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Firearms: Source

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Firearms: Source
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EngineSource (Orange Box Compatible[1])
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ReleaseJuly 23, 2010 [2]
Genre(s)First-person shooter
Mode(s)Multiplayer
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Firearms: Source (commonly abbreviated to FA:S) is a first-person shooter video game built on Valve's Source engine, and is the unauthorized successor to the original Firearms Half-Life mod.[3]

History[edit]

The first Firearms (FA 1.0) was released on the 29th of April 2000. Since then it went through many updates until the 15th of April 2005 when active development of the mod ceased. Firearms Source was announced on the 5th of July 2006.

Firearms: Source version 1.0 was released to the public on July 23, 2010.

On August 25, 2013, Firearms: Source Public Alphaa 2.0.1 was released with the addition of several new maps and weapons as well as some balance changes. This was followed by the 2.0.2 Alpha which contained some bugfixes and further balance changes, however it introduced a new bug which would cause the mod to crash when editing load-outs. This is the mod's current public version. There is a third-party fix available for the load-out menu crash

Gameplay[edit]

Firearms: Source, as with the original GoldSRC mod, is a quasi-realistic team-based shooter. The game is fast paced but includes mechanics that are rarely seen in arcade shooters such as a bleeding and healing system as well as per-round ranks. The game features a location-based damage and armour system.

Game Modes[edit]

There are currently three game modes for Firearms: Source. Each of these modes existed in the original modification.

All game modes in FA:S incorporate a "Reinforcement" system by which a player's death will reduce their respective team's reinforcement count. When a team's reinforcement count reaches zero, the players on that team will be unable to spawn. Completion of game mode objectives factor in to the reinforcement system by either reducing the opposing team's reinforcements or adding to those of the friendly team.

  • PS (Push) The objective of this game mode is to "push" the other team off the map by sequentially capturing every point on the map. In the original Firearms, captures were instantaneous. The game mode was improved by adding time delays for the capture areas, as well as earning points for protecting a capture point. When one team controls all the areas in the map, that team is rewarded with reinforcements and/or points.
  • SD (Search & Destroy) The objective of Search and Destroy is to locate the enemies' weapons caches, which are typically located in their base, and destroy them by using explosives or weapons fire. The enemy objectives will be marked on the HUD with a Diamond, while friendly objectives will be marked with a Square. There are plans for the future to revamp the SD game mode, however for RC1 it will be similar to original Firearms.
  • TC (Territorial Control) The objective of this game mode is to hold the control points for as long as you can, to drain the other team’s reinforcements. While it is possible to win the map by not controlling the points, it will be significantly more difficult because each capture point can drain 2 to 6 reinforcements per minute. This game mode was also improved by adding the capture delays and defense points.

The 2.0.1 release also added a new game mode:

  • Gun Game.

Similar to the mode in Counter Strike: Global Offensive and Call of Duty: Black ops, players start off with a basic pistol in a free-for-all environment and must kill a number of enemy players to gain access to more powerful weapons.

Load-outs[edit]

Firearms: Source uses a "credit" system where each piece of equipment including weapons and armour are assigned a value. All players have the same credit count. This means players must make choices pertaining to what equipment they use; For example a player cannot use a light machine-gun at the same time as wearing full heavy body armour, likewise a player cannot equip themselves with an unrealistic number of weapons. Equipment (other than explosives and bandages on certain maps) cannot be picked up in the field and the player must resupply their ammunition via multiple-use ammo crates placed around the map. There are also medical crates which allow players to replenish their IFAKs The game includes pre-defined load-outs as well as a load-out saving system. All load-outs, pre-defined or custom, include a knife and an IFAK (Individual First Aid Kit).

Weapons and attachments[edit]

Firearms: Source includes a wide variety of real-world firearms ranging from the mid-20th Century to present-day.

As of 2.0.2, these are the included weapons Pistols:

  • Beretta 92FS
  • Glock 20
  • Sig P226
  • Colt M1911A1
  • IWI Desert Eagle .50 AE
  • Taurus Raging Bull

Machine-pistols:

  • Ingram MAC-11
  • KBP OTs-33 "Pernach"
  • Sterling Para

Shotguns:

  • Remington 870
  • Benelli M3 Super 90
  • KS-23

Sub-Machineguns:

  • Sterling L2A3
  • IMI Uzi
  • H&K MP5K
  • H&K MP5A4
  • H&K MP5SD6
  • Izhmash PP-19 Bizon

Assault Rifles:

  • FA MAS F1
  • Colt M16A2
  • Colt M4A1
  • Izhmash AKM
  • Izhmash AK-74
  • H&K G36C
  • Sig 551
  • Sig 552
  • Sako Rk-95

Battle Rifles:

  • Simonov SKS
  • Springfield Armoury M14
  • H&K G3A3

Light Machine-guns:

  • Vollmer HK-51b (Belt-fed conversion for HK-51 which its self is a cut-down G3)
  • FN Minimi
  • M60E3
  • Izhmash RPK-47

Sniper Rifles:

  • Dragunov SVD
  • Remington M24 SWS
  • KAC SR-25
  • Barrett M82A1

Explosives:

  • M79 Grenade launcher
  • M67 Hand Grenade
  • M84 Stun Grenade
  • M18 Smoke Grenade
  • M18A1 Claymore Mine

Misc:

  • Night Vision Goggles
  • Bandages


Attachments: FA:S also has a weapon attachment system, where appropriate weapons will have access to attachments such as scopes and sights, grips, extended magazines and suppressors.

Skills[edit]

Players have access to "Skills" which give them differing capabilities. Every player can select one skill upon spawning and the ability to use further skills are earned for every 10 points the player gains through eliminating enemies or completing objectives. Some skills have multiple levels and several allow access to certain weapon attachments.

Examples:

  • Nomenclature:
  • I) Increases reload speed
  • II) Reduces time to draw weapons
  • Marksmanship:
  • I) Increases accuraccy, reduces weapon sway of sniper rifles
  • II) Further increases accuracy and reduces weapon sway of sniper rifles
  • First Aid:
  • I) Allows player to heal himself or a teammate by 15hp per use of IFAK.
  • II) Increases starting bandages by 2 and heal per IFAK use to 25hp
  • III) Increases starting bandages by 2 and heal per IFAK to 40hp

See also[edit]

References[edit]

External links[edit]


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