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Gronstedt Group, Inc.

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Gronstedt Group, Inc.
Incorporated
ISIN🆔
IndustryDigital training agency
Founded 📆1997; 27 years ago (1997)
Founder 👔Anders Gronstedt
Headquarters 🏙️Denver
Area served 🗺️
Key people
Anders Gronstedt (President)
Members
Number of employees
🌐 Website[1]
📇 Address
📞 telephone

Gronstedt Group, Inc. is a digital training agency at the intersection of gaming, media and learning. It custom develops educational games and simulations, scribes and television-style video, mobile training apps, and virtual and augmented reality experiences.[1][2] Clients include Google, Intuit, GE Healthcare, DaVita, United Healthcare, Dell, American Eagle Outfitters, Microsoft, Kimberly-Clark, the U.S. Department of Transportation, and the City of New York.[3][4][5]

Gronstedt Group was founded in 1997 by Anders Gronstedt. From 2007-2013, it organized weekly speaking sessions in Second Life entitled “Train for Success” that brought together business and learning professionals who shared experiences about 3D immersive virtual worlds.[6] In 2011, Gronstedt Group and its client, the CUNY School of Professional Studies, were awarded second place in the AI Assisted Training category of the Federal Virtual Worlds Challenge for their Hurricane Shelter Simulation.[7] Recently, the Gronstedt Group has been a proponent and developer of virtual reality learning experiences.[8]

References[edit]

  1. Ramaswamy, Venkat; Ozcan, Kerimcan (2014). The Co-Creation Paradigm. Stanford Business Books. ISBN 0804789150. Search this book on
  2. Kapp, Karl (November 11, 2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Paperback. Pfeiffer. ISBN 111867443X. Search this book on
  3. Johnson, Claire (June 9, 2016). "Learning! Champions: Setting the Pace". Elearning! Magazine.
  4. Weinstein, Margery (September 2016). "Are you game for learning?". Training Magazine.
  5. Gronstedt, Anders (June 2007). "Employees Get an Earful". Harvard Business Review.
  6. Caywood, Clark (January 18, 2012). The Handbook of Strategic Public Relations and Integrated Marketing Communications, Second Edition. McGraw-Hill. ISBN 0071767460. Search this book on
  7. "CUNY School Of Professional Studies Takes Second Place In Federal Virtual Worlds Challenge". CUNY Newswire. April 2011.
  8. Carter, Julia (March 22, 2016). "Organizers Hype The Virtual Reality Experience at ELC16". VR Journal.

External links[edit]



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