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Dust3D

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Dust3D
Dust3D diagrams of connected circles (orange and green) define the extrusion path and its width to automatically generate a mesh.
Dust3D diagrams of connected circles (orange and green) define the extrusion path and its width to automatically generate a mesh.
Developer(s)Jeremy HU
Engine
    Operating systemWindows, Linux, Mac OS X
    Type3D modeling
    LicenseMIT
    Websitedust3d.org

    Search Dust3D on Amazon.

    Dust3D is a free and open-source 3D modeling software focused on the creation of low poly 3d models that are often used in games and for 3d printing. The tool was created by Jeremy HU and it is available on Linux, Windows, and Mac.

    Dust3D supports a modeling approach based on the B-mesh[1] concept. Users create a diagram of connected nodes that represent the extrusion path, and the final mesh is automatically generated based on this diagram. In this declarative (non-destructive) approach users can adjust the parameters of the diagram to modify the extrusion at any time. Models can combine different pieces with basic boolean and grouping options. In addition, a piece can also be used as the shape for the extrusion of another piece. Users can include images of the front and side views of an object as a reference when creating the diagrams.

    Dust3D supports automatic UV unwrapping, auto rigging, the use of PBR materials, and motion authoring. Supports exporting complete scenes (models, textures and animations) to GlTF and FBX. Also supports exporting the 3d mesh to Obj format.

    In 2019, Dust3D received an Epic Megagrant[2] in the "tools and open source" category.

    References[edit]

    1. Ji, Zhongping; Liu, Ligang; Wang, Yigang (2010). "B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes" (PDF). Comput. Graph. Forum. 29: 2169–2177. doi:10.1111/j.1467-8659.2010.01805.x.
    2. "Epic MegaGrants reaches $13 million milestone in 2019". Unreal Engine. Retrieved 2020-08-09.

    External links[edit]



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