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Gravonaut

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Gravonaut
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Developer(s)Nexus Game Studio
Publisher(s)Nexus Game Studio
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Platform(s)iOS
ReleaseDecember 20, 2010[1]
Genre(s)Platform
Mode(s)Single-player
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Search Gravonaut on Amazon.

Gravonaut is a scrolling platform game for iOS by Canadian developer Nexus Game Studio.[2][3] Released in 2010, it was updated in 2011 to include "Virtual Reality" levels.[4]

Development and release

Gravonaut was created using the GameSalad Creator game creation platform.[5] It features "retro-style" and 8-bit graphics.[2][6] The game was released as a mobile app game for iOS platforms, and was also released as a web browser game utilizing HTML5.[7]

Reception

By March 2011, over 8,500 games were created using GameSalad Creator; Gravonaut was one of thirty to reach the top 100 on the iTunes App Store.[8] Kotaku's Sam Winstrom called the game "frustrating, yet addictive".[7] iFanzine stated that the game "does a superb job at putting a twist on the traditional platformer".[9] Arcade Life praised its 8-bit graphics and difficult gameplay.[10]

References

  1. ↑ "Gravonaut". gravonaut.com. Nexus Game Studio. Archived from the original on June 22, 2012. Retrieved June 2, 2012. Unknown parameter |url-status= ignored (help)
  2. ↑ 2.0 2.1 Tschida, Tyler (May 27, 2012). "Today's Apps Gone Free: Compulse, Go There Square: A Stella And Sam Adventure, Superimpose, And More". AppAdvice. Retrieved June 2, 2012.
  3. ↑ "Gravonaut by Nexus Game Studio". Apple. Retrieved June 2, 2012.
  4. ↑ Lata, Mike (February 19, 2011). "Gravonaut Updated to 1.2 with "Virtual Reality" Challenge Levels". Appmodo. Archived from the original on March 5, 2016. Retrieved March 10, 2013.
  5. ↑ Davis, Justin (May 17, 2012). "Can't Code? Make a Game with GameSalad". IGN. Retrieved September 1, 2024.
  6. ↑ Ho, Joseph (January 27, 2011). "Gravonaut review". AppSafari. Retrieved September 1, 2024.
  7. ↑ 7.0 7.1 Winstrom, Sam (June 22, 2011). "You Might Enjoy This Story if You're On an HTML5 Browser". Kotaku. Retrieved September 1, 2024.
  8. ↑ Orland, Kyle (March 30, 2011). "GameSalad Gets $6.1 Million In Funding For Non-Expert Game Creation Tools". Gamasutra. Retrieved September 1, 2024.
  9. ↑ Koch, Sean (January 14, 2011). "Gravonaut Review Houston, We Have a Challenge!". iFanzine. Retrieved June 2, 2012.
  10. ↑ "Gravonaut review (iPod/iPhone)". Arcade Life. Wordpress. March 23, 2011. Retrieved June 2, 2012.


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