.[5] One reviewer in 2012 praised the low cost, but found a number of technical limitations, disliked that there is a round trip involved in submitting the app to the company, and abandoned the project prior to deployment.[6][better source needed]
See also
External links
References
- ↑ ManiacDev.Com. "iPhone Development On Windows – 7 Options". Maniacdev.com. Retrieved 2014-07-14.
- ↑ "iPhone Apps in C/C++ Without Ever Leaving Windows Using DragonFireSDK.com" (Press release). Prweb.com. 2012-06-29. Retrieved 2014-07-14.
- ↑ "DragonFireSDK Help". ZimuSoft, Inc. Retrieved 2014-07-11.
- ↑ "DragonFireSDK FAQ: How do I create a build for my device?". DragonFireSDK Wiki. Retrieved 17 April 2014.
- ↑ "Jolt Productivity Awards: Mobile and Web Development #1". Dr. Dobbs. 2010-10-01. Retrieved 2014-07-11.
- ↑ "iOS & Android game development on Windows | Gamedev Coder Diary". Gamedevcoder.wordpress.com. 2012-02-01. Retrieved 2014-07-14.
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