Fooya
File:Fooya logo.jpg | |
Developer(s) | FriendsLearn Inc. |
---|---|
Initial release | November 2013 |
Stable release | 1.88 (Android) /2.0.6 (IOS)
|
Written in | C# |
Engine | |
Operating system | |
Type | mHealth Startup |
License | Freemium |
Website | www |
Search Fooya on Amazon.
Fooya (styled as fooya!) is a medical mobile app[1] which uses gamification of learning and educational entertainment principles to induce its users to improve their dietary choices.[2] It was developed by the mHealth company FriendsLearn.[3][4]
Efficacy[edit]
Studies have shown that Fooya is able to induce children and young adults to improve their dietary choices[5][6] for overall positive effects on their health.[7][8]
Results of the underlying mechanisms in Fooya have been presented at the 2015 MedicineX Conference at the Stanford School of Medicine,[5] 2015 Biennial Childhood Obesity Conference,[9] 2015 Child Health Bay Area Conference at UCSF School of Medicine and the 2014 ObesityWeek Conference[10]
The Health Gaming Championship[edit]
Fooya is the official title sponsor of "The Health Gaming Championship", an annual tournament open to professional and amateur Fooya health gamers.[11] The inaugural 2015 edition was conducted at the College of Engineering, Guindy campus in partnership with Rotary International.[12]
Research and clinical trials[edit]
Health outcomes of clinical Fooya trials conducted by researchers at the Baylor College of Medicine's Children's Nutrition Research Center were presented at The Obesity Society's 2014 ObesityWeek Conference in Boston.[10]
Initial launch & Crowdfunding[edit]
Fooya was first launched as a Facebook App in 2012 at the DEMO Conference in Silicon Valley,[13] and successfully raised over $50,000 through a crowdfunding campaign[14][15] via Kickstarter[16][17]
External links[edit]
References[edit]
- ↑ "fooya!". Mobile Action. January 2016.
- ↑ Jude Sannith (3 March 2017). "Fooya: A game for healthy food habits". CNBC_TV18.
- ↑ Bloomberg (6 July 2013). "Next Big Thing: Startups Pitch to Investors". Business Week.
- ↑ "FriendsLearn Launches Facebook 'Food Fight' as Part of 'Hot' Social Apps Presenting at DEMO Spring 2012 in Silicon Valley". Yahoo. 20 April 2012.
- ↑ 5.0 5.1 Stanford MedicineX (6 July 2015). "Neuropsychology based Behavior Design through Mobile Health Gaming". Stanford University School of Medicine.
- ↑ Johnston, Craig; Moreno, Jennette (2 November 2014). "A Nutrition Education Mobile Game Impacts Snack Selection in Middle School Students" (PDF). The Obesity Society.
- ↑ Cromwell Schubarth (31 May 2013). "FriendsLearn Show Food Fights can be Educational". Silicon Valley American City Business Journals.
- ↑ "Feeding Health Tips through Gaming". The Hindu Business Line. 28 August 2013.
- ↑ Childhood Obesity Conference (28 June 2015). "Impact of a Neuropsychology based approach to behavior design through mobile gaming (pg 68)" (PDF). 2015 Childhood Obesity Conference.
- ↑ 10.0 10.1 2014 ObesityWeek Abstract Book (2 November 2014). "A Nutrition Education Mobile Game Impacts Snack Selection in Middle School Students" (PDF). The Obesity Society.
- ↑ Express News Service (9 March 2015). "Reciprocity Wave for health". The New Indian Express.
- ↑ Arun Khurana (31 January 2015). "Health Championship" (PDF). The Southerner: Newsletter of Rotary International.
- ↑ Democonf (12 April 2012). "fooya launch at DEMO 2012". DEMO.
- ↑ "FriendsLearn Entertainment launched crowd-funding and awareness Campaign". India Infoline. 21 February 2012.
- ↑ Dean Takahashi (17 March 2013). "FriendsLearn wrapping up its Kickstarter with Push in to India". Venturebeat.
- ↑ Rajeev Mehta (22 February 2013). "FriendsLearn Launches Online Game 'Fooya' to Address Global Health Issues". Lots Buzz Times.
- ↑ Technology Correspondent (25 February 2013). "FriendsLearn's new online game 'Fooya'". Techherald.
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