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Eve Echoes

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Eve Echoes
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Developer(s)CCP Games
Publisher(s)NetEase Games
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Platform(s)Android, iOS
ReleaseAugust 13, 2020
Genre(s)Space simulation, massively multiplayer online role-playing game
Mode(s)Multiplayer
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Eve Echoes is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games in 2020. It is a fully featured recreation of the 2003 game Eve Online, developed for mobile operating systems. Eve Echoes includes a number of in-game professions and activities, such as mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player), in which a player can participate.

The game is free to download from the Apple App Store and Google Play and is free to play. It also features paid subscriptions and items that can be purchased for real currency. The game was launched worldwide on August 13, 2020 and by August 25 the player population had surpassed 1 million.[1]

Gameplay[edit]

At the start of a game players either select a previously created character or create a new one. Each Eve Echoes account allows for up to three characters. When a player creates a new character, they start by choosing one of the four playable races – Amarr, Gallente, Minmatar, or Caldari. Each race is further divided into bloodlines that give characters different pre-defined appearances from which players can choose. The races, bloodlines and appearances do not have any effects on the gameplay and are merely cosmetic.

Eve Echoes is functionally a single-universe game, in that all players play on the same server, unlike many other MMOs where numerous copies of the game exist on regional servers.

Universe[edit]

The character that players play as is called a clone. Gameplay in Eve Echoes is in an environment of more than 8000 solar systems,[2] taking place in 23341 A.D. Solar systems may contain planets that can be mined, stations at which players can dock to perform various trade and industry functions, asteroid fields or belts that can be mined, stargates allowing movement between solar systems, and anomalies at which players encounter hostile NPC ships. Stations can also be designated as a "home base" for a clone, in which case if the clone is destroyed during a battle a new clone will be generated at the home base.

Solar systems are classified on a System Security scale from -1.0 to 1.0, which determines the response from the NPC law enforcement units called the Consolidated Co-operation and Relations Command (CONCORD). In systems with security levels of 0.5 - 1.0, classified as "high security" ("high sec"), players cannot attack other players, nor can they loot planetary materials mined by other players.

In "low security" ("low sec") systems (0.1-0.4) CONCORD monitors unprovoked attacks but does not destroy aggressors unless they are within range of sentry guns found in various parts of the system. Unprovoked attacks will temporarily flag the aggressor, allowing other players to attack the offending player without repercussion. Looting of unattended mining containers in low sec systems results in a similar temporary flag being applied to the player.

Systems with -1.0 to 0.0 security rating (known as "no security", "null sec" or "zero space") feature no CONCORD security response. Such systems may be controlled by player alliances, who may enforce their own set of regulations.

Travel[edit]

The majority of gameplay involves flying around in a space ship. Players can dock these ships at stations where they are safe from attack. At these stations the ships can be repaired, ship components can be purchased and fitted to the ship, items mined or looted can be stored, and the regional market is available for purchases and sales. Depending on the play-style of the player and their intentions, flying around in the game can be for several different reasons, including combat (PvP and PvE), asteroid mining, planet mining, and even goods delivery.

There are three forms of travel, namely stargate jumps, warping and approach speed. Within star systems and at distances of less than 150 km approach speed movement is used. This is the rate of travel used to approach stations for docking, to approach asteroids for mining or mineral crates for recovery, and is also used during combat.

For travel within systems at distances in excess of 150 km, a warp drive is used and all ships have such a drive. The player issues a command to warp to an object and an automated system aligns the ship towards the object and the ship then enters warp. During warp certain fittings on the ship, such as additional shielding, cannot be activated but the ship also cannot be locked onto for attack. The ship's warp drive can be deactivated temporarily by warp disruptor weapons, which can be use by an opponent to prevent a ship from fleeing during combat.

When travelling between solar systems players use stargates. Each stargate is linked to another stargate in the destination system forming a network through which players can travel.

Combat[edit]

Combat takes place in space in real time at sub-light speeds of around 100 m/s up to more than 1000 m/s, depending on the type of ship and its configuration. Combat involves locking on to a selected target and allowing automated systems to fire the ships weapons. The results of the firing depend on factors such as range, velocity of the target, type of weapon, type of shielding or armor on the target, and weapon tracking systems and includes a degree of randomness.

Some characters operate as mercenaries or pirates, paid to attack or defend other profitable enterprises such as asteroid mining.

Economy[edit]

The in-game economy of "Eve Echoes" is a player driven, open economy in which player characters and NPC merchants buy and sell most items including ships, modules, trade goods, blueprints and other items. Players can gather raw materials, by planetary mining, asteroid mining and salvaging from NPC ships after battles, to reverse engineer blueprints and manufacture items based on them or to sell on the markets. The in-game currency is ISK (Interstellar Kredits) and the value of the ISK and the prices for materials and goods are not fixed within the game but are determined by supply and demand economics. As a result, although the game provides an estimated market price for any item, the actual price that the player might pay could be significantly different.

The economy is balanced by the automatic introduction of extra materials in underpopulated areas, which is an attempt to encourage players to spread out throughout the Eve universe. However, Alpha clones are able to buy goods from any station but are only able to sell goods at regional centres, whereas Omega clones are able to buy and sell at any centre. This means that regional centres and the adjacent star systems tend to be more congested than other parts of the Eve universe.

The other form of in-game currency is Plex (Pilot Life Extension) which is used to purchase the monthly subscriptions to play Eve Echoes as an Omega clone. Omega clones can create contracts, and add items to corporation Hangars, and much more.

Some players within Eve Echoes chose to not engage in battles but rather trade goods or services. Such trading includes asteroid mining, planetary mining, refining and goods delivery. In both asteroid mining and planetary mining the goods can be sold on the in-game market. The ore that is obtained by mining asteroid can be refined into minerals. This is can be done by the player that mined the ore, or the ore can be refined for a fee by a player with a higher efficiency in refining. The goods obtained from planetary mining are different to those obtained from asteroid mining and there are ships dedicated to the transportation of asteroid ores and planetary minerals. Generally these goods are used to manufacture ships and fittings for the ships.

Goods delivery involves the transportation of goods bought by other players from the station at which they bought the goods to the destination chosen by them. A third class of industrial ships is dedicated to the transportation of these goods. The recovered wreckage of ships and their fittings can also be processed into yet another class of trade goods. The wreckage and the processed materials from them are used in reverse engineering attempts in which the player attempt to produce a blue print from the salvage materials.

Advancement in the game[edit]

Player characters in Eve Echoes advance continuously by training skills, a passive process that occurs in real world time even when the player is not logged in. There is a skills training queue in which skills can be queued up to the point at which 24 hours or more of training has been scheduled. If no training is scheduled the character earns skill points, at a rate determined by the Alpha or Omega status of the character and the level of "Cognitive Neuroscience" that the character has been trained to. These two factors also affect the rate at which the character acquires skills.

Ships[edit]

There are more than 100 ships to pilot in Eve Echoes. The ships are separated into several categories based on various criteria. For example, combat ships are categorised based on size as "Frigate", "Destroyer", "Cruiser", "Battlecruiser" and "Battleship". Industrial ships are classified by function as transport ships, expedition frigates and mining barges. Individual factions have their own versions of some or all of these categories of ships.

Ships have an associated technology level (tech level). Player characters cannot access the ships if their tech level is below that of the ship. Fittings for ships, such as weapons, armor, warpdrive, batteries, control systems, drones, etc. each have a tech level and can be fitted only by a player with the same or greater tech level.

Some ships also have a class designation, such as class I, II or III. The higher the class the better the ship and higher the tech level of the ship. Ships can also have "Trainer" class, which is the lowest class of ship. These ships can also be insured for replacement in the case that they are destroyed in battle, even if the equivalent class I is not insurable.

Other class designations include Navy Issue, Defender and Stealth and have specific advantages over the standard ships of the same class when used in certain situations.

Skills[edit]

Skills are abilities and knowledge that affect the game in several ways. All basic skills can be studied by any player but certain skills require prerequisites to be fulfilled such as a certain tech level or Omega status of the clone. There is one set of skills called "Biology" that cannot be learned but need to be purchased using one of the in-game currencies, called Plex. The biology skills encompass cognitive neuroscience, advanced cognitive neuroscience and expert cognitive neuroscience. Each of these skills improve the rate at which a clone learns new skills.

There are two broad categories of skills: "Ship" and "Clone"

Ship skills[edit]

Ship skills affect the performance of the ship that the character is using. Ship skills have four categories, namely "Cruising technology", "Maintenance technology", "Electronics" and "Weapon technology".

Cruising technology[edit]

Included in these skills are

  • Spaceship Command - affects the speed and manoeuvrability of specific classes of ships
  • Navigation - impacts warpdrives and afterburners.

Maintenance technology[edit]

These skills include

  • Shield Operation - affects shield boosters
  • Armor Operation - affects armor boosters and repairers
  • Defense Upgrade - improves the shield, armor and structure of specific classes of ships.

Electronics[edit]

These skills cover ship electronics, namely:

  • Engineering - affects available energy to be used for offence or defence for specific classes of ships.
  • Electronic Systems - improves electronic warfare systems such as warp disruptors
  • Targeting - improves the range, resolution and number of targets that can be locked onto by the ship.
  • Fleet support

Weapon technology[edit]

These skills improve the operation of the different classes of weapons available for each ship, including lasers, railguns, cannons, missiles, drones and decomposers. Improvements include optimal range, range falloff, damage, rate of fire, range of control, tracking speed and accuracy and are specific to each type of weapon and the size of the weapon (small, medium or large).

Clone skills[edit]

Clone skills affect asteroid mining and planetary mining, industrial production, management, trade, manufacturing and reverse engineering and exploration. The skill categories are:

  • Industrial technology - improves production of ships, components and structures, and improves asteroid mining and resource processing.
  • Social Science - improves corporation management skills and trade and accounting skills.
  • Applied Science - improves speed and success rate for reverse engineering of the race and faction ships.
  • Natural Science - improves planetary mining skills and exploration skills. Includes the Cognitive Neuroscience skills which have to be purchased.


Recognition[edit]

On September 8, 2020 Eve Echoes was featured as the Game of the Day on the Apple App Store[3] and was listed in Metro's Best new mobile games on iOS and Android – September 2020.[4]

References[edit]

  1. "1 Million new players". Twitter. Retrieved 10 September 2020.
  2. Gassner, Mitchell (1 September 2020). "Eve Echoes Review – A Sandbox That Fits In Your Pocket". GameSpace.com. Retrieved 10 September 2020.
  3. "App Store Game of the Day". Twitter. Retrieved 10 September 2020.
  4. "Best new mobile games on iOS and Android – September 2020 round-up". Metro News. 7 September 2020. Retrieved 11 September 2020.

External links[edit]



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